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'Yume RPG Builder' is a one-man project with a precise target: Create your very own 3D Japanese style RPGs.A collection of tools will be offered which allows you to create your very own Japanese styled RPG without any need for programming skills.

Create your very own set of items, name them, and decide for what they will be used. Everything is possible. The healing of a single party member or the whole party? Quest related items for processing the story of your game? It is your choice.

Design your heroes and create classes for them. Decide which equipment they are able to wear, which skills they can learn, or even which summons they can call for support.
Use the map editor to create classical tile-based maps or use your very own detailed models to realize unique maps.

Create atmosphere effects, for adding weather effects, living creatures like fireflies, fog, water. Use a predefined set of shaders to highlight the atmosphere of your maps or the whole game.

Arrange your 2D panels by Drag and Drop and for your very own game design.

There is much more do discover with Yume.
Key factor number one for the tools is always: 'As easy as possible and as customizable as needed.'

The release is set for 2021.


YRPGEnvironmentDirector







YRPGPanelCreation



YRPGGameplay






YRPGMedia

Gameplay: Battle System


QuantumDirector New GUI

Quantum Director: Creation of very own particle effects without needing any additional resources.


Tile Based Environment Editor


Event Management: Quick Event Object creation with categorized Event Commands


Documentation 1

Web based documentation for every part of Yume RPG Builder


Hog New UI

HOG: Realtime environment effect creation.


CameraEditor

Camera Director: Creation of static and/or dynamic camera sets.


YRPGDiscord
YRPGFacebook
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New Generation

News 1 comment
New


In the meantime, almost a year has passed and there has been no news here on Facebook. After I started my new job, there was almost no time left for any projects outside of work.

Nevertheless, it went on. The news was limited to the Discord channel and there were updates in irregular intervals. Defects were fixed and work continued slowly. I noticed that there were defects that kept appearing and whose cause I couldn't pinpoint too precisely.

In the meantime, I had also changed the architecture of the project to have a better overview of the code. Unfortunately, all this did not lead to the desired result.

The test game could be played without errors in the best case. In the worst case, the game crashed right after the start. Sometimes, however, also in the middle of the game. Other times I got any direct X errors.

I fought with myself for a long time and came to the decision to completely rebuild the game core of the game - with a different engine. It was really difficult to make this decision because a lot of work was already left in the game core.

The toolkit itself will be reused as much as possible. Also, the data structures will be taken over and reused in the new game core. Of course, not everything can be reused.

Recently I have already started development and am now ready to load and interpret the test data from the Classic Game-Core in the new Game-Core.

The development runs amazingly fast. I have to admit that I have learned quite a bit of experience and dos and don'ts over the years, of course.

Here is a small preview of the Game-Core.

Currently, there is a classic movement, with camera control. Running and walking is supported and the menu and options have already been implemented.

Right now I'm working on the combat system.

Many greetings - stay healthy and see you!


High-Quality Resources

High-Quality Resources

News

-High-Quality Resources- Yume is limited to 64k of vertices per model. This results in a limitation of creating high-quality games, right?

Yume Enterprise Application

Yume Enterprise Application

News

Some words about the Yume Enterprise Application for our community.

Yume

Yume

News

A small introduction of "What Yume - or YRPG Toolkit" is.

Yume Variables

Yume Variables

Feature 1 comment

A small introduction of variables and Yume RPG Toolkit

Comments  (0 - 10 of 25)
RpgBlaster
RpgBlaster

After 7 years in development hopefully it will be worth the wait
cant wait for Q4 2020 this will be great

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RpgBlaster
RpgBlaster

Any news ?

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RastaManGames
RastaManGames

Sup! How it's going? :3

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RpgBlaster
RpgBlaster

Its this finished ?

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RastaManGames
RastaManGames

Project is live? How much it will cost? When it will be released?

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SomniumWorks Creator
SomniumWorks

Project is still alive. Development of the toolkit is already finished. The last step of the development process is fixing all showstopper of the game-core.

Right now I can't really say anything about pricing details. But I want to make it affordable for everyone.

Stay tuned.

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Gamer_Boy015
Gamer_Boy015

Um, where can I download this?

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furryl
furryl

where is the download for this

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furryl
furryl

looks great but were do i download it

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eighttailedfox
eighttailedfox

Keep up the good work. Even if the last post was in April. Been keeping track since last year.

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