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Embark on a perilous journey across a realm forsaken by the gods and devastated by an arcane cataclysm. Accompanied by a hardy crew, you are free to discover a dark fantasy world and its secrets. Trade, fight, or explore your way to success as the leader of a traveling company in Vagrus, a post-apocalyptic fantasy RPG-strategy hybrid developed by Lost Pilgrims Studio.

Vagrus is a 2D Strategy-Roleplaying Game for PC, where the player takes the role of a vagrus - a sort of a caravan leader, who makes a living on a strange and dangerous dark fantasy world by leading a traveling company on all kinds of ventures.

EXPLORE A DARK CONTINENT

A vast continent is yours to explore, filled with unique locations, strange factions, lurking dangers, and a lot of characters you can interact with. In order to punish the Empire for their sins a thousand years ago, the Elder Gods manifested themselves in the world, letting loose powers that ended up devastating it. Following this Calamity, the Empire was slow to rebuild and became a dark caricature of its former image. The continent is now a wasteland, riddled with arcane anomalies, twisted monsters, and undead.

EXPERIENCE A BRANCHING NARRATIVE

A large selection of longer and shorter stories make up the game’s narrative in the form of events and quests. The choices you make in these often affect the companions and the world around you. Pick your background from trader, mercenary, or explorer; work for factions, follow rumors and trading opportunities; acquire wealth, gain fame, and discover hidden knowledge. The world is sandbox, yet it is filled with hand-crafted content.

ENGAGE IN TURN-BASED COMBAT

Engage in turn-based, tactical combat that involves your companions and a large variety of enemies, both humanoid and monstrous. Use a wide range of character skills to succeed, as well as your own leadership-related abilities. Positioning and support skills are of paramount importance when your companions struggle against powerful foes.

MANAGE YOUR CREW

Most journeys have to be planned and prepared for carefully, lest they end in disaster. Manage your supplies, morale, and the freshness of your people effectively to survive. Haul cargo and valuables across the wasteland or take it from others. Your crew of workers, fighters, scouts, and slaves have to be managed to optimize their effectiveness. Equip your caravan with upgrades and your companions with magical gear.

ENCOUNTER A COLORFUL CAST OF CHARACTERS

The player can recruit a wide variety of companions into the caravan to serve in versatile roles, such as scoutmaster, guard captain, quartermaster, or navigator. Each of them comes with their own combat skills, background stories, and personal quest lines that, when completed, can upgrade them in unforeseen ways. They can progress through experience levels to become more potent crew members as well as in combat.

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New Features

  • MS 6: Crew Combat Alpha
  • MS 14: Unrest and Obedience Mechanics (Partial delivery): Liberate or Discipline Slaves to gain Obedience. Unrest will be added in a later update.
  • Butcher beasts or mounts for supplies
  • Warning triggers if an action would result in cargo loss

Additional milestones delivered that will only appear in the main campaign

  • MS 10: Chart Exploration
  • MS 11: Companion Select during Events
  • MS 13: Hidden Stash and Smuggling Contraband

New / Updated Content or Game mechanics

  • New sound effects for a number of creatures
  • Camping without guards decreases Obedience
  • Radial menu icons automatically pop up on the campaign map
  • Node sizes increased for Point of Interests to better indicate them
  • Goods tooltips now show more trade information
  • Merged a few perks to make them more impactful

Fixes

  • Passenger destinations are now generated correctly in new games (thanks for catching and reporting this!)! Old saves remain bugged.
  • New Day save now works after combat encounters in the Fighting Pit event
  • Cargo slot changes are now applied immediately
  • Fixed tutorial pins for closing the Journal and the Codex
  • Fixed a bug causing Companion conversation portraits to be empty
  • Healing companions no longer triggers the incorrect Event result text
  • Fixed the Journal entry order for The Black Knight chapter V, Eliminating the Abolitionist Camps
  • Clicking on the Journal or Codex during "Hold space..." tutorial/narration is up now does not open them

Coming Up Next

  • More Sound Effects
  • Vagrus Creation for the Main Campaign
  • Companion Combat tweaks and additions
  • Factions UI
  • Animations for all characters

...

