Want more gameplay? Check out our Let's Play All Walls Must Fall playlist:
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Berlin, 2089. The Cold War never ended. For 150 years both sides have used time manipulation technology to observe and counter each other’s every move. Now this fragile state of affairs is approaching a breaking point, as a rogue nuclear strike will send the world into turmoil. Both sides have scrambled to send agents back in time to find who is behind the attack and how to prevent it. If they fail, the whole world will turn to ash, forever.
All Walls Must Fall is an isometric tactics game where actions happen to the pulsing beat of the music. You control time travelling secret agents as they jump and loop through a single night in the city of Berlin. Using a pausable real-time system, carefully plan your decisions and use powerful time manipulation abilities to your advantage, as you carry out your mission in the shadows or in plain sight. Levels are procedurally recombined using a bespoke system developed by inbetweengames, giving All Walls Must Fall a highly replayable campaign structure, while still offering individually crafted components and set-pieces.
All Walls Must Fall takes inspiration from genre classics like X-Com, Syndicate and REZ, as well more recent indie games like The Banner Saga, Braid, SUPERHOT and Crypt of the Necrodancer.
inbetweengames is an indie development team in Berlin founded by former AAA developers who worked on Spec Ops: The Line and Dead Island 2 at YAGER.
We're currently running a Kickstarter campaign for the game - check it out to see more details about the game, including an interview with the developers:
Mona Mur is a German vocalist, composer and music producer, who gained her reputation in the international music scene collaborating with artists such as "Einstürzende Neubauten”, Dieter “Yello” Meier, “The Stranglers“ or polish rockstar icon Grzegorz Ciechowski. In the 80s punk explosion she hooked up with FM Einheit, Marc Chung and Alexander Hacke, straight away conquering London NME Single of the Week slot with the 12'' "Jeszcze Polska". In 1999 Mona joined the Computer Games Industry, and created a unique style of eerie and haunting electronic music and Sound FX. Her work can be found in games such as Kane & Lynch 2: Dog Days and Velvet Assassin.
This brings our soundtrack so far up to 7 tracks from 5 different artists. Our plan for the soundtrack is to try and get an eclectic mix of work from both local Berliners who are active in the music scene here alongside international videogame music vets like Ben Prunty and Jukio Kallio. We have one more track in the works from another artist that, like Mona's, is already part of our budget so doesn't need a stretch goal to get completed. We're aiming be able to have it ready to show off before the end of the campaign. You can read more about how the music system works in our weekend update.
In the meantime, let's talk about Zugzwang, by The Orion Correlation and Lost & Found. This was our first track from an external composer, and has been in the build for a couple of months.
Ali Amel is an Iranian born electronic music producer who performs under the name Lost & Found. Ali recently moved from the UK to Berlin and hosts weekly live DJ sets that are streamed live from the Voidance Records website. His production career within the house scene and his label Voidance Records has recently led him to expand into scoring TV commercials and games alongside label co-founder Hammy Havoc, aka The Orion Correlation. Influenced by tech house, intelligent dance music, and chiptune, Hammy's songs frequently featuring sprechgesang vocals and field recordings inspired by musique concrète. Hammy also runs Previous Magazine, which interviewed the inbetweengames team - check it out for some in depth talk about All Walls Must Fall.
Check out the rest of the soundtrack if you haven't already, including Ben Prunty's track Synaesthetic - less than €4000 to go and we can fund the production of taking this sketch and putting it in the game during the Closed Alpha!