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HeroEngine makes live development collaboration across the globe a reality.

HeroEngine is an MMO development team’s dream come true - it streamlines the entire process of building your MMO game. Artists, world builders, scripters, game designers, producers, and customer service can all collaborate live, online, in real-time together anywhere in the world. Create and update your game faster, with more time to focus on the fun rather than waiting for code to crunch. Build the game and play it at the same time to see instant results.

HeroEngine Advantages

  • Live Collaborative Development - From one or many geographic locations – everyone works online, live on the server so you can share your work instantly.
  • No Nightly Builds - Create your game in real-time and get instant feedback on your work.
  • No Assumptions or Restrictions - HeroEngine lets you build your game in your own style and we provide the core technology so you don’t need to reinvent it.
  • Full Access to the Hero’s Journey® Reference - A full game’s worth of code you can use as expert examples.
  • Integrated World-Class Middleware - SpeedTree®, Granny 3D®, dPVS, FaceGen®, and more world-class tools and support.

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We’d like to start off by wishing everyone a ghoulish Día de Muertos, All Hallows Eve, Samhain and Halloween! As October winds down it brings with it our monthly update. So let's jump right in.

pcc undercity detail


Test Patch Update

The last two tests we did gave us some very valuable information. With the additional cleanup, we’ve progressed 30% further than our previous push attempt. This has given us valuable data to base the direction of Novembers testing. On saying that, documentation and cleanup will continue. We hope to have some more specific information for you in coming news updates!!

pcc pathing01


PCC

At the beginning of the month, we gave everyone a glimpse of the coming revamps for the area Plymouth Control Center. We’d like to touch on this region once more as we bring the month to a close.

pcc cloningbeds01


Work within the region is winding down leaving us to focus on terrain and flora placement. PCC will now tower above the remnants of a dried river bed. Marshy terrain making up the landscape below.

During clean up many props were discovered in various locations around the zone. Some of which have now been removed from the area. Balance is an ongoing concern when planning for the world revamp. That being such we are interested to hear what you think is too little or too much when it comes to:

  • Hacking Terminals
  • Crafting Stations
  • Banking Terminals
  • Skill Imprinting Stations
  • Etc.

Since we haven't reached the patching stage we thought we'd mix things up a bit. Rather than a featurette we've prepared a video from a developers perspective. We thought you may find it interesting to see for yourselves a glimpse of the work that goes into creating an area. So please enjoy, and let us know if you'd like to see more content like this in the future.


GUI Clean up

We have had a number of issues being able to push content into a patch, this is believed to be because there is a lot of leftover old work which needs to be cleaned up, which has lead us into doing just that.

Currently, we are working in a large amount of spreadsheet data, and data parsing in order to work out everything that is deletable, this will be done over time and in phases in order to decrease the amount of data The Repopulation is trying to push when doing a patch. We have started off with working on the GUI, and over time will move to other systems.

Essentially we have been documenting what classes are used where and in what scripts/XML files, and also which Controls are used where and in which scripts/XML files. Controls are the GUI parts you see as the interface, these are defined in XML and then used by XML or Script. Any button you press, or any window you move is a control, or made up of multiple controls.

We use parsers to document all uses of classes and controls, then go through and check dynamic creations too, this work is a mixture of having scripts to run and manual checking. This information then runs through some checks to see which scripts and controls are not used anywhere. With that list we then check over and delete what isn't used. We do this for controls, which then frees up class data, and then we run through the process again for classes, which in turn will free up more. This will eventually get rid of a lot of bloat.

What the results were:

  • 1205 XML Files
  • 2128 Client Scripts
  • 2751 GUI Controls
  • 3605 Client Classes

We have yet to run the actual deletion phases, but the first phase looks to be a deletion of roughly 5% of the DOM object bloat and 15% Control Bloat, as we do more phases, that amount will increase.

Over the next few months, we will be doing all of the cleanups we can, checking everything that is used, and eventually re-creating problematic GUI elements to be more efficient, and freeing up even more. After the GUI we will move on to other systems, and clean up what we can there as well.

Test pushes will be attempted at regular intervals. Once we've accomplished a successful push we'll begin compiling a patch for public release. Upon patching publicly we'll continue our development plan and further cleanup.

