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A brand new JRPG crafted in the tradition of 16 bit aesthetics with a modern day flair. It takes inspiration from SNES JRPGs with a story story and cinematic presentation, but without disregarding modern day tropes like customising the fighting styles, forging your own weapons, animated monsters in battle and more. We want to take special care in making this game stand out above the crowd. Although we're not presenting too many screenshots for now, a lot of systems are already in place, such as a bestiary, a colosseum mode with a scoring system and a leaderboard and a 90 page main game script which aims to provide around 12h of non grinding gameplay. We have a lot more planned too, so stay tuned­.

Post news Report RSS Launching a new trailer and website

Today I'm proud to reveal the new Arelite Core trailer. It's been a fruitful year since the game was first revealed, and there's still plenty more to be discovered.

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Today marks yet another milestone for Arelite Core as I launch a brand new trailer. Coming one year after the first trailer, this one showcases a lot of how the game evolved in the past 12 months, with a plethora of new monsters and locations, a ton of new attacks and updated visuals in general.

The Arelite Core team is hard at work creating the best JRPG it can


The new trailer is only the beginning however, as I've also been hard at work crafting a brand new website for the game. More streamlined, more dynamic and better adapted to mobile devices, the new Arelitecore.com is the culmination of a few weeks of work.

The year might be coming to a close, but there are still many exciting announcements to be made, so stay tuned!

To find out more about Arelite Core, you can visit the following links:
Website: Arelitecore.com
Facebook: Facebook.com
Twitter: Twitter.com
Presskit: Presskit

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