Anuchard is an on development 2D top-down dungeon crawler, you play as a chosen one Bellwielder, retrieve the souls of people trapped in the Dungeon, restore the fallen civilization, seek help from the missing Gods, (eh?) feed them with your cookings! follow updates on our twitter!
Anuchard's bite size weekly update about combat and story evaluation. Also Eid Mubarak!
anuchard: devlog ~19 - revisiting combat ii
Weekly updates about Anuchard project: we've been missing out the combat aspect as we're working on story, so we currently revisiting them.
anuchard: devlog ~18 - revisiting combat
Another weekly dev report, this week was not really a good time for me so a only a little update :)
anuchard: devlog ~17 - polishing time but not much
Weekly mini devlog of Anuchard. Visual updates while waiting for game design to conclude.
anuchard: devlog ~16 - polishing time yet?
Anuchard's weekly mini development blog, today's topic is about storytelling style, rule for self-restraint and reference.
anuchard: devlog ~15 - noob storytelling
Another weekly mini devlog about Orchard (hometown) making, this time is covering about village housing, feels and MC's home.
anuchard: devlog ~14 - orchard the making iii
A weekly dev report and workflow sharing of Orchard (hometown) making, technical-wise.
anuchard: devlog ~13 - orchard the making ii
short log about by clea leshlick about SFX making in Anuchard...
anuchard: devlog ~12 - sfx talk
Anuchard's devlog 11 covers about the making the hometown village, called "the Orchard".
anuchard: devlog ~11 - orchard the making
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