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Do you plan your route to reach the stack of boxes shielding you from the two rat snipers on overwatch? Or do you take the sole fusion core in your possession and hurl it at your enemies? You go with the latter and watch core’s powerful charge annihilate enemies that were blocking the way to a door. It’s a door that sadly won't budge. The door needed a fusion core inserted in its ever-hungry socket, the same item that you exploded to defeat your rodent foes.

STORY

There has been an unexpected breakthrough during the long and exhausting siege of The Empire's Capital. The Rat Swarm managed to breach the walls and flood the city with vermin. You control a group of surviving city-dwellers who are trying to escape and rescue as many others as they can. They will need to scavenge the destroyed city for resources, fight off rat vermin, and escape safely from the city.


You will need to use every single tool at your disposal: every scrap of metal, fusion core, weapon upgrade, and medical supply to tend to the inevitable injuries. Push through three districts with progressively more vicious enemies, rising emergency levels, and supplies that dry up like blood from a decaying knife wound. Constantly on the move, you’ll search bodies and lockers only to realize that each detour means the Rat Swarm reinforcements are getting closer. The only respite is locked behind bunker doors that can only be opened with the most precious of all finds: the all-powerful fusion core.

Choose Your Misfortune

How will you deploy your fusion cores? You could use it as a super-powerful explosive to get rid of a five-rat-strong pack, but then you’ll lose the means to open a bunker door that will allow you to tend to injuries and fix up weapons

Blow Off Some Steam

All the guns in Shardpunk are energy-based, and once you get a specific number of shots in, you’ll need to cool it off. However, you can test your luck and attempt a fifth shot on that four-shot cannon. But if it backfires or overcharges, you’ll have to hope that there's still one turn left before that rat sniper gets his bearings

Bunker Dilemmas

The hiss of the heavy bunker door locking down behind you is only a part of the deal. It's never a matter of “is anyone hurt?” but rather “whose injuries require the most attention?” You’ll rarely be able to heal everyone and save some med kits for later. Who can keep fighting despite their wounds?

Do You Split?

Should you keep all your troops moving at the same pace to find and reach the bunker door in one piece, or split the crew into groups and cover twice as much ground? You can scavenge more loot with the latter strategy, but you’ll risk your smaller squads getting cornered and wiped out by an enemy swarm

Draft A Motley Crew

Shardpunk gives you loads of flexibility in putting together your crew of survivors. For example, you could go with the dependant Mycroft with his exoskeleton, powerful ground slam, and heavy cannon that holds more limited charges, or you could take your chance with Silas, a twice-shooting jerk. Sure, he hates everyone, but has a chance to blast two rats in a round

Pick Your Tree to Climb

Get a few kills in, pick up that experience, and reach a temporary zone to upgrade your skills. Should you invest in a larger area for the katana-wielding close combat, or put your skills in the shotgun spread? It’s yet another choice that will impact your experience

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Let's talk about the latest addition to the game, and (hopefully) the last major gameplay change that I've implemented: I've added new character types: automatons/bots.

Lore-wise, the Empire has recently managed to create a prototype of a new, bleeding-edge technology energy source that will allow humans to gain a significant advantage in their war against the vermin.

A few days prior to the surprise rat attack, the Empire's scientists have been able to install that new energy source in a machine - an automaton. Then the attack happened.


Your job as a player will be to make sure that this new energy source does not end up destroyed or get intercepted by the enemy - which basically means that the player's job is to make sure that the bot stays alive.

Now, the automatons are not defenseless. Depending on the type of automaton the player chooses at the start, it will be providing significant bonuses on the battlefield. The one that I have added to the game so far is a support unit. Its main ability is the "support mode" skill, which makes the automaton immobile, but generates a support aura that makes sure that player weapons do not gain heat when firing and increases their % to hit. Therefore, it works great when the player is setting up a defense spot somewhere on the map.





Other skills include the ability to taunt enemies in the area, forcing them to attack the automaton.



Also, the unit is equipped with a stun grenade, which does exactly what it says.



The automaton is able to heal on its own and can be healed in the shelter by other characters.




I believe that introduction of the automatons will add even more variety to the gameplay. The player will always be choosing one automaton type at the beginning of the game, and its type will significantly change the tactics. This means more fun - and as games are all about fun, I believe that's a step in a good direction!

That's all for this entry. Take care, and have a great weekend! And do join Shardpunk's Discord server!

Devlog #107: Some new weapon upgrades

Devlog #107: Some new weapon upgrades

News

New devlog entry for Shardpunk. Not much content, but few new gifs.

Devlog #106: swapping inventory items

Devlog #106: swapping inventory items

News

Another devlog entry for Shardpunk. Let's take a look at how characters can swap items.

Devlog #105: poison

Devlog #105: poison

News

Does it mean that the localisation is finished yet? Well yes, but actually no.

Devlog #104: localisation support

Devlog #104: localisation support

News

I wasn't sure whether it's "localisation" or "localization", but the Internet says that both are correct...?

Comments
Łagi
Łagi

this game looks sweet. I would maybe buy it.
i would for sure buy it if i can play as rat team and exterminate humans (extra point if i can fight against blonde anime girls).

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wasabi25761
wasabi25761

I would like to know what requirements I will ask, because my PC does not support 11, I hate DX10 apart because when the resolution is lowered it gets blurry to ****, something that does not happen with DX9 and DX8

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Bryku Creator
Bryku

Damn, it surely won't be running on dx9 or lower, as it is not supported by Unity anymore. Not sure about DX10 though - I believe you might simply have to try it out.

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sungjem_jamir
sungjem_jamir

Is this turn based?

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Bryku Creator
Bryku

Yup, it is. Same as in XCOM/Darkest Dungeon. You can read more at Steampunkratgame.com

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Endocore
Endocore

This is certainly something in which I'd be interested. Is this project still under active development, or was it abandoned?

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Bryku Creator
Bryku

Certainly, the project is alive and well!
You can follow the progress on my devlogs on itch.io (https://bryqu.itch.io/this-is-the-end/devlog) or TIGSource (https://forums.tigsource.com/index.php?topic=65119).

Also, do check out my Twitter page: Twitter.com

Reply Good karma+2 votes
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