Fully integrated per pixel lighting and shadowing technology (diffuse, normalmapping, specular lighting, with shadowmaps or shadow volumes supported), lightmapping and deluxemapping (directional shading for lightmaps, supporting full normalmap and specular features), and a variety of material effects fully integrated in one shader system that deals with all situations.
Variety of file formats supported (Quake1 and Quake3 file formats, skeletal models, various image formats, ogg vorbis support on all sound effects, and more).
Game logic scripting in QuakeC programming language.
Advanced networking designed to scale from dialup to broadband, with automatic distance-based prioritization for optimal close-range gameplay in a densely populated world.
Realistic global fog feature with height limit for seamless blending with sky.
ODE physics engine integration.
Per-polygon collision detection optimized for large static meshes, as well as Quake brush technology.
Background music support with sequential and random playlists and playlist switching (with resume), in ogg vorbis or wav format.
CD audio support.
Quake MDL, Quake2 MD2, Quake3 MD3, DarkPlaces DPM (converters from SMD and MD5), DarkPlaces/Cube2 IQM (Blender exporter available, SMD converter available), UnrealEngine PSK, Wavefront OBJ, Quake1 BSP, Quake3 BSP.
So with Doom's e1m1 speedrun record being broken a few months ago after 20 years of holding up I felt inspired to use speedrunning to show off the in development version of Doombringer's first map.
Doombringer had it's first Youtube stream where we showed off the in game progress that has been done during the past year of development.
Last weekend Doombringer EU cup #2 was played out and there were a lot of really close games. A lot of gratitude towards anyone and everyone who came...
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Doombringer is a first person action game predominantly inspired by old school shooters like Quake 1, Quake 3 and Doom.
A standalone game based on Xonotic which included extended weapons, maps, vehicles, buildable buildings, mounted weapons, spell casting, monsters, player...
Let it Grow is an adventure first person game, with narrative components, focussed in exploration and resolution of puzzles in which every object and...
You have to survive on this haunted mansion and kill all the ghosts that want to take your soul, in the best arcade retro way.
1996 called and asked for SUPERHOT. We delivered! SUPERQOT is an unholy concoction of the following bits and pieces: QUAKE by id Software, DARKPLACES...
Just Shoot Fury is a fast paced arena instagib shooter
Katharsis is a first person gothic novel game with Stealth and RPG elements, based on the DarkPlaces engine.
RetroBlazer features elements prevalent in 2D games with a focus on classic running-and-gunning gameplay. You are challenged by a wide variety of enemies...
Take a plunge beneath the surface to discover a wondorous underwater world. Hunt fish and collect loot while avoiding predators and other dangers. Think...
This is a project where I share experience. It's not really for players but for DarkPlaces developers mostly.
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Highest Rated (2 agree) 10/10
Engine of choice if you still dabble in quake one. What can it do? Ton of visual effects & rendering magic. It CAN load Quake 3 maps! Yes, quake 3. All shaders arent supported, but this is one heck of an achievement. Also loads half-life maps. Super customize quake-c code - create console vars on the fly, detect map information like texture names - there is a massive extension list in dpextensions.qc. Colored lighting for your maps. Dynamic lighting. This list goes on. Open source, so you could…
Aug 25 2011 by numbersix