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Welcome to the fantastical land of Ardenfall - a world of intricate politics and ancient cultures. Join a powerful guild and work your way up from a nobody to a legend. Explore a varied world of interesting monsters and locations. Charm, convince, or lie to a unique range of characters.

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Swamps and Sorcery (Devlog 15)

Swamps and Sorcery (Devlog 15)

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Read about new monsters, enchantments, AI features, and more created in this update for Ardenfall, the open-ended RPG!

Simply Features (Devlog 14)

Simply Features (Devlog 14)

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In the 14th devlog of Ardenfall, the Open World RPG, read about all of the new exciting features coming to the project! New weapons, locations, monsters...

Combat and Creativity (Devlog 13)

Combat and Creativity (Devlog 13)

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Ardenfall's Devlog #13 has landed, showing off new areas, creatures, systems, and AI!

Monsters and Models (Devlog 12)

Monsters and Models (Devlog 12)

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New monsters, items, and features are all shown in Devlog 12 for Ardenfall, the open ended RPG.

Swamps and Systems (Ardenfall RPG Devlog 11)

Swamps and Systems (Ardenfall RPG Devlog 11)

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Devlog 11 brings updates on our swamp environments, as well as new foliage additions. Several new major systems have been implemented, such as the Quest...

Devlog #10: Dialog and Optimizations

Devlog #10: Dialog and Optimizations

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Devlog #10 for Ardenfall, the Open-Ended RPG shows off new tools we've been building, as well as armor, decor, and other cool additions!

Devlog #2: Ezeki, Garvak, Streaming

Devlog #2: Ezeki, Garvak, Streaming

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Devlog #2 is here, with a new city created, a new monster, and more!

Ardenfall | Trailer Concept

Ardenfall | Trailer Concept

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Check out our Trailer Concept for Ardenfall for a small taste of what's to come for our fantasy RPG game.

Devlog #1: Scripting, Dialog and Quests

Devlog #1: Scripting, Dialog and Quests

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The first devlog for Ardenfall, an open-ended fantasy RPG! In this log, I go through what I've been working on recently, which includes a scripting system...

Our Foliage System in Unity

Our Foliage System in Unity

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As everyone knows, Unity’s terrain / foliage system isn’t exactly modern. Hence, I’ve been doing everything I can to avoid the horrors of these...

Introducing Ardenfall

Introducing Ardenfall

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An introduction for the project, our goals, what has been done so far, and what will be done in the future.