Brahma
ProprietaryBrahma is a 3D game engine with a rather retrofuturistic design, intended for small studios and solo developers. It's being written from scratch in C...
Grey Source is a modified version of the Half-Life 1 engine (aka Goldsource) developed by PHOENIX.
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Brahma is a 3D game engine with a rather retrofuturistic design, intended for small studios and solo developers. It's being written from scratch in C...
Adobe Director 12 and Adobe Shockwave Player software help you create and publish compelling interactive games and eLearning courses for the web, iOS...
Gamebryo is a flexible, cross-platform game development engine and toolset, optimized for current- and future-generation game development in any genre...
Real time editing, bump mapping, dynamic lights, network system, integrated physics system, shaders, shadows and a dynamic music system are just some...
GameMaker Studio caters to entry-level novices and seasoned game development professionals equally, allowing them to create cross-platform games in record...
Unity is a multiplatform game development tool, designed from the start to ease creation. A fully integrated professional application, Unity just happens...
Construct 2 is an exciting new program that lets you make games — no programming knowledge required! Bundled with over 120 sound effects, loads of original...
The Ultimate RPG MAKER for Windows! Introducing RPG MAKER™ XP, the latest Windows entry in the RPG MAKER series that gives you the power to create your...
Making live collaboration across the globe possible. HeroEngine is an MMO development team’s dream come true - it streamlines the entire process of...
GameMaker Studio 2 is the latest and greatest incarnation of GameMaker! It has everything you need to take your idea from a concept to a finished game...
ZDoom 2.7.1 (Requires a DOOM, DOOM 2, HERETIC, HEXEN, or STRIFE IWAD) ZDoom is an enhanced port of the official DOOM source code to Win32. As such, it...
X-framework is an in house developed engine developed by Ironcode Gaming which was based of pop-cap framework. Its multi-platform and uses SDL Libraries...