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Anuchard is an on development 2D top-down dungeon crawler, you play as a chosen one Bellwielder, retrieve the souls of people trapped in the Dungeon, restore the fallen civilization, seek help from the missing Gods, (eh?) feed them with your cookings! follow updates on our twitter!

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Yo! Back to me, Laz, again!

This week we’re doing more evaluation and discussion. But since it’s Eid holiday, we’re a bit slowing down. I’ve been finding a bit difficulties in feeding myself since my usual food stall is off lmao. Anyway, Eid Mubarak!

Rico’s evaluation on story is that my story/writings doesn’t have enough depth, and still feels too hurried on the intro. Well I was expecting that because I want players experience the combat ASAP, since narration wouldn’t be the hook of this game. Also, grammar errors lol. Well yeah, as you’ve noticed my English is only as much as these devlogs’ level, so yeah we’re gonna drill on that later.

As my evaluation towards the combat, I see the sprite was lacking of contrast between in or out of combat. So I was making these not knowing it will work or not since we haven’t implement it yet:

That’s all for this week. I caught a cold so I had so need more time to rest today, haha.

check out other posts about Anuchard!

useful links:

See you next week!

~ Lazcht

Anuchard: devlog ~18 - Revisiting Combat

Anuchard: devlog ~18 - Revisiting Combat


Weekly updates about Anuchard project: we've been missing out the combat aspect as we're working on story, so we currently revisiting them.

Anuchard: devlog ~17 - Polishing time but not much

Anuchard: devlog ~17 - Polishing time but not much


Another weekly dev report, this week was not really a good time for me so a only a little update :)

Anuchard: devlog ~16 - Polishing time yet?

Anuchard: devlog ~16 - Polishing time yet?


Weekly mini devlog of Anuchard. Visual updates while waiting for game design to conclude.

Anuchard: devlog ~15 - Noob Storytelling

Anuchard: devlog ~15 - Noob Storytelling


Anuchard's weekly mini development blog, today's topic is about storytelling style, rule for self-restraint and reference.

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Latest tweets from @stellarnull

RT @Lazcht: Yohoho #PortfolioDay, awesome work folks! I'm Laz, freelance artist+gamedev. I make game assets, SD characters, a… T.co

Apr 10 2019

RT @Lazcht: (((whitewashing))) #Anuchard #gamedev #characterdesign #indiedev T.co

Apr 9 2019

RT @CouchGameCraft: Using #shaders to make this dimensional portal 🌀🌟 Made in collaboration with @_khymeia_. Also big thanks to… T.co

Apr 8 2019

RT @Lazcht: >tfw you're mad for not being useful enough in town #Anuchard #pixelart #gamedev #indiedev #unity3d #aseprite T.co

Mar 28 2019

RT @Lazcht: testing "breathing" trees. minimum effort but works! #Anuchard #pixelart #aseprite #unity3d #gamedev #indiedev T.co

Feb 19 2019

RT @ricolemba: this enemy has 'explode' type armor, it shoots projectiles when it's knocked to wall #gamedev #anuchard #indiedev T.co

Feb 19 2019

RT @Lazcht: teaser, new stuff for #Anuchard "postcard" series. :D #gamedev #artprints #artprint #comifuro12 T.co

Feb 17 2019

RT @Lazcht: inspired by friend's tip, im making small collectible artprints for #Anuchard, this is one of them :D i'll post mor… T.co

Feb 16 2019

RT @Lazcht: #artvsartist #artvsartist2019 #anuchard I make various stuff (planned to make dev related version but no time). D… T.co

Feb 13 2019

RT @ricolemba: new enemy type that duplicates when it bounces, and there's a bug in this..great #gamedev #indiedev #anuchard T.co

Feb 6 2019

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