  • What these test pushes tell us:
  • Where the cleanup has an affect
  • How much further the prior clean up got us
  • Where the next timeouts occur
  • What areas we need to clean up

In the future we will also be remaking a lot of the GUI for the new systems and other system adjustments made.

pcc tower


Welcome Michael

Saving the best for last: We are very excited to introduce our new team member, composer Michael La Manna.

Michael has over 14 years of experience in the music industry from producing and remixing some of today's top artists to composing for film, television and game production. Michael began his career in the late nineties as the founder of the electronic group Sonic State. He released remixes for artists such as Limp Bizkit, Orgy and Godhead, and was propelled into the underground rave scene, performing live at multiple venues. With the continued success of SonicState, he established the independent record label and produced tracks that were to be played on radio stations and in clubs around the world. Today his work as a solo artist can be heard in multiple video games, commercials, television and film.
Have a listen to some of his work at Mlamanna.com

Exile Online Gofudme Alpha and More

Exile Online Gofudme Alpha and More

Exile Online

A large summary of what we have been up to for the last few months.

2018 New Year update and Roadmap

2018 New Year update and Roadmap

The Repopulation 2 comments

Welcome to 2018! First off, we would like to thank all of you - the players! Your feedback, testing, suggestions and ideas have been incredibly valuable...

10.2 Update is Here

10.2 Update is Here

The Repopulation

We are very excited to announce that the 10.2 update is coming to a PC near you. Patch day will be on 20 December, tomorrow. Yes you read that correctly...

Dev 10.2 Updates- What is coming

Dev 10.2 Updates- What is coming

The Repopulation

We recently released 10.1 out to the public earlier this month on 8 November, 2017. We have also pushed a number of fixes, including harvesters over the...

Add game Games
The Repopulation

The Repopulation

Adventure

The Repopulation is a Massively Multiplayer Online Role Playing Game in a science fiction setting built heavily upon social aspects, sandbox driven gameplay...

Exile Online

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Exile Online will be a cyberpunk MMO set in the far future as mankind stuggles to survive political and social strife in a never ending world of plot...

Anvil of Honor

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Visions of Zosimos is a unique blend of the strategy, role-playing and collectible card game genres, allowing players across the board to experience a...

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Adventure

Farmer3D is a new generation of a Farming game with MMORPG functionality and social interactions. You can grow crops, raise animals, fight of wild nature...

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Role Playing

A hardcore (PvP Always Enabled) FPS (First Person Shooter) FFA (Free-For-All Loot) seamless world (No Instancing) MMO called BlightMMO. Similar to Ultima...

Disharmony: The Elements of Eldesia

Disharmony: The Elements of Eldesia

Role Playing

Disharmony: The Elements of Eldesia Is an ambitious new open-world mmorpg that we wish to make.

Heroes and Villains

Heroes and Villains

Role Playing

"Heroes and Villains" is an online game set in an immersive comic book world of superpowered heroes and villains. The design philosophy is to create a...

After Math

After Math

First Person Shooter

AfterMath is an FPS MMO. We are currently working on a demo for one of the PvP minigames to be featured in the full version of the game. AfterMath will...

Genesis: The Birth

Genesis: The Birth

Adventure

Genesis is a 3D Chronological MMORPG fully controlled by players. Each of them will be in charge of populating 4 planets and to make crucial choices for...

Comments
BlackPlagueTech
BlackPlagueTech

I... I NEED 300 BUKCS NOW.

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BlackPlagueTech
BlackPlagueTech

hmm, I will be using this engine... soon. SOLO game making here I come!

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TheLP
TheLP

Looks like a very good engine. Can't wait to see all sorts of projects on it.

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Vanna1994
Vanna1994

Looks like some good feedback on this one.
Do you have to pay to use this one at all?

Been looking for something to download for a while, I want to try making my first game- an rpg.

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endie
endie

its a &99 monthly sub fee, or you can pay $300 for lifetime sub

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Darth_grave
Darth_grave

hmmm this engine gives me ideas

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UnrealFreak
UnrealFreak

LOVE IT. I only wish it worked on mac so i could work with it at my school.

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EfeKaracar
EfeKaracar

Environment is lovely to watch...

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feillyne

Raven's YouTube tutorials:
Youtube.com

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Ive been using Hero Engine for 4 years now as a world builder the tools are amazing. The updates in the past year have improved it alot too.

May 2 2016 by vo-bren

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