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Simple Enough for a Child. Powerful Enough for a Developer.

RPGMAKER was born to fulfill the desire of creating an original RPG without programming knowledge. Four years have passed since the release of the previous RPGMAKER, VX Ace. The landscape of gaming, especially for RPGs, has changed greatly. So did the needs of our users. With the latest installment, RPGMAKER MV allows the dreams of many of its fans to come true! RPGMAKER can now create RPGs for MacOSX, Android and iPhone!

Sample Data Included

To help everyone create a game easily, we included some sample datas that you can easily use! We have over 100 Sample Maps, Character Generator Parts and more! RTP is now integrated in the engine to save the users trouble.

RPG Maker MV Feature Map, effect and more, including rich sample data

Javascript to create complex games

RPG Maker MV uses the well known JavaScript, in combination with HTML5 export. By mastering Javascript, you will be able to change the game to your liking, from Battles to Menu UIs. This feature is oriented to experienced developers. You now have the ability to control all parts of the game. No more hidden classes!

RPG Maker MV Feature Javascript scripting

Multiplatform Distribution & Mac Support

You can now create your own RPG Maker games on Macintosh. It will be released at the same time as the Windows version. RPG Maker MV users will be able to build games for the following platforms:

  • Windows/EXE
  • MacOSX/APP
  • Android/APK
  • iOS/IPA
  • HTML 5 for Web Browsers

RPG Maker MV Feature Multiplatform Distribution And Mac Support

Mouse & Touch Input Support

Tired of doing all actions via the keyboard? You can now play your RPG with your finger on touch devices, and mouse on computers.

RPG Maker MV Feature Mouse And Touch Input Support

Large Database

Support for twice as many items as VX Ace for a grand total of 2,000!

RPG Maker MV Feature Large Database

Battle System Modes

With a tick of a checkbox, you can switch from the classic Front View Battle to Side View.

RPG Maker MV Battle System Modes 01 RPG Maker MV Battle System Modes 02

Three Map Layers

RPG Maker MV has an automated upper layer to make it easy to create and edit elaborate maps!

RPG Maker MV Feature Three Map Layers

Higher Screen Resolution

The previous RPG Maker's screen resolution was 544x416 pixels. RPG Maker MV's screen resolution is now 816x624 pixels. The size of all graphical assets (including animations) are now 1.5 times the previous versions of RPG Maker. For example, characters used to be 32x32, and now they are 48x48.

RPG Maker MV Feature Higher Screen Resolution

Introducing Plugin Manager

By adding js files in the project's plugin folder, you will be able to select the plugin in the Plugin Manager. You can see script details, script parameters and the ability to set it ON and OFF. Using Plugin Manager will be much easier to use than the old format. Allowing minimal user interference to prevent errors and easily order the scripts than the previous makers.

RPG Maker MV Feature Plugin Manager

Event Searcher

One of the missed functions from RPG Maker 2003, The Event Search function is back! The bigger your game gets, the more Variables, Switches and Events you'll use. It quickly becomes harder to manage and find specific parameters. Using the Event Search tool will allow you to save time and quickly see all instances of a particular variable or switch!

RPG Maker MV Feature Event Variable Switch Search

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I hope everyone’s been doing okay this past month, and that you and your loved ones have stayed safe and healthy in these difficult times. I’m sorry this update’s a little late, but I’ve got some exciting news to share about an opportunity for us and a new demo for all of you. So let’s dive right in!

Steam Game Festival

8-Bit Adventures 2 will be participating in Steam’s upcoming online festival! Here’s what Valve themselves say about the event:

The Steam Game Festival is an event that shines a spotlight on games set to be released within the next year. From June 9th - 14th, check out upcoming releases, try them out with time-limited demos or short playable experiences, connect with the developers behind the games, and add games to your wishlist for a reminder when they release!

Basically, it’s a great way to fill that E3-shaped hole in your schedule by actually *playing* upcoming games, rather than just watching them! This type of digital event is still a bit of a new frontier for the game industry, but as someone who lives in Australia (and wouldn’t ever get to attend the big physical events) I’m really interested to see how this goes. It’s also a good excuse for me to update the game’s Steam page, so I’m in the process of changing the descriptions and replacing old screenshots with nice, shiny new ones.

So what’s the 8-Bit Adventures 2 demo going to include? Well, RPGs are a little hard to demo, as they’re designed to be more of a slow burn, where you settle into the world/characters/mechanics. So to try and convey as much as possible, I’ve divided this demo into 3 separate “levels” – the Prologue, a Dungeon, and a Town. These can be selected from a menu at the start of the demo, so you can jump into whichever section you want! Although I do recommend playing them in that order =P

Demo Selection Screen 02

The Prologue is the opening sequence of 8-Bit Adventures 2. It’s a short, dangerous trek through a desert at sunset, which eases you into the basic controls and mechanics, making it a great place to start your journey!

