RPG Maker has a long history of letting anyone, regardless of skill level, make a game. And in Summer 2020, the latest and most powerful version, RPG Maker MZ will be available to help you make YOUR game.
With new features and enhancements to older features, this RPG Maker is set to become the best RPG Maker to date!
With RPG Maker's map editor, you can create maps easier than you can draw a picture. Pick the tiles you want to use, and “paint” them on to your maps. With powerful enhancements from the previous RPG Maker’s map editor, and a large collection of new tiles, you can build countless towns and dungeons for your players to explore!
● The Layer Function Returns!
An incredibly missed feature from RPG Maker XP returns with MZ! Map layer control has returned. You can now select which of the four map layers you are drawing onto, or leave it on Automatic to keep the behavior from MV. This gives you more control to make your maps look the way you want to, as well as speeding up the map creation process: No more having to redo an entire tile because you messed up one layer or want to change the base layer!
● Map Trees can be Rearranged
You can now rearrange the Maps in the editor Map Tree even on the same tree level, making it easier than ever to organize your project for maximum efficiency.
● Improved Image Save Function
When saving maps using the built in editor function, they now save pixel perfect, rather than being resized![/b]
Not only can you use the included characters or import your own made completely from scratch, you can also create your own original characters using component pieces using the built in Character Generator! Combine hairs, eyes, clothes, accessories, and more. Recolor them to match your vision.
● Adjust Component Positioning
You can now use the offset feature in the Character Generator to adjust the placement of generator pieces, giving you greater control over the look of your heroes, villains, and NPCs!
● Add New Color Palettes
You can now go beyond the existing color palettes: add your own palettes for recoloring hair, clothes, and more!
From face graphics, character sprites, to map chips, character generator components, music, and sound effects, and more, RPG Maker MZ boasts the largest collection of assets out of the box than any RPG Maker in the series history!
● Graphics
Animations: 120
Battle Background 1: 51
Battle Background 2: 50
Character Sprites Sheets: 44
Character SV Battlers: 40
Face Graphic Sheets: 15
Character Busts: 120
Character Full Art: 120
Enemy Battlers: 105
Enemy SV Battlers: 105
Tileset Sheets: 31
Parallaxes: 21
Title Screens: 20
● Sound
48 BGM
29 BGS
27 ME
345 SE
The database is where the heart of your RPG Maker game resides. Here you store the information defining your characters, their skills, equipment, classes, but also their foes! Also in the database will be where you define many things about your game, like the names of stats, what conditions your characters can be afflicted with, battle animations, and more.
● New Battle System Added!
With RPG Maker MZ, in addition to the front and side-view options that existed in previous RPG Makers, we've added a brand new option!
The Time Progress Battle System will unchain your game from traditional turns, allowing every character to act at their own speed based on their stats and conditions.
The Event system covers all the many NPCs, treasure chests, puzzles and everything else your players will interact with in your game. Using a simple system of menus, you can create a complex series of events that will drive your game to its conclusion. All with no programming knowledge required!
● More Powerful and Extensive Event Commands!
Through the addition of elements including control characters for text displays, picture movement settings and status determination for buttons used during conditional branching, we've augmented and expanded event commands.
● Preview Added for Movement Route Settings!
When setting up events, now you can check movement routes using a preview.
With RPG Maker MZ, our Animations function has been completely revamped. Easily create huge fireballs, dynamic sword slashes, or freezing winds for your characters to unleash… and suffer.
Due to popular demand, we have now included support for particle effects using Effekseer*, an open source particle effect creation tool!
With this new feature, you can create magnificent 2D and 3D animations without having to use clunky spritesheets, making it infinitely easier to make extremely dynamic battle animations!
Sometimes, you want to go beyond what is easy to do with eventing alone. That is when Plugins come in! Plugins are bits of code that can change almost anything in your RPG Maker game. Learn to code enough to make some yourself, or find ones made by others to bolster your game. Adding an existing plugin can be as easy as plugging it in!
● Revamped Plug-in Commands
It's now possible to select a plug-in name and command name from a pull-down menu rather than having to enter it from text. Additionally, you can easily pass parameters to the Plugin Command requires with a simple menu system.
● Plugin Management Made Even Easier
Turn Plugins On/Off from the base Plugin Manager Screen, Easily find the plugin creator's website with the new URL field in the Edit Screen, and be sure that your plugins have all the requirements and are in the correct order with the new error messages.
RPG Maker MZ makes it much easier for users to play games!
● Auto-save Function Added
Auto-save and separate auto-save slots have been added to the default functionality of the Engine! This option can be turned on and off in the Editor for your game.
● Better UI For Mouse and Touchscreeens
The UI has been completely revamped to more comfortable and more intuitive for mouse and touchscreen control!
