RPG in a Box is a tool for easily creating 3D grid-based, voxel-style RPGs and adventure games—everything you will need for building and sharing your own game, all packaged together in a box, so to speak! This "box" will contain an assortment of editors (centered around a map editor and a voxel editor) that will allow you to make your game the way you want. I will be striving to make the software user-friendly so that no knowledge of programming, computer graphics, or modelling will be required, all while still maintaining as many customizable aspects as possible so that your game can be unique.
This is a single-person project and I am extremely dedicated to seeing this through to becoming a fully-featured tool. At this point in time, I have some of the base functionality implemented, and I would like to gauge interest from the community and gather feedback and suggestions. Games created with RPG in a Box will always be free to distribute and sell - no strings attached. I would just ask that you send me a link so I can see what you have created with it! I appreciate your interest in RPG in a Box and thanks for visiting my page! Please let me know if you have any questions or would like to know more.
Hello everyone! I just wanted to quickly cover a few of the many things I've been working on over the past month as I continue to build out the new game engine and polish the editors for v0.5.
NPC behavior was implemented in-game to handle the existing settings migrated over from v0.4. This is to allow movement behavior for your characters, which defines how they will move around the scene and interact with obstacles. It's nice seeing some life in the test dungeon!
By combining a set movement area for a character and an appropriate obstacle reaction (in this case, "turn right"), you can create simple patrol routes for NPCs!
In v0.5, I'd like for the engine to support characters that occupy multiple tiles, so I've started adding some basic functionality to allow for this. In the example below, the mother slime and its children are a 32x32 character in a map using 16x16 tiles, therefore it requires a space of 2x2 tiles when moving around.
I also added a basic pause menu similar to the existing one in v0.4, with some slight tweaks to the appearance. The menu can now be navigated via keyboard or gamepad controls as well! Going forward, I'd like to make the control type options more flexible to allow for more varied types of gameplay.
To help with performance in the Map Editor and in-game, I made some improvements to the mesh generation so the resulting meshes that are created when saving your models are more optimized.
I'm really excited about v0.5 since it will bring a lot of usability improvements and new features! There's still a long journey ahead after its release, but it will be a nice step forward. :)
In regards to the Demo Game Hub for RPG in a Box, I finally took the time to update it with my desert racing minigame! As with the other demo games, you can access it from the main hub area by talking to the corresponding NPC. I've also made the project source files available for anyone interested in checking out the games to see how any of the logic is handled. Feel free to use any of the included resources or gameplay in your own RPG in a Box games!
You can download the Demo Game Hub and project source files on Itch.io here: Zeromatrix.itch.io
Thank you so much for reading and for your continued support! Don't forget to check out the Trello board for RPG in a Box to follow my development progress in real-time!
If you'd like to find out more about RPG in a Box or try out the free demo version, check out my Itch.io page here. Thanks again! :)
This update covers some of the development information left over from my previous post, including item stacking and game scripting tests.
July's update covers progress on v0.5, including implementation of some in-game scripting logic and building out the Map Editor further.
Part two of June's update covers progress on v0.5, including the new Dialogue Editor design, console logging, and game localization features.
Part one of June's update covers progress on v0.5, including the Map Editor, Voxel Editor, and Script Editor, as well as an upcoming game for the Demo...
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Eng: Vloxelworld is a First Person RPG game, with graphics of voxels. This game is the first to be developed by the motor RPG in a Box. Esp: Vloxelworld...
This is the official example game to demonstrate the features currently available in the "RPG in a Box" game engine.
Seeker 17 is a sci-fi themed RPG I am creating with RPG in a Box. The game will focus on the main character's quest to seek out and destroy an alien race...
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