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Anuchard is an on development 2D top-down dungeon crawler, you play as a chosen one Bellwielder, retrieve the souls of people trapped in the Dungeon, restore the fallen civilization, seek help from the missing Gods, (eh?) feed them with your cookings! follow updates on our twitter!

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Yo! Back to me, Laz, again!

This week we’re doing more evaluation and discussion. But since it’s Eid holiday, we’re a bit slowing down. I’ve been finding a bit difficulties in feeding myself since my usual food stall is off lmao. Anyway, Eid Mubarak!

Rico’s evaluation on story is that my story/writings doesn’t have enough depth, and still feels too hurried on the intro. Well I was expecting that because I want players experience the combat ASAP, since narration wouldn’t be the hook of this game. Also, grammar errors lol. Well yeah, as you’ve noticed my English is only as much as these devlogs’ level, so yeah we’re gonna drill on that later.

As my evaluation towards the combat, I see the sprite was lacking of contrast between in or out of combat. So I was making these not knowing it will work or not since we haven’t implement it yet:

That’s all for this week. I caught a cold so I had so need more time to rest today, haha.

check out other posts about Anuchard!

useful links:

See you next week!

~ Lazcht

Anuchard: devlog ~18 - Revisiting Combat

Anuchard: devlog ~18 - Revisiting Combat


Weekly updates about Anuchard project: we've been missing out the combat aspect as we're working on story, so we currently revisiting them.

Anuchard: devlog ~17 - Polishing time but not much

Anuchard: devlog ~17 - Polishing time but not much


Another weekly dev report, this week was not really a good time for me so a only a little update :)

Anuchard: devlog ~16 - Polishing time yet?

Anuchard: devlog ~16 - Polishing time yet?


Weekly mini devlog of Anuchard. Visual updates while waiting for game design to conclude.

Anuchard: devlog ~15 - Noob Storytelling

Anuchard: devlog ~15 - Noob Storytelling


Anuchard's weekly mini development blog, today's topic is about storytelling style, rule for self-restraint and reference.

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Latest tweets from @stellarnull

RT @Lazcht: soul submission//upgrade presentation draft. today's just not my vfx day so i reused existing one. i did playthru… T.co

Oct 10 2019

RT @Lazcht: today's work on #vfx, event polishing, and learning to use unity animation. also we've been trying @ChevyRay's font… T.co

Oct 9 2019

RT @ricolemba: uh..that doesn't look like an egg #anuchard #gamedev #indiegame #unity3d #ゲーム #ドット絵 T.co

Oct 5 2019

RT @Lazcht: s'up? currently updating spotlight vfx for important event, i bet this'll be 200% cooler with background sound add… T.co

Oct 4 2019

RT @ricolemba: saving the game #anuchard #gamedev #indiedev #pixelart #unity3d T.co

Oct 4 2019

RT @AADGPodcast: Kalo @Oranyeu hype sama Coffee Talk nya @togeproductions Ini @ImperialBebek hype sama gamenya @stellarNull namanya… T.co

Sep 18 2019

RT @ricolemba: 8 years ago we made this small life simulation game in flash, surprised how this game still holds up aesthetically… T.co

Sep 12 2019

RT @Lazcht: a ritual is going on. hot SFX update @clealeshlick this will get polished more and more #screenshotsaturdayT.co

Sep 7 2019

RT @Lazcht: yass. more audio teaser! calm and serious vibe, this hasn't been implemented yet but think this will be more suitab… T.co

Sep 3 2019

RT @ricolemba: @clealeshlick makes wonderful sound effects, loving it! #anuchard #gamedev #indiedev #pixelart #unity3d T.co

Aug 20 2019

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