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Main Features

Fully integrated per pixel lighting and shadowing technology (diffuse, normalmapping, specular lighting, with shadowmaps or shadow volumes supported), lightmapping and deluxemapping (directional shading for lightmaps, supporting full normalmap and specular features), and a variety of material effects fully integrated in one shader system that deals with all situations.
Variety of file formats supported (Quake1 and Quake3 file formats, skeletal models, various image formats, ogg vorbis support on all sound effects, and more).
Game logic scripting in QuakeC programming language.
Advanced networking designed to scale from dialup to broadband, with automatic distance-based prioritization for optimal close-range gameplay in a densely populated world.
Realistic global fog feature with height limit for seamless blending with sky.
ODE physics engine integration.
Per-polygon collision detection optimized for large static meshes, as well as Quake brush technology.
Background music support with sequential and random playlists and playlist switching (with resume), in ogg vorbis or wav format.
CD audio support.

Model formats

Quake MDL, Quake2 MD2, Quake3 MD3, DarkPlaces DPM (converters from SMD and MD5), DarkPlaces/Cube2 IQM (Blender exporter available, SMD converter available), UnrealEngine PSK, Wavefront OBJ, Quake1 BSP, Quake3 BSP.

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Description

DOOMBRINGER is a game about speed, brutality and complex level navigation. In the same vein as the granddaddy of FPS, Doom, DOOMBRINGER is a bombastic FPS romp. Set in a wartorn post apocalypse where life is defined by scarcity and rivalry, you play as a member of the Brotherhood of R’whin, infiltrating the Order of Sil’Ocy’s life support silo in the hope of improving life for your own. The game is currently in Early Access on Steam with the first episode released. The Grindhouse of Todelmer is the first of three episodes of 9 maps each. Filled with deadly enemies looking to take a piece of you. Two more episodes are planned to follow up to expand the game play and explore new devilish ways to challenge the player further. To facilitate a quality single player experience, the game is working hard at challenging the player, without being random. Every enemy attack is avoidable and the player will know that it's up to them to survive. The game won't cheat them with unavoidable attacks.

Trailer

Steam

Get DOOMBRINGER at Steam : Store.steampowered.com

History

Started in 2015, DOOMBRINGER is the brain-child of esteemed Doom map and mission maker, Kristian ‘Kristus’ Kjall. Intended to bring the ultra competitive game play of Arena FPS to a single player game featuring his exceptional level design, a skill he's honed over two decades in the Doom community.

As part of testing and developing the game play about a dozen tournaments have been held in DOOMBRINGER’s competitive multiplayer modes, both online and on LAN since 2015. In 2020 DOOMBRINGER was featured in 3D Realms’ ‘Realms Deep’ cross-promotional event for similar first person shooters.

Features

- 11 transformative power ups

- 7 deadly weapons

- 7 vicious enemy types

- Robust Speedrunning support

- Co-operative multiplayer

- Competitive multiplayer, with battle proven latency handling

- 9 cavernous single player levels

Netcode Overhaul, Crosshair Customization, & Duel3 Art Pass

Netcode Overhaul, Crosshair Customization, & Duel3 Art Pass

Doombringer

In anticipation of the DOOMBRINGER Americas Cup #1, Reki has overhauled the client prediction side of the netcode, as well as added some tweaks on the...

Quick and dirty trailer

Quick and dirty trailer

Doombringer 2 comments

We made a quick and dirty trailer showing off some of the game play testing in the penultimate episode 1 map E1M7.

State of the game - Coming up on Steam release

State of the game - Coming up on Steam release

Doombringer

Reviewing what has been going on with the development of Doombringer during the last few months. Doombringer is coming out very soon.

Doombringer featured on Realms Deep 2020

Doombringer featured on Realms Deep 2020

Doombringer 2 comments

Today Doombringer was featured on 3Drealms event Realms Deep 2020. We chose this moment to reveal our first trailer for the game.

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Comments  (0 - 10 of 28)
grabeskuehle
grabeskuehle

Darkplaces is for some years now using OpenGL 2.3 as it's main renderpath, which works fine, it just throws up some questions for me:

Could the renderer perform faster on a newer API like OGL 3.2 or Vulkan?
What are the downsides if it would get ported over to an newer API?

Are screenspace effects like depth of field or godrays doable with the current implementation?

For the latter reshade could be used, but it seems rather incompatible for now.

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Guest
Guest

As of this summer, DP has moved to OGL3

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President_Bagel
President_Bagel

DarkPlaces is an incredible engine, but there's still a lot of compatibility bugs (especially with Scourge of Armagon) that need ironing out. I hope there will be another release of DarkPlaces at some point.

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mckaygerhard
mckaygerhard

the best id tech engine ever are gpl (open source code and free access to the work and changes), most commercial engines does not have the quality of the free software mades.. i love linux benefits

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Impossible_Man
Impossible_Man

where the download link??!

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DepravedDiptera
DepravedDiptera

Icculus.org

Don't download from the site, that version was last updated 2014. These are the most recent.

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Valezen
Valezen

what happened to the games?

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grabeskuehle
grabeskuehle

Best IdTech based engine ever, imo :D

Reply Good karma Bad karma+5 votes
Zimica
Zimica

What does GPL mean ? I can use it but give it credit ? I don't understand

Reply Good karma Bad karma+4 votes
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