RPG in a Box is a tool for easily creating 3D grid-based, voxel-style RPGs and adventure games—everything you will need for building and sharing your own game, all packaged together in a box, so to speak! This "box" will contain an assortment of editors (centered around a map editor and a voxel editor) that will allow you to make your game the way you want. I will be striving to make the software user-friendly so that no knowledge of programming, computer graphics, or modelling will be required, all while still maintaining as many customizable aspects as possible so that your game can be unique.
This is a single-person project and I am extremely dedicated to seeing this through to becoming a fully-featured tool. At this point in time, I have some of the base functionality implemented, and I would like to gauge interest from the community and gather feedback and suggestions. Games created with RPG in a Box will always be free to distribute and sell - no strings attached. I would just ask that you send me a link so I can see what you have created with it! I appreciate your interest in RPG in a Box and thanks for visiting my page! Please let me know if you have any questions or would like to know more.
After a two years of absence from the previous version (alpha v0.6), Vloxelworld is now again return to loaded with another variety of updates on the pre-beta v0.7:
Since its start in alpha v0.2, Vloxelworld has been updating graphics as its development engine (RPG in a Box) was updated over time.
In the options of main menu/pause menu, you can change the language of the dialogues, how to change it to Spanish for example. Possibly in future updates, it will translate to more game modes and languages.
The Bitboss Dungeon is a map which is found after leaving Bitrock Dungeon in the Dungeon Passage, you will find with the enemies shown below:
The Skelerat, the undead skeleton of rat.
Ghoulball, the first boss added in the game.
- The Skybox is changed & the shaders are improved.
- The Battle systems are improved.
- The items are now usable (for example, the Heal potion to press right button of the mouse, restore HP).
If you are interested, the link of the version is available so that they can download:
Hi everyone! I'm happy to announce that the demo version of RPG in a Box is now available on Steam! If you'd like to give the software a try, click the...
September's devlog covers progress on v0.5, including NPC behavior, the pause menu, large characters, and updates to the Demo Game Hub.
This update covers some of the development information left over from my previous post, including item stacking and game scripting tests.
July's update covers progress on v0.5, including implementation of some in-game scripting logic and building out the Map Editor further.
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Fallencore is a open world rpg with quests,classes ,skills like fishing mining woodcutting farming and dungeons to raid aswell intresing story line and...
UPGRADE is an upcoming sci-fi, first-person shooter and role-playing game set in a research facility in a dystopian future.
Eng: Vloxelworld is a First Person RPG game, with graphics of voxels. This game is the first to be developed by the RPG in a Box engine. Esp: Vloxelworld...
This is the official example game to demonstrate the features currently available in the "RPG in a Box" game engine.
Seeker 17 is a sci-fi themed RPG I am creating with RPG in a Box. The game will focus on the main character's quest to seek out and destroy an alien race...
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i have been following this for some time , looks promising.
Thanks for your patience and for hanging in there all this time! :)
i see it and i love it, only i have one question: is free and if is not,what is its price?
Thanks, I'm glad you like it! :) Alpha Access is currently 20 USD on Itch.io, but there is also a free demo available: Zeromatrix.itch.io
This looks awesome keep it up! Will there be online support ? Not mmo but llike orpg 10-50 players?
Thanks so much! :) I don't have any plans for online support at the moment, but I will possibly be exploring some sort of cooperative play down the road after all of the other major features are implemented.
Hey there! Thanks for the interest, and I am glad you came across RPG in a Box. Currently the engine is built around grid-based movement and is confined to the 4 cardinal directions. In the future once the software is more complete it is something that I may reconsider as an option. Have fun creating! :)
I, see that in most media the movement is tile-based(like in final fantasy). We will have the option for a pixel-based movement(like in Zelda games)?
Hi pablociu - thanks for your interest. :) Unfortunately at this time I don't have any plans for free/pixel-based movement since the engine is being designed around tile-based movement. I won't completely rule it out though, so it's possibly something I could revisit in the long term based on how things go.