Gameplay: Battle System
Quantum Director: Creation of very own particle effects without needing any additional resources.
Tile Based Environment Editor
Event Management: Quick Event Object creation with categorized Event Commands
Web based documentation for every part of Yume RPG Builder
HOG: Realtime environment effect creation.
Camera Director: Creation of static and/or dynamic camera sets.
Yume is limited to 64k of vertices per model. This results in a limitation of creating high-quality games, right?
Not really. These vertices of models can easily be reduced with the Mesh Reducer of MED without any quality loss. Just some clicks on the parts of the model you want to refine - and the model is ready to use. So yes - we are able to create high quality looking games with Yume.
Here some impressions of the running game-engine and the early access Model Viewer.
This detailed and awesome model was created by 腱鞘炎の人.
Some words about the Yume Enterprise Application for our community.
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
After 7 years in development hopefully it will be worth the wait
cant wait for Q4 2020 this will be great
Any news ?
Sup! How it's going? :3
Its this finished ?
Project is live? How much it will cost? When it will be released?
Project is still alive. Development of the toolkit is already finished. The last step of the development process is fixing all showstopper of the game-core.
Right now I can't really say anything about pricing details. But I want to make it affordable for everyone.
Stay tuned.
Um, where can I download this?
where is the download for this
looks great but were do i download it
Keep up the good work. Even if the last post was in April. Been keeping track since last year.