Fully integrated per pixel lighting and shadowing technology (diffuse, normalmapping, specular lighting, with shadowmaps or shadow volumes supported), lightmapping and deluxemapping (directional shading for lightmaps, supporting full normalmap and specular features), and a variety of material effects fully integrated in one shader system that deals with all situations.
Variety of file formats supported (Quake1 and Quake3 file formats, skeletal models, various image formats, ogg vorbis support on all sound effects, and more).
Game logic scripting in QuakeC programming language.
Advanced networking designed to scale from dialup to broadband, with automatic distance-based prioritization for optimal close-range gameplay in a densely populated world.
Realistic global fog feature with height limit for seamless blending with sky.
ODE physics engine integration.
Per-polygon collision detection optimized for large static meshes, as well as Quake brush technology.
Background music support with sequential and random playlists and playlist switching (with resume), in ogg vorbis or wav format.
CD audio support.
Quake MDL, Quake2 MD2, Quake3 MD3, DarkPlaces DPM (converters from SMD and MD5), DarkPlaces/Cube2 IQM (Blender exporter available, SMD converter available), UnrealEngine PSK, Wavefront OBJ, Quake1 BSP, Quake3 BSP.
DOOMBRINGER is a game about speed, brutality and complex level navigation. In the same vein as the granddaddy of FPS, Doom, DOOMBRINGER is a bombastic FPS romp. Set in a wartorn post apocalypse where life is defined by scarcity and rivalry, you play as a member of the Brotherhood of R’whin, infiltrating the Order of Sil’Ocy’s life support silo in the hope of improving life for your own. The game is currently in Early Access on Steam with the first episode released. The Grindhouse of Todelmer is the first of three episodes of 9 maps each. Filled with deadly enemies looking to take a piece of you. Two more episodes are planned to follow up to expand the game play and explore new devilish ways to challenge the player further. To facilitate a quality single player experience, the game is working hard at challenging the player, without being random. Every enemy attack is avoidable and the player will know that it's up to them to survive. The game won't cheat them with unavoidable attacks.
Get DOOMBRINGER at Steam : Store.steampowered.com
Started in 2015, DOOMBRINGER is the brain-child of esteemed Doom map and mission maker, Kristian ‘Kristus’ Kjall. Intended to bring the ultra competitive game play of Arena FPS to a single player game featuring his exceptional level design, a skill he's honed over two decades in the Doom community.
As part of testing and developing the game play about a dozen tournaments have been held in DOOMBRINGER’s competitive multiplayer modes, both online and on LAN since 2015. In 2020 DOOMBRINGER was featured in 3D Realms’ ‘Realms Deep’ cross-promotional event for similar first person shooters.
- 11 transformative power ups
- 7 deadly weapons
- 7 vicious enemy types
- Robust Speedrunning support
- Co-operative multiplayer
- Competitive multiplayer, with battle proven latency handling
- 9 cavernous single player levels
In anticipation of the DOOMBRINGER Americas Cup #1, Reki has overhauled the client prediction side of the netcode, as well as added some tweaks on the...
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