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Anuchard is an on development 2D top-down dungeon crawler, you play as a chosen one Bellwielder, retrieve the souls of people trapped in the Dungeon, restore the fallen civilization, seek help from the missing Gods, (eh?) feed them with your cookings! follow updates on our twitter!

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Yo! Back to me, Laz, again!

This week we’re doing more evaluation and discussion. But since it’s Eid holiday, we’re a bit slowing down. I’ve been finding a bit difficulties in feeding myself since my usual food stall is off lmao. Anyway, Eid Mubarak!

Rico’s evaluation on story is that my story/writings doesn’t have enough depth, and still feels too hurried on the intro. Well I was expecting that because I want players experience the combat ASAP, since narration wouldn’t be the hook of this game. Also, grammar errors lol. Well yeah, as you’ve noticed my English is only as much as these devlogs’ level, so yeah we’re gonna drill on that later.

As my evaluation towards the combat, I see the sprite was lacking of contrast between in or out of combat. So I was making these not knowing it will work or not since we haven’t implement it yet:

That’s all for this week. I caught a cold so I had so need more time to rest today, haha.

check out other posts about Anuchard!


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See you next week!

~ Lazcht

Anuchard: devlog ~18 - Revisiting Combat

Anuchard: devlog ~18 - Revisiting Combat

News

Weekly updates about Anuchard project: we've been missing out the combat aspect as we're working on story, so we currently revisiting them.

Anuchard: devlog ~17 - Polishing time but not much

Anuchard: devlog ~17 - Polishing time but not much

News

Another weekly dev report, this week was not really a good time for me so a only a little update :)

Anuchard: devlog ~16 - Polishing time yet?

Anuchard: devlog ~16 - Polishing time yet?

News

Weekly mini devlog of Anuchard. Visual updates while waiting for game design to conclude.

Anuchard: devlog ~15 - Noob Storytelling

Anuchard: devlog ~15 - Noob Storytelling

News

Anuchard's weekly mini development blog, today's topic is about storytelling style, rule for self-restraint and reference.

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Latest tweets from @stellarnull

We have another monthly devlog for all of you! Featuring an insight on our enemy desgin Store.steampowered.comT.co

7hours ago

Double, double toil and trouble;. Fire burn and caldron bubble. #indiedevhour #indiegame #gamedev #indiegamedevT.co

Dec 1 2021

Hot off the presses, bring some water as our desert dungeon is scorching. #screenshotsaturday #indiegame #gamedevT.co

Nov 27 2021

If I fits I... err get sucked into a suspious looking portal? Where do you think this will take us? #indiedevhourT.co

Nov 24 2021

Our green guardian sure does have a beautiful room with some delicious foods 🤤 #screenshotsaturday #indiegameT.co

Nov 20 2021

This puzzle seems a bit different 🤔 We've made this one to where hitting against the wall makes the pillars change!… T.co

Nov 13 2021

This doesn't look completely normal🤔 And why are those pieces floating?! #indiedevhour #indiegame #gamedevT.co

Nov 10 2021

RT @AWanderingBand: Today’s the day! We officially have lift-off on all consoles! Grow your unique city of the sky and fly among the c… T.co

Nov 9 2021

It's be another month of work on Anuchard! This months devlog we're giving a brief overview of our dungeons… T.co

Nov 6 2021