RPGMAKER was born to fulfill the desire of creating an original RPG without programming knowledge. Four years have passed since the release of the previous RPGMAKER, VX Ace. The landscape of gaming, especially for RPGs, has changed greatly. So did the needs of our users. With the latest installment, RPGMAKER MV allows the dreams of many of its fans to come true! RPGMAKER can now create RPGs for MacOSX, Android and iPhone!
To help everyone create a game easily, we included some sample datas that you can easily use! We have over 100 Sample Maps, Character Generator Parts and more! RTP is now integrated in the engine to save the users trouble.
You can now create your own RPG Maker games on Macintosh. It will be released at the same time as the Windows version. RPG Maker MV users will be able to build games for the following platforms:
Tired of doing all actions via the keyboard? You can now play your RPG with your finger on touch devices, and mouse on computers.
Support for twice as many items as VX Ace for a grand total of 2,000!
With a tick of a checkbox, you can switch from the classic Front View Battle to Side View.
RPG Maker MV has an automated upper layer to make it easy to create and edit elaborate maps!
The previous RPG Maker's screen resolution was 544x416 pixels. RPG Maker MV's screen resolution is now 816x624 pixels. The size of all graphical assets (including animations) are now 1.5 times the previous versions of RPG Maker. For example, characters used to be 32x32, and now they are 48x48.
By adding js files in the project's plugin folder, you will be able to select the plugin in the Plugin Manager. You can see script details, script parameters and the ability to set it ON and OFF. Using Plugin Manager will be much easier to use than the old format. Allowing minimal user interference to prevent errors and easily order the scripts than the previous makers.
One of the missed functions from RPG Maker 2003, The Event Search function is back! The bigger your game gets, the more Variables, Switches and Events you'll use. It quickly becomes harder to manage and find specific parameters. Using the Event Search tool will allow you to save time and quickly see all instances of a particular variable or switch!
Ahoy, Adventurers! Update Alert 🚀🌊
We're thrilled to announce a monumental update to The No-Name Project, packed with exciting features and enhancements to make your gaming experience even more thrilling. Let's dive into the details of what's changed:
Quest givers now sport a helpful Quest balloon, making it easier for you to identify them and embark on your next adventure.
Experience the magic with new map flavor effects, including mist and other captivating map visuals.
Money troubles no more! We've fixed a pesky bug where no money was being deducted during house upgrades.
The Magic College video is now playing as intended.
Tulsa and Kolon prison text triggers have been fixed, ensuring a smoother storyline progression.
The coal vein is now more visible, making resource gathering a breeze.
Experience the progress of each training in the Magic College after each session.
Magic Training requirements have been lowered from 100 to 25, allowing you to master magical arts sooner.
Various text fixes and adjustments for a more immersive gameplay experience.
Balancing and Adjustments:
Lowered the Blozen-bush drop rate to 1/5.
Skillpoint requirements to learn Heal have been lowered to 25.
The speed of half of the Ice Spirits has been reduced for better gameplay balance.
Introducing a brand new Boat Creation System! Build your own boat with 10 logs at the Port of Algaria Island.
Sail through the ranks with Boat Classes, starting from E and reaching all the way up to S (yes, that stands for spaceship).
Seagulls now grace the ports, adding a touch of realism to your maritime endeavors.
A new BGM, BoatAhoy, accompanies you on your boat adventures.
New Enemies and Items:
Face off against the Sea Monster, a formidable new enemy.
Discover the Chaos Fish (item 207) dropped by the Sea Monster, now available for collection.
Ship Upgrades and Events:
Upgrades for boats from Class E to S, each class offering unique events and challenges.
New achievements to unlock as you progress through shipbuilding.
Encounter Pirates, Sea Slugs, and more in Class D boat events.
Randalf Island makes its debut, featuring adorable Tanukis and new events.
Uncover secrets in Kapra Tower, now free from bugs.
Interiors and Transformations:
Personalize your crew with new skins.
Introducing Transformation Dust (item 208) – transform your crew into something entirely new.
Explore the final frontier with Class S boat events, featuring asteroids, space tentacles, and more.
Face off against the formidable Space Tentacles in your space-faring adventures.
Resurrection and More:
Learn about Abriz, and if you discover her fate, you now have the power to resurrect her in her house.
This update is a testament to our commitment to providing you with a dynamic and ever-expanding gaming world. Set sail, face new challenges, and uncover the mysteries that await in The No-Name Project. As always, your feedback is invaluable, and we look forward to hearing about your adventures in this enhanced gaming experience!
⚓️ Happy gaming, adventurers! ⚓️
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