Next up, the Dungeon should be very familiar to players of the First Look Demo from 2017, as it once again features the Processor. However, a lot of changes have been made since then, and so I hope returning players will enjoy seeing how far we’ve come! For anyone who’s never played it, the Processor is a gritty, industrial-era town currently under the occupation of an army of clockwork soldiers. Steam-powered tanks roll through the streets and your journey from the open City to the carefully-guarded Foundry will be a perilous one.

Processor Cinematic Scene

Finally, the Town provides a more peaceful slice of 8-Bit Adventures 2, allowing the player to relax, explore, and talk to the weird and wonderful people which inhabit Stonecrest. I’m still working on it, but I’m considering transplanting an optional boss from a different town into this one, just as a fun bonus for the demo. Finally, if you try to leave, you’ll get a scene which shows an overview of the World Map that awaits in the full game.

Stonecrest Near Inn Animated

All up, I’d say there’s around 1½ to 2 hours of content in this demo, so I hope you enjoy it when it launches with the Steam Festival on June 9th. I’ve really wanted to get something playable out for a while now for all of you; it’s not the full game, I know, but I hope it helps to make the wait a little easier =)

Ye Olde First Look Demo

This new demo means that the First Look Demo will be taken down very soon. I’m planning to still archive it on my website: www.8bitadventures2.com but it will no longer be accessible via Steam (because I have to use the same Demo page to upload this new one). I apologise for any inconvenience this causes.

I’m sure some of you are probably wondering about your save file from the First Look Demo, which the game told you to hang onto. Back when I put it together in 2017, I thought I’d set everything up correctly; that save file would activate a trigger in the full game before starting normally from the opening sequence, and the player would receive a small bonus in their inventory as a thank you for being a long time fan. Unfortunately, I apparently didn’t set it up well enough. As the game has changed so much since that 2017 demo, that save file messes with all kinds of things and just doesn’t work properly. So, naturally, I don’t want anyone to start the game with it. As recently as March I thought I could still get it working, but after further testing, it doesn’t seem to be possible (although if I have any ideas, I’ll keep trying).

Niveus New

So I’ve been trying to think of a different way to reward long time fans, but I haven’t been able to figure out the right approach yet. I’m really, really sorry about this; I know some of you have been holding onto that save file for years, and I wanted to reward you because it really does mean a lot to see that. If anyone has any ideas of what they’d like to see in that regard, please do let me know!

I guess this is kind’ve like my own version of Banjo Kazooie’s Stop-n-Swop…never thought I’d have to say that =P

Progress in April

In terms of progress, a lot was achieved in April. I can now say that Act 1 of the game (if you break 8-Bit Adventures 2 up into the standard 3-Act structure) takes roughly 7 hours to complete, particularly if you’re exploring and chatting up NPCs. This Act includes 5 towns, 7 dungeons (+ the prologue), 11 boss fights, and a bunch of stuff in-between. So hopefully that gives you an idea of the pace of the game – there’s a lot of content, and not really any wasted time or filler.

Beaming Inferno 03

With all the data from these first 7 hours, I also completed implementing and balancing the Augment system – which allows players to equip various special bonuses and passive abilities. It’s always been functional, but a system like that needs a lot of testing and planning (and also needed to be made distinct from Accessories and other equipment), and that’s the hurdle we’ve crossed.

Augments include passive effects like increasing your stats by a percentage, making healing items more effective, boosting the critical hit rate, protecting allies from damage, adding status ailments to your normal attacks, counter attacking, blocking certain ailments entirely, automatically adding buffs to the party (either at the start of battle or in an emergency on low HP), and so on.

Each character has a total of 5 Augment slots that unlock as they level up, meaning 35 slots accessible across the whole 7 character party. There are 69 Augments available in the game; so all up, you can equip half of that total. I’m really curious to see what interesting combinations players will come up with – I’ve found a few fun ones that I didn’t expect myself!

Menu 02

I’ve also been really happy with how useful characters’ various Abilities have proved during testing. For example, there’s a dungeon with explosive enemies which are protected by their fellow foes. So before you can damage the explosive enemy, you need to defeat its allies (and you don’t always have much time before it blows up!). However, while those allies block *damage*, they don’t block status ailments. So if you use one of Charlie’s recently acquired Abilities to inflict the Berserk status, it prevents the explosive enemy from blowing up, giving the player time to defeat the other monsters without the risk of major damage. I believe that kind of utility is one of the most satisfying things about a JRPG move-set.

Samurai Battle

In fact, I think Naoki Hamaguchi said it best in a recent interview about Final Fantasy VII Remake:

If you only give the player one method of doing something, they don’t really get the impression that they’re playing, right? They’re just doing what they’re told.

