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Master deadly traps and savage hazards to slaughter your foes in turn-based tactical combat. Guile & Glory: Firstborn is the story of a world on the brink of ruin. A legion of nightmarish immortals sweeps across the land, slaughtering all who would oppose them. Blades shatter and arrows snap against the demonic flesh of the horde, and death follows in their wake. But as swords fail and kingdoms crumble, three heroes rise to challenge the darkness.

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Hello again, and welcome to another Guile & Glory: Firstborn development blog! We have some exciting news! The (probably) final version of the Guile & Glory: Firstborn pre-release demo is available for download right now on itch.io and right here on IndieDB!

The new demo brings a bunch of changes that we've been keen to show off for a while now. In addition to a host of bug fixes and optimisation tweaks that should see the game running a lot better overall, we have a significant visual overhaul to the tilesets for the first two areas, the Bone Wastes and the Road of Kings.


Combat mechanics have also been updated so that knocking a character into another character will cause a stun effect. You can now turn your foes into stunning projectiles with a well-placed shove.


Or lash....


Or flying shield slam. The choice is yours!


We have also introduced a much-requested feature in the form of the Turn Order display. Now you can view the order in which characters will act in combat, and mouse over a character to see its exact position in the turn order.


To go with these new mechanics, however, we have also added additional challenges. Now each level offers a range of bonus objectives, which award additional Glory. You can even attempt a Perfect Run, clearing all bonus objectives in a single playthrough, for the very best rewards.


Now that our final demo for the leadup to Early Access is complete, our focus will be on putting the finishing touches on the Early Access build launching on the 16th of February.

If you'd like to hear more about the upcoming Early Access for Guile & Glory: Firstborn, you can join us when we go live with the Pixel Sift crew at 8:30 pm AEDT on Thursday, the 24th of January!


Thank you for reading, and we'll see you next time for another Guile & Glory: Firstborn development blog!

Guile & Glory: Firstborn PAX Aus 2018

Guile & Glory: Firstborn PAX Aus 2018

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Join us for our third annual PAX Australia development blog, as we delve into our adventures at the convention, the lessons we learned, and what you can...

Firstborn - Development Update and PAX Aus 2018

Firstborn - Development Update and PAX Aus 2018

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In this Firstborn development blog, we look back over some of the changes and improvement to come to the game in the last year, and announce some cool...

Creating the Firstborn: The Art Pipeline

Creating the Firstborn: The Art Pipeline

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This week we take a look at the art pipeline for Firstborn - how we come up with characters, the tools we use to bring them to life, and the steps from...

Magic in Firstborn: Essence, Invocation and Sorcery

Magic in Firstborn: Essence, Invocation and Sorcery

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For this week's development blog, we take a closer look at how magic works in the savage world of Firstborn.

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Guile & Glory: Firstborn PAX Demo 2018 - Dread Wyrm Update

Guile & Glory: Firstborn PAX Demo 2018 - Dread Wyrm Update

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Leap back into the 2018 PAX demo of Guile & Glory: Firstborn, now with a host of tweaks and fixes, new lorebook data, and a super-challenging bonus boss...

Guile & Glory: Firstborn Early Access Demo

Guile & Glory: Firstborn Early Access Demo

Demo

The final major update to the Guile & Glory: Firstborn demo before Early Access begins next month.

Guile & Glory: Firstborn PAX Demo 2018

Guile & Glory: Firstborn PAX Demo 2018

Demo 2 comments

The latest demo of Guile & Glory: Firstborn, available to the public for the first time. Features a revised UI and a host of visual improvements.

Firstborn Federation Square Demo 2018

Firstborn Federation Square Demo 2018

Demo 1 comment

A free, public version of the demo we showed at the PAX event in Federation Square this year. Similar to last year's PAX demo, with a host of visual improvements...

Firstborn PAX Aus 2017 Release V1.1

Firstborn PAX Aus 2017 Release V1.1

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A revised version of the build from PAX Australia, with a host of bug-fixes and tweaks.

Firstborn PAX Aus 2017 Release

Firstborn PAX Aus 2017 Release

Demo

The public version of this year's PAX build for Firstborn! Play the same content that we showed at PAX Aus 2017, revised and improved based on your feedback...

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Guile & Glory: Firstborn
Platforms
Windows
Creator
ElstonStudios
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Fantasy
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Latest tweets from @elston_studios

RT @Woblyware: Working on a turn-based combat system. Still got a lot to do but definitely making some progress! #gamedev #pixelart T.co

Mar 22 2019

RT @turnbasedlovers: Looking for a good #competitive #pvp turn-based #game? We've got you covered. Turnbasedlovers.com 😎 Featuring:… T.co

Mar 22 2019

Hi all! Currently tracking down a weird bug in Guile & Glory: Firstborn where some enemies are bouncing back after… T.co

Mar 22 2019

Hi all! Just released another Early Access patch for Guile & Glory: Firstborn. You can check it out the patch note… T.co

Mar 21 2019

Hi all! Messing around with the Slaver's Rope Bomb skill. You can use this ability to instantly change an enemy's f… T.co

Mar 20 2019

Hi all! We've just released another update for Guile & Glory: Firstborn. Version 0.21 of Early Access brings new co… T.co

Mar 18 2019

Hi all! Playing around with with the new, more compact Free Mode UI for #screenshotsaturday! Expect a new Guile & G… T.co

Mar 16 2019

Hi all! @Retrogamesmaste is a very cool website that covers #retrogames and #indiegames. I recently caught up with… T.co

Mar 15 2019

RT @danielWSgames: boi under the bridge T.co

Mar 15 2019

RT @turnbasedgamers: Just played through the demo and loved it! Reminds me of old Nintendo games, but with a smart puzzle-y gameplay. It… T.co

Mar 9 2019

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