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What is RPG in a Box?

RPG in a Box is a tool for easily creating 3D grid-based, voxel-style RPGs and adventure games—everything you will need for building and sharing your own game, all packaged together in a box, so to speak! This "box" will contain an assortment of editors (centered around a map editor and a voxel editor) that will allow you to make your game the way you want. I will be striving to make the software user-friendly so that no knowledge of programming, computer graphics, or modelling will be required, all while still maintaining as many customizable aspects as possible so that your game can be unique.

My Vision

This is a single-person project and I am extremely dedicated to seeing this through to becoming a fully-featured tool. At this point in time, I have some of the base functionality implemented, and I would like to gauge interest from the community and gather feedback and suggestions. Games created with RPG in a Box will always be free to distribute and sell - no strings attached. I would just ask that you send me a link so I can see what you have created with it! I appreciate your interest in RPG in a Box and thanks for visiting my page! Please let me know if you have any questions or would like to know more.

Current Features:

  • Voxel Editor for creating & animating characters, tiles, and objects
  • Map Editor for building maps from your asset library
  • Dialogue system for interacting with NPCs
  • Basic scripting system
  • Item inventory and containers
  • Exporting of game to Windows and Linux
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Hi again, everyone! Over the past month I've continued focusing on the migration of functionality over for the big v0.5 release. I probably have at least a few more months of effort remaining to get everything ported and ready, but I feel like I've finally started to see the light at the end of the tunnel! :)

Before I cover the development updates, I wanted to share this new collage I put together containing various games, demos, and example maps that have been created with RPG in a Box. It's exciting to see the diversity of what can be made and I look forward to seeing what else the community creates!


Editor Updates

Although I took a bit of a break from the Map Editor to focus on other areas, I was able to finish up some improvements to the navigation system, specifically a simpler method for adding, modifying, and removing paths. This should make the process of tweaking your map's navigation and interaction paths much less tedious!


Regarding the other areas, the Item Editor has now been completely implemented for v0.5! There won't be any new major functionality relating to items in v0.5, but the interface has been cleaned up some and I added a search box to search names and descriptions by keyword, a button to duplicate an item, a button to reload the item database from disk, and a large image preview in the overview section.


The Sound FX Generator is also ready to go for v0.5! I decided to go ahead and knock this out since it's mostly a standalone feature and straightforward to put in. It's nice seeing everything like this using Godot's awesome new UI theme.


Lastly, I've been working on getting the new Theme Editor ported over. I still have a bit to finish up with this editor, but I'm excited to say that the new version will support multiple themes! Also, within each theme you can have multiple dialogue styles. This will eventually allow you to specify different dialogue styles for each character or even change the overall interface as your game progresses.


Other Updates

On different note, I took a bit of time and added a small new feature to the current version that could potentially allow for some interesting new gameplay options! You can now specify animations for each cardinal direction (for example, "walk_north", "walk_east", etc.) that will be triggered if available. If provided, the game won't rotate the character model to face the direction they are moving as it usually does. By combining this with the top-down camera and "sideways" tiles, you can somewhat create a 2.5D side-scrolling map.

See below for this new functionality in action! The assets were created by my wife for a game she's currently making in RPG in a Box. This feature is still experimental at this point, but with some additional time and effort it may potentially turn into something cool.



If you haven't already, I'd recommend checking out the Trello board for RPG in a Box to follow my progress in real-time! I recently updated the board with a bunch of cards (in the "New Features/Changes (0.5)" list) with information on new features and changes that are completed and will be included in v0.5. Many of them even have GIFs or screenshots if you open up the card!


If you'd like to find out more about RPG in a Box or try out the free demo version, check out my Itch.io page here. You can also wishlist and/or follow RPG in a Box on Steam by visiting its Steam store page here.

Once again, thank you for reading and for your continued support! :)

Development Update as of 3/28/18

Development Update as of 3/28/18

News 6 comments

March's update covers progress on the Godot 3.0 migration, offline docs viewer, some new Map Editor and Voxel Editor features, and an update to the Demo...

Development Update as of 2/28/18

Development Update as of 2/28/18

News 2 comments

February's update covers the latest progress on the new Map Editor. I truly appreciate everyone's patience as I work my way through a lot of repetitive...

Development Update as of 1/31/18

Development Update as of 1/31/18

News 2 comments

This update covers my latest progress on the new Map Editor and Script Editor for v0.5 and info on the upcoming "Demo Game Hub" and my public Trello board...

Development Update as of 1/2/18

Development Update as of 1/2/18

News 2 comments

I hope everyone had a Merry Christmas and a Happy New Year! This post covers my latest progress on the upgrade to Godot 3.0.

Add game Games
Vloxelworld

Vloxelworld

Role Playing

Eng: Vloxelworld is a First Person RPG game, with graphics of voxels. This game is the first to be developed by the motor RPG in a Box. Esp: Vloxelworld...

RPG in a Box (Example Game)

RPG in a Box (Example Game)

Role Playing

This is the official example game to demonstrate the features currently available in the "RPG in a Box" game engine.

Seeker 17

Seeker 17

Role Playing

Seeker 17 is a sci-fi themed RPG I am creating with RPG in a Box. The game will focus on the main character's quest to seek out and destroy an alien race...

Comments  (0 - 10 of 40)
jonasvandesompel
jonasvandesompel

i have been following this for some time , looks promising.

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Ol_Smaug CreatorSubscriber
Ol_Smaug

Thanks for your patience and for hanging in there all this time! :)

Reply Good karma+1 vote
jegarworld1305
jegarworld1305

i see it and i love it, only i have one question: is free and if is not,what is its price?

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Ol_Smaug CreatorSubscriber
Ol_Smaug

Thanks, I'm glad you like it! :) Alpha Access is currently 20 USD on Itch.io, but there is also a free demo available: Zeromatrix.itch.io

Reply Good karma+1 vote
ceriux
ceriux

This looks awesome keep it up! Will there be online support ? Not mmo but llike orpg 10-50 players?

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Ol_Smaug CreatorSubscriber
Ol_Smaug

Thanks so much! :) I don't have any plans for online support at the moment, but I will possibly be exploring some sort of cooperative play down the road after all of the other major features are implemented.

Reply Good karma+2 votes
Guest
Guest

Hey, RPG in a Box Creator Ol_Smaug, this is exactly what am looking for! I have been searching always for a voxel RPG or adventure game creator! Am about to download and start using it; but, can you support 8-directional movement (maybe just optional)? I come from Game Maker: Studio, and am really still a newbie at coding; especially JavaScript and C#... So that is why am asking about that.

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Ol_Smaug CreatorSubscriber
Ol_Smaug

Hey there! Thanks for the interest, and I am glad you came across RPG in a Box. Currently the engine is built around grid-based movement and is confined to the 4 cardinal directions. In the future once the software is more complete it is something that I may reconsider as an option. Have fun creating! :)

Reply Good karma+2 votes
AoiJack
AoiJack

I, see that in most media the movement is tile-based(like in final fantasy). We will have the option for a pixel-based movement(like in Zelda games)?

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Ol_Smaug CreatorSubscriber
Ol_Smaug

Hi pablociu - thanks for your interest. :) Unfortunately at this time I don't have any plans for free/pixel-based movement since the engine is being designed around tile-based movement. I won't completely rule it out though, so it's possibly something I could revisit in the long term based on how things go.

Reply Good karma+3 votes
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