Having multiple options available, and multiple things that a player can do, is very important. It means that when they pick the right one, they feel clever and skilful as a result.

That feedback cycle is very important. RPG combat provides lots of opportunities to make decisions - from the different abilities, to how they use them on different enemies. When you make the right one, it makes you feel good - I think that’s always important to think about when designing battles.

Honestly, that perfectly sums up what I’ve tried to achieve with 8-Bit Adventures 2, and what I’m hoping will make the combat feel satisfying and fun to RPG newcomers and veterans alike.

That's All Folks!

To make sure you don't miss any news, I recommend following @CriticalGamesAU on Twitter, as that's the best way I've found to keep up-to-date on news! Every monthly update is also posted here on IndieDB, and on the Steam Store page.

You can also check out the 8-Bit Adventures 2 Website for more info and screenshots, or check Facebook at: Facebook.com

And don't forget the newest addition - the Critical Games Creator Page on Steam: Store.steampowered.com
Follow that page or wishlist the game to be notified when 8-Bit Adventures 2 is finally released!

I sincerely hope everyone stays safe and healthy in the months to come. It’s been difficult watching the news and seeing all the awful stuff that’s been happening around the world, but you’ve all been in my thoughts. I hope the demo is something to look forward to, and I’m really excited for you all to go hands-on (and to get your feedback!).

As always, thank you all so much for your understanding and patience with me. I hope 8-Bit Adventures 2 can add at least a small bright spot in 2020 =) Please do your best to stay safe and healthy and I’ll see you at the start of June!

Oh, and May the 4th be with you! ;)


Digital Game Festival LudoNarraCon 2020 Now Live

Digital Game Festival LudoNarraCon 2020 Now Live


Watch talks from game developers and check out new demos for upcoming games as part of the free digital festival celebrating narrative video games.

March Update - Personal Message + Progress, Progress, Progress!

March Update - Personal Message + Progress, Progress, Progress!

8-Bit Adventures 2 2 comments

Hey everyone, it’s been a while! We all know what’s been going on in the world, so I’ll just say that I sincerely hope everyone out there is safe...

Touch is now available on IndieDB!

Touch is now available on IndieDB!


Touch is now available to download here on IndieDB!

Tech Demo v 1.0.3

Tech Demo v 1.0.3

Shattered Realms: Mortal Tale

The latest update of Shattered Realms: Mortal Tale is here! 1.0.3 Adversity brings a slew of new content to the game including formal sidequests and new...

Add game Games


Role Playing

Loot based (Stat Heavy) Dungeon crawler with emphasis on RNG, Exploration and Grinding using Autobattle. Explore progressively difficult dungeons using...



Role Playing

The closure for Avelions Saga. This game uses Classic Turn-Based Battle System, focuses on enigmatic magic combination gameplay and multi-narrative plots...

Flee From Purgatory [Beta]

Flee From Purgatory [Beta]


All journeys have an end... A simple story of a Detective, researching into the death of a politician. Great first case, right? Five suspects... seven...

The not so silent assassin demo

The not so silent assassin demo

Role Playing

THE NOT SO SILENT ASSASSIN You play as an assassin. Your weapon: deceit You have no gun, no sword and no big steroid muscles. What you do have, however...

Solenars Edge II: Aurora of The Seventh Dawn

Solenars Edge II: Aurora of The Seventh Dawn

Role Playing

Solenars Edge II: Aurora of The Seventh Dawn is the sequel to Solenars Edge Rebirth and takes place three years after the events of Solenars Edge: Afterstory...



Role Playing

A classic JRPG, reminiscent of Final Fantasy 4-6, Lunar, and Chrono Trigger. The story centers around two brothers from a small logging village who are...

8-Bit Adventures 2

8-Bit Adventures 2

Role Playing

The 8-Bit Adventure continues! Enjoy an all-new RPG experience that mixes modern design with retro style, in this sequel to the fan-favourite 8-Bit Adventures...

Last Call

Last Call


-A psychological horror adventure, inspired by David Lynch and Silent Hill, built in RPG Maker MV-

She Dreams Elsewhere

She Dreams Elsewhere

Role Playing

You wake up in a foggy haze with one hell of a headache. The way ahead is dark and foreboding. You remember who you are, but not a lick of how you got...

2020 is Batsh*t, yo!

2020 is Batsh*t, yo!


The year is 2020. The world? It's been better...


Hey guys how do you download games.

Reply Good karma Bad karma+1 vote

Plz add engine for android version with out pc.

Reply Good karma Bad karma+1 vote

The community is pretty great too. The program is still fairly new, and they already have tons of amazing resources. rpgmakermv.co/resources/ for example has over 400 reasources in less than 3 months.

Reply Good karma Bad karma+1 vote

Yay, it included the pictures I submitted! I wonder who added all the other cool stuff...

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