  • Open World Prototype

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Here is a little quick guide to the Crew Combat:

cc1

On the picture above you can see how the Crew Combat starts. Depending on the situation you may Fight, Sack or Move On.

cc2

If you decide to fight you may choose a Goal to pursue. Again the available choices are situational.

cc3

After we have chosen to fight the next step is the combat. The combat is maximum of three rounds and an aftermath. As to how long an actual fight will be depends on many factors, including your pursuit, the combat strength of both parties and the success or failure of an individual round. You may add extra combat strength to your side by adding your passengers, slaves and workers to the fight. You may select/deselect your attackers/defenders at the end of each round. Now we have selected our passengers to join the fray boosting our combat strength.

cc4

cc5

Then there is the Heal step where you may spend some time (Movement Points) and/or Resourcefulness to patch up the members of your comitatus.

cc6

And the End Result screen. Was the fight worth it? You be the judge!

The Lost Pilgrims Team


Our crowdfunding campaign is LIVE at Fig! Also, don't forget to wishlist and follow Vagrus on Steam and GoG!



Devlog 24 - Enduring Effects

Devlog 24 - Enduring Effects

News

We are actively working on what we call Enduring Effects for the game. What are these? Well, in short and to put it simply, these are all buffs and debuffs...

Devlog 23 - Trade System

Devlog 23 - Trade System

News

Ever since we came up with the idea of Vagrus, a game where you manage a comitatus, we knew we needed to develop an elaborate, dynamic trade system that...

Project Update - AdventureX Show (UK)

Project Update - AdventureX Show (UK)

News

We went to London to exhibit Vagrus at AdventureX 2019 on the first weekend of November and it's time to talk a bit about all the amazing things that...

Devlog 22 - Narrative Design

Devlog 22 - Narrative Design

News

As we are getting closer and closer to releasing the first playable build of the main campaign of Vagrus, it is perhaps a good time to talk a bit about...

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Vagrus-Demo_Linux_0.2.4

Vagrus-Demo_Linux_0.2.4

Demo

This is a short Demo for Vagrus - The Riven Realms with 1-2 hours of playable content (depending on play style). Our crowdfunding campaign is LIVE on...

Vagrus-Demo_Mac_0.2.4

Vagrus-Demo_Mac_0.2.4

Demo

This is a short Demo for Vagrus - The Riven Realms with 1-2 hours of playable content (depending on play style). Our crowdfunding campaign is LIVE on...

Vagrus-Demo_Win_0.2.4

Vagrus-Demo_Win_0.2.4

Demo

This is a short Demo for Vagrus - The Riven Realms with 1-2 hours of playable content (depending on play style). Our crowdfunding campaign is LIVE on...

Vagrus_Demo_Win_0.2.2

Vagrus_Demo_Win_0.2.2

Demo

This is a short Demo for Vagrus - The Riven Realms with 1-2 hours of playable content (depending on play style). If it piqued your interest, sign up to...

Vagrus_Demo_Mac_0.2.2

Vagrus_Demo_Mac_0.2.2

Demo

This is a short Demo for Vagrus - The Riven Realms with 1-2 hours of playable content (depending on play style). If it piqued your interest, sign up to...

Vagrus_Demo_Linux_0.2.2

Vagrus_Demo_Linux_0.2.2

Demo

This is a short Demo for Vagrus - The Riven Realms with 1-2 hours of playable content (depending on play style). If it piqued your interest, sign up to...

Comments
binaryfireball
binaryfireball

Vagrus is looking very promising!

Reply Good karma Bad karma+2 votes
Smallgamespromoter
Smallgamespromoter

Having a lot of fun with this game ! I hope you check it out on Gamejolt as its available and also I hope you give it a chance. Also for more info check out the video for a small taster of the game with more to fallow soon!

Reply Good karma Bad karma+3 votes
Smallgamespromoter
Smallgamespromoter

Its a great game and I am having a ton of fun with it!

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RequiemLux
RequiemLux

I dig this style

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LostPilgrims Creator
LostPilgrims

Glad you like it! Expect to see more in the coming weeks/months! :)

Reply Good karma+3 votes
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Vagrus - The Riven Realms
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