OldSchool Library
GPLOldSchool Library (also known as OSLib), is a 2D graphics library for the Sony PSP. Created by Brunni late 2006. It uses the power of the PSP to easily...
WhiteDust is a 2D game library made entirely in AS3. WhiteDust is also based off both the Flixel, and FlashPunk game libraries.
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OldSchool Library (also known as OSLib), is a 2D graphics library for the Sony PSP. Created by Brunni late 2006. It uses the power of the PSP to easily...
GameGuru offers you a game maker that's open to non-programmers and designers/artists, or anyone who aspires to create their own 3D game. It also has...
ENIGMA is a free and open source development environment geared towards game development and compiled for maximum speed!
OEngine is a multiplatform C++ engine with an WYSIWIG editor. It's made to be very flexible, and has been used in many internal prototypes, and is currently...
Lumix Engine is an open source, MIT licensed, plugin-based, 3D game engine written in C++. Its main advantage is performance and usability. It includes...
New generation of the GameStudio game development suite. A8 brings enet for better network performance, Nvidia Physx for more stable physics and more...
The Open Game Engine (OGE) is a project to create a fully featured game engine, including graphics, physics, input, networking, scripting and much more...
Open source, lightweight, cross-platform 2D and 3D game engine implemented in C++ and released under the MIT license. Created by developers, for developers...
RPG in a Box is a tool for easily creating 3D grid-based, voxel-style RPGs and adventure games—everything you will need for building and sharing your...
The world’s most open and advanced real-time 3D creation tool, Unreal Engine 5 will be available in preview in early 2021, and in full release late...
The Quake engine is the game engine that was written to power 1996's Quake, written by id Software. It featured true 3D realtime rendering and is now...
Aztica 6DX is a COM-based 3D Engine for Windows using DirectX. It features outdoor / indoor rendering, collision detection, portal-based visibility system...