Good day, traveler!
Finally I can present the news that many have been waiting for some time now. The much desired 'Quest Journal' is finally arriving to Chronicles of Vaeltaja with the new update, but it is just a one part of the 'Ghosts 'n Qualities' update that changes the game's version number to 0.7. There's been some other features that have been requested from time to time and I wanted this update to be the one that finally brings them. But let's start with the 'Quest Journal', which brings couple of features of it's own.
New Features: Quest Journal and Codex
Re-Textured Twin Falls and Lake Road
Twin Falls' areas and Lake Road both get enhanced textures, but there's more to it than just a simple overhaul. After this update you won't be finding spruces from the Twin Falls Beach (except one) or Twin Falls Forest South. Spruces can still be found from the other areas in Twin Falls. Also the more exotic palm resembling tree can be only found in the Twin Falls Beach and Forest South. This change gives the Twin Falls' areas more distinct look and feel.
Because of the new spruce textures in Twin Falls, Lake Road's textures had to be improved too. There's also some colour changes to the trees, so Lake Road looks better than before. The update will also bring better tree sprites to both, Twin Falls and Lake Road.
These new textures and sprites will affect the battle backgrounds, which have been remade for Twin Falls' areas and Lake Road.
Additional graphical improvements contain the new Temple Guard sprites and new icons for 'Quest Journal' and crafting materials.
Re-Designed Crafting/Forging
Crafting/forging at the Blacksmith's shop, which opens after the player deals with the situation in Pramea, has gone through changes. Instead of just delivering some ore to Blacksmith and choosing an item, crafting now has it's own scene. In it you can see the list of items that can be forged and also the materials needed. This change will allow to improve crafting/forging and add new craftable items more easily in the future. But it doesn't end there: Blacksmith can also repair broken items you may come across while exploring, if you've got the right materials.
New Optional Dungeon
A one floor dungeon will be added to somewhere in one of the Twin Falls' areas, that will give some proper use for the 'Eye of an Oracle'. You will actually need the 'Eye of the Oracle' to get into the dungeon in the first place.
New Enemy: Ghost
With the new dungeon comes a new enemy: Ghost. The scariest thing about ghosts is that you can't normally see them when exploring dungeons, until you encounter one and the battle starts. But fortunately there is a way to make them visible: the 'Eye of an Oracle'. When you turn on the 'Eye of an Oracle', it will make all the ghosts near the player visible, but only for as long as it is turned on. Ghosts can also appear in other places than dungeons, so it might not be a good idea to take a stroll in the cemetery at night.
New Tool: Spirit Lantern
There's a way to protect yourself from ghosts and it is called 'Spirit Lantern'. Though it can't reveal ghosts like the 'Eye of an Oracle', it can protect the player from their attacks when turned on. If a ghost is encountered while the 'Spirit Lantern' is turned on, the ghost will vanish and a small amount of experience is granted to the party. But 'Spirit Lanterns' are not easy to come by.
Minimap Improvements
The square player icon in the minimap will be replaced with an arrow that will show the direction the party is facing. It's a small change but has a big impact and makes it easier to read the map and to navigate.
Other Changes, Improvements and Fixes
It finally happened! The Kickstarter campaign has reached 100%!
60% done and 11 days left! Another update on Undershadows' Kickstarter campaign.
Undershadows Kickstarter! 45% is already done! Thank you so much so far!
Hi everyone! The Steam page for my new game - Primordial Genesis, is now open. It's a sci-fi psychological horror presented in the form of a kinetic visual...
Chronicles of Vaeltaja is crpg in development by one man indie company Witchgrove Games. It takes you back to the golden era of pc-gaming when classics...
'Lantern of Worlds - Storybook' is a collection of adventure games and stories set in the Lantern of Worlds universe.
"At the dream end" is a sci-fi story about a young wolf and a scientist involved in terrible biological experiments.
It's a strange world you live in, one of many. But that is no matter to you, you're merely a bandit. Julien, a man who has seemingly lost his chance to...
Save the world the way you want to: Most main and side quests as well as the game itself have several endings. A tactical combat system with over 100...
A re-telling of Dragon Ball using RPG Maker MZ. Goku sets out with his new friend Bulma to collect the Dragon Balls and see the world.
"Are you brave enough to save yourself?" A great scourge of devils are the Crestliches and she is one of them. Adena Krieger is an unlikely protagonist...
Mindhive: Wilds invites you to embark on a solitary journey in an open-world adventure game set within the captivating Mindhive universe. Uncover the...
You found yourself in a bunker unfamiliar to you, you do not remember how it happened, but you know the only way out of here is a portal in which many...