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What is RPG in a Box?

RPG in a Box is a tool for easily creating 3D grid-based, voxel-style RPGs and adventure games—everything you will need for building and sharing your own game, all packaged together in a box, so to speak! This "box" will contain an assortment of editors (centered around a map editor and a voxel editor) that will allow you to make your game the way you want. I will be striving to make the software user-friendly so that no knowledge of programming, computer graphics, or modelling will be required, all while still maintaining as many customizable aspects as possible so that your game can be unique.

My Vision

This is a single-person project and I am extremely dedicated to seeing this through to becoming a fully-featured tool. At this point in time, I have some of the base functionality implemented, and I would like to gauge interest from the community and gather feedback and suggestions. Games created with RPG in a Box will always be free to distribute and sell - no strings attached. I would just ask that you send me a link so I can see what you have created with it! I appreciate your interest in RPG in a Box and thanks for visiting my page! Please let me know if you have any questions or would like to know more.

Current Features:

  • Voxel Editor for creating & animating characters, tiles, and objects
  • Map Editor for building maps from your asset library
  • Dialogue system for interacting with NPCs
  • Basic scripting system
  • Item inventory and containers
  • Exporting of game to Windows, Linux, and Mac
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After a two years of absence from the previous version (alpha v0.6), Vloxelworld is now again return to loaded with another variety of updates on the pre-beta v0.7:

Examples:

Graphic update:

Vloxelworld graphic evolution

Since its start in alpha v0.2, Vloxelworld has been updating graphics as its development engine (RPG in a Box) was updated over time.

Translation on other languages (only dialogues):

Vloxelworld translations

In the options of main menu/pause menu, you can change the language of the dialogues, how to change it to Spanish for example. Possibly in future updates, it will translate to more game modes and languages.

Bitboss Dungeon is added:

Vloxelworld  Bitboss Dungeon

The Bitboss Dungeon is a map which is found after leaving Bitrock Dungeon in the Dungeon Passage, you will find with the enemies shown below:

Vloxelworld Skelerat


The Skelerat, the undead skeleton of rat.

Vloxelworld  Ghoulball


Ghoulball, the first boss added in the game.

Other updates:

- The Skybox is changed & the shaders are improved.

- The Battle systems are improved.

- The items are now usable (for example, the Heal potion to press right button of the mouse, restore HP).

If you are interested, the link of the version is available so that they can download:

Vloxelworld Pre-beta 0.7


Demo Now Available on Steam (Windows/MacOS)

Demo Now Available on Steam (Windows/MacOS)

News

Hi everyone! I'm happy to announce that the demo version of RPG in a Box is now available on Steam! If you'd like to give the software a try, click the...

Development Update as of 9/20/18

Development Update as of 9/20/18

News

September's devlog covers progress on v0.5, including NPC behavior, the pause menu, large characters, and updates to the Demo Game Hub.

Development Update as of 8/17/18

Development Update as of 8/17/18

News

This update covers some of the development information left over from my previous post, including item stacking and game scripting tests.

Development Update as of 8/2/18

Development Update as of 8/2/18

News

July's update covers progress on v0.5, including implementation of some in-game scripting logic and building out the Map Editor further.

Add game Games
Vloxelworld

Vloxelworld

Role Playing

Eng: Vloxelworld is a First Person RPG game, with graphics of voxels. This game is the first to be developed by the RPG in a Box engine. Esp: Vloxelworld...

RPG in a Box (Example Game)

RPG in a Box (Example Game)

Role Playing

This is the official example game to demonstrate the features currently available in the "RPG in a Box" game engine.

Seeker 17

Seeker 17

Role Playing

Seeker 17 is a sci-fi themed RPG I am creating with RPG in a Box. The game will focus on the main character's quest to seek out and destroy an alien race...

Comments  (0 - 10 of 40)
jonasvandesompel
jonasvandesompel

i have been following this for some time , looks promising.

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Ol_Smaug Creator
Ol_Smaug

Thanks for your patience and for hanging in there all this time! :)

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jegarworld1305
jegarworld1305

i see it and i love it, only i have one question: is free and if is not,what is its price?

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Ol_Smaug Creator
Ol_Smaug

Thanks, I'm glad you like it! :) Alpha Access is currently 20 USD on Itch.io, but there is also a free demo available: Zeromatrix.itch.io

Reply Good karma+1 vote
ceriux
ceriux

This looks awesome keep it up! Will there be online support ? Not mmo but llike orpg 10-50 players?

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Ol_Smaug Creator
Ol_Smaug

Thanks so much! :) I don't have any plans for online support at the moment, but I will possibly be exploring some sort of cooperative play down the road after all of the other major features are implemented.

Reply Good karma+2 votes
Guest
Guest

Hey, RPG in a Box Creator Ol_Smaug, this is exactly what am looking for! I have been searching always for a voxel RPG or adventure game creator! Am about to download and start using it; but, can you support 8-directional movement (maybe just optional)? I come from Game Maker: Studio, and am really still a newbie at coding; especially JavaScript and C#... So that is why am asking about that.

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Ol_Smaug Creator
Ol_Smaug

Hey there! Thanks for the interest, and I am glad you came across RPG in a Box. Currently the engine is built around grid-based movement and is confined to the 4 cardinal directions. In the future once the software is more complete it is something that I may reconsider as an option. Have fun creating! :)

Reply Good karma+2 votes
AoiJack
AoiJack

I, see that in most media the movement is tile-based(like in final fantasy). We will have the option for a pixel-based movement(like in Zelda games)?

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Ol_Smaug Creator
Ol_Smaug

Hi pablociu - thanks for your interest. :) Unfortunately at this time I don't have any plans for free/pixel-based movement since the engine is being designed around tile-based movement. I won't completely rule it out though, so it's possibly something I could revisit in the long term based on how things go.

Reply Good karma+3 votes
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Latest tweets from @rpginabox

RT @rpginabox: Check out "Voxel Editor Basics 02", the second video in a new short-format tutorial series focused on the Voxel Edi… T.co

3hours ago

Iolo's Hut from Ultima V that I made for fun using RPG in a Box! #voxel #voxelart #gamedev #indiedev #rpginabox T.co

7hours ago

RT @rpginabox: The upcoming "Request Entity" function prompts the player for an entity, which can then be stored for further actio… T.co

12hours ago

RT @AmalgamAsh: If you make a game using #rpgmaker and 3d plugins, #smilegamebuilder #pixelgamemakermv #rpginabox #rpgpapermakerT.co

12hours ago

RT @Rheatheylia: This is my idea of an interesting plot... 😅 #gamedev #indiedev #indiegamedev #indiegame #voxel #voxelart #RPGinaBoxT.co

12hours ago

RT @Rheatheylia: I said I'd be back soon with another tutorial - and I actually am!!! 😁🥳🎉 Youtube.com #tutorial #gamedevT.co

13hours ago

Check out "Voxel Editor Basics 02", the second video in a new short-format tutorial series focused on the Voxel Edi… T.co

14hours ago

Hey everyone! If you use Reddit (or wouldn't mind joining), please come to the subreddit and start posting screensh… T.co

Jan 19 2022

RT @rpginabox: Check out "Voxel Editor Basics 01", the first video in a new short-format tutorial series focused on the Voxel Edit… T.co

Jan 19 2022

RT @Rheatheylia: I (finally 😅) made a new #tutorial for #RPGinaBox! This one focuses on the basics of the #Voxel Editor and will hav… T.co

Jan 19 2022