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Ardenfall is a open-ended single player game where you decide where to go, what to do, and how to do it. Become a thief of the night, a hero in shining glory, a puppeteer of politics - become a master of magic, or a powerful warrior. Explore a deep and alien world, talk to townsfolk, learn of the culture and the people who live in this fantasy world. Whatever path you choose, it is your own.

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These three weeks flew by quickly, especially since I was out of town for the a week, but I still got some work done! Here are the most exciting additions.

Devlog was originally posted here

Building a City

I wanted to try my hand at taking our blocking of Ezeki to the next level, so I spent a day chugging along at that. It took a while to get the scale right, and I’m still not completely happy with it, but I think it’s an awesome start. The buildings are still blocked out, but at least have rooms.

I also added interactable signs, although it makes me realize I can’t get away with just having blank signs. My current idea is to have icons on the signs, then have more info when looking at them:

New Monster: Garvak

Garvaks are bipedal frog-like creatures that usually live in small tribes. They are primarily hunter-gatherers, and can wield blunt weapons and spears. Their hierarchical level is determined by the mask they wear.

Better World Streaming

Streaming cleanly has always been a thorn in my side, and it continues to be. A lot of the issues are involved with the fact that Unity isn’t exactly designed for streaming out of the box – in build I bake my scenes into prefabs, and one cannot asynchronously instantiate a prefab. I have an idea that involves splitting these baked prefabs, but that will come later.

This week I converted my old crappy streaming code into a much better task-oriented system. This makes it easy to add new asynchronous streaming tasks, and has already resulted in a better fps when loading new chunks, since it distributes the load over time better.

A Discord!

A bit prematurely I decided to create a public discord for Ardenfall – if you’re interested, please join us!

That’s it for now

That’s it for the general devlog. Of course, a bunch of stuff didn’t make it – tons of bug fixes, and a lot of code organization, since I plan on adding a few new programmers to the team.

I hope you enjoyed this devlog, even though it was a bit short. Thanks for reading!

Ardenfall | Trailer Concept

Ardenfall | Trailer Concept


Check out our Trailer Concept for Ardenfall for a small taste of what's to come for our fantasy RPG game.

Devlog #1: Scripting, Dialog and Quests

Devlog #1: Scripting, Dialog and Quests


The first devlog for Ardenfall, an open-ended fantasy RPG! In this log, I go through what I've been working on recently, which includes a scripting system...

Our Foliage System in Unity

Our Foliage System in Unity


As everyone knows, Unity’s terrain / foliage system isn’t exactly modern. Hence, I’ve been doing everything I can to avoid the horrors of these...

Introducing Ardenfall

Introducing Ardenfall

News 4 comments

An introduction for the project, our goals, what has been done so far, and what will be done in the future.

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Latest tweets from @ardenfall

RT @joshcamas: There's something special with colored lighting and low poly graphics #ardenfall #lowpoly #indiedev #madeinunity T.co

Apr 17 2019

RT @ardenfall: Ardenfall's first public demo will be playable at iFest Seattle on May 4th! Ardenfall.com #ardenfallT.co

Apr 4 2019

Ardenfall's first public demo will be playable at iFest Seattle on May 4th! Ardenfall.com #ardenfallT.co

Apr 4 2019

RT @joshcamas: Red Dwarves have arrived at #ardenfall! #lowpoly #indiedev #madeinunity T.co

Mar 31 2019

RT @joshcamas: Lots of new blades added for #ardenfall! #indiedev #madeinunity #lowpoly T.co

Mar 24 2019

RT @PixulStudio: Ardenfall Character line up c: #ardenfall #conceptart #digitalart T.co

Mar 2 2019

RT @joshcamas: Started a discord for #ardenfall! I'll be posting updates a lot more on there, and answer any questions / listen to… T.co

Feb 26 2019

RT @Relena_Dorlin: @joshcamas Perhaps a dumb question but is this game of yours going to have similar game mechanics to Dagerfall?#ardenfall

Feb 26 2019

RT @joshcamas: The city I'm working on reminds me of #daggerfall, and that makes me happy #ardenfall #madeinunity #lowpoly T.co

Feb 26 2019

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