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The 8-Bit Adventure continues!

Enjoy an all-new RPG experience that mixes modern design with retro style, in this sequel to the fan-favourite 8-Bit Adventures: The Forgotten Journey Remastered Edition!


  • Beautiful, Vibrant 8-Bit graphics that bring the world to life!
  • Awesome NES-like Music with retro charm!
  • Classic RPG Gameplay enhanced by Modern Design (say goodbye to grinding!)
  • All New Battle System with 7 Unique Playable Characters!
  • An Engaging, Character-focused Story with Great Pacing & Meaningful Moments!
  • Explore Two Very Different Worlds - In the Computer World, Anything Goes!
  • A Villain with a Twist - the Glitch!
  • Discover Captivating Characters, and People with Personality!
  • Save Anywhere - Play for as long as you want, whenever you want to!


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Time flies, doesn't it? I've been hard at work on the game, but I'm back with another update - this time in video form! And for American players, just in time for Thanksgiving =)

8-Bit Adventures 2 November 2018 Update

I'm sorry it's been so long since the last update, but the game is progressing really well. However, I've got both good news and bad news. It's not exactly a trailer, but I've prepared a sort of 'sizzle reel' that you can watch below. I really hope everyone enjoys it!

If you want to skip straight to the gameplay, please go to 1:54 on the video.

So, as most of you have probably guessed, 8-Bit Adventures 2 will be released in 2019. I feel terrible for breaking another release window and keeping you all waiting. But I'm also not going to release an unfinished game, or something that isn't worthy of the support you've all shown me these past 3 years.

Even though I won't give a date, the end is nigh! With a few small exceptions, all of the mapping is complete (the final dungeon was completed a few weeks ago), cutscenes are at least 90% completed, environments are fully functional, NPCs are all written and implemented, the game's systems are all in place and finalised...The biggest challenges on the horizon are battles, balancing and testing (and lots of work has already been done on these fronts).

This game has been an incredible learning experience for me, and a much bigger project than I ever could've anticipated. Every other game I've worked on has taken around 6-12 months to complete - which is why my previous estimates for this game have been so wrong. Mistakes were made (and learnt from), but overall it's been a pretty smooth process. It's just also a pretty big game =)

Floating Tower Graphic

I'm sure this news will disappoint some, but I just wanted to say that you guys are amazing. I love talking with you all, meeting new people through this game (and my previous works), and the patience and support you've shown me has really kept me on track these last few years. We don't celebrate Thanksgiving in Australia, but I'm always thankful for you guys!

I sincerely hope you enjoyed the video and, as always, I'm more than happy to answer any questions you may have about the game. Well, to a point...spoilers ;)

The closer we get to release, the more I'm going to have to say and show, so please stay tuned! And if you haven't already, add 8-Bit Adventures 2 to your Steam Wishlist to get notified when it releases!

That's All Folks!

I always post 8-Bit Adventures 2 news here on Steam (on the 8-Bit Adventures 1, 8-Bit Adventures 2, and Tales Across Time pages), but I also highly recommend following @CriticalGamesAU on Twitter, as that’s the best way I’ve found to keep up-to-date on news!

You can also explore the 8-Bit Adventures 2 Website for more info and screenshots, or check Facebook at: Facebook.com

And don't forget the newest addition - the Critical Games Creator Page: Store.steampowered.com Follow that page or wishlist the game to be notified when 8-Bit Adventures 2 is finally released!

Thank you everyone for your support; I'll have another update post next month.

Hopefully my intro in the video wasn't too bad! I was up past 4AM getting it all finished...Phew! ~Josh

8-Bit Adventures 2 Currently Featured on Square Enix Collective!

8-Bit Adventures 2 Currently Featured on Square Enix Collective!


I just wanted to give everyone a quick reminder that 8-Bit Adventures 2 is currently featured on the Square Enix Collective!

Promo Art Reveal & Behind-the-Scenes + Title Screen, Creator Page & More!

Promo Art Reveal & Behind-the-Scenes + Title Screen, Creator Page & More!


Another year, another E3, and another Update Post! See what went into creating 8-Bit Adventures 2’s brand new Promotional Artwork, drawn by Ryan Jampole...

8-Bit Adventures 2 Steam Page Launch + First Look Demo!

8-Bit Adventures 2 Steam Page Launch + First Look Demo!

News 2 comments

I am very excited to announce that the 8-Bit Adventures 2 Steam Page has officially launched, alongside a special ‘First Look’ Demo! Additionally...

Summer Sale + 8-Bit Adventures 2 Battle System Update!

Summer Sale + 8-Bit Adventures 2 Battle System Update!


Well, now that E3’s over, it’s time for the Steam Summer Sale! And not only are 8-Bit Adventures and Tales Across Time on sale, but, as promised...


The game looks pretty good, but I can't think of a shittier name for an 8-bit game. Might as well be called "Look at our graphics -- isn't that retro?!"

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CriticalGames Creator

I dunno, there are some obscure NES games with pretty awful titles XD My intention with the title was less about the graphics and more focused on the "Adventures". Specifically, I wanted to convey the sense of an adventure made with a classic approach ("just like you remember it, but with fresh ideas!"), and I felt that some RPG-esque name like "Last Reverie" would be immediately dismissed as parody.

Truthfully, it wasn't my best idea (I was pretty new to game development when I came up with that name back in 2012), but after the first game had a moderate level of success, I was kind've stuck with it =P With that said, I have warmed up to it now, and fans just use the abbreviation of '8-Bit 2', so that's worked. Regardless, thanks for the kind words!

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