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Lumix Engine is an open source, MIT licensed, plugin-based, 3D game engine written in C++. Its main advantage is performance and usability. It includes Unity-like editor and it supports Lua as a scripting language.

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It has been several weeks since I published an update, but a lot of work has been done.

Web

I can't use my old SVN hosting anymore, so now I have my own server with svn and wiki. There is not much there on wiki at the moment, but that will change in the future. What's more I created a trello board and make it public, so anybody can see what is the status of the game. There are still many tasks missing though.

Drinking

Since there is already water in the game, deers are now able to go drink it. There are special areas near water and when a herd is in this area and a deer is thirsty it goes and drinks the water.

New Animation System

The old animation system was never meant to be the final solution, since it was completely written in Lua, without any visual editing capabilities, root motion or debugging. This was no longer enough so I implemented new animation system with all these features. Deers and player already use it.

Root motion was implemented too. It means that the movement of an animal is controlled by the animation and not by the script - no more sliding or instant rotations.

Physically based shading

Physically based rendering

Physically based rendering

PBR is considered standard in new games and it really make things look better, especially firearms as you can see in the video.

Other

Player's speed now depends on his state (crouch, aim, sprint, sneak, normal) and of course the faster the player is the more noise he makes and the easier is for animals to detect him.

Deers now make sounds when walking, however it's almost impossible to hear them unless the player get really close.

On the hunt - water, inventory, scope

On the hunt - water, inventory, scope

On the Hunt 3 comments

The third update about On the Hunt - featuring water shader, inventory preview, new gun and scope UI.

On the Hunt - Herds, buffalos, sounds, ...

On the Hunt - Herds, buffalos, sounds, ...

On the Hunt

Second update about On the Hunt - featuring deer herds, a buffalo, gun with a scope and new gui.

On the Hunt - Weekly update #1

On the Hunt - Weekly update #1

On the Hunt

Ambient life, deer's idle routine, terrain painting, bugfixes...

Add game Games
After Rain

After Rain

Third Person Shooter

This game is inspired of true story when a anger can be a disaster.

On the Hunt

On the Hunt

First Person Shooter

On the Hunt is an open world hunting game in development. It's a combination of FPS and stealth.

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Latest tweets from @mikulasflorek

TIL CAS always writes to the target memory location, even if the comparison fails

Oct 13 2018

Finally, 73^3 == ~390K fully featured game objects, 60 FPS T.co

Oct 10 2018

Improved job system & improved profiler in Lumix Engine #gamedev #indiedev T.co

Oct 8 2018

RT @outerradev: Long time dormant procedural 3D tree generator being revived by our newest #outerra team member @mikulasflorek T.co

Oct 2 2018

RT @ocornut: dear imgui: after what seemed like an eternity (many months of iterations/rewrite), I have pushed a beta "docking"… T.co

Oct 1 2018

RT @gamefromscratch: Check out the Lumix game engine. An open source C++ game engine with a full Unity-like editor. Also a test to see… T.co

Sep 29 2018

Since ECS libraries are the new cool thing in my neighbourhood and it makes a nice weekend project, I decided to pu… T.co

Sep 29 2018

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