Consider all these features that ZDoom has that are not found in the standard Doom originally released by id:
With thanks to...
id Software / John Carmack These are the people who developed Doom and later released the source code for the Linux port. Without them, there would be no ZDoom. I have also used some of the functions from their Quake2 game DLL source.
Bernd Kreimeier Packaged up id's Linux code for the initial source release.Raven SoftwarePortions of Heretic and Hexen were used in ZDoom.
Christoph Oelckers Most of the DECORATE support as well as numerous bug fixes.Chi Hoang / Team TNT Responsible in one way or another for BOOM, which provided a significant codebase for ZDoom. Information about BOOM can be found at the Team TNT website: Teamtnt.com
Lee Killough For all his brilliant work on both BOOM and later MBF. Portions of MBF were used in ZDoom, primarily to fix BOOM bugs.
Martin Collberg Creator of the Cajun Bot.Sebastien BacquetCreated qmus2mid which I used to determine the structure of DOOM's MUS lumps so that the game would have music.
Greg Lewis Released his DeHackEd source, without which adding DeHackEd support would have been much harder.
I have recently uploaded (and hotfixed) v0.0.0.3, right here on IndieDB!
Notable updates include a new level, Downtown Cybertropolis, it's huge!
The level is complete other than the music, in the next update you will enter Dr. Fatfuck's Private Facility (He's Cybersoul's private "science" contractor, responsible for the labs in the current update). I plan to make this area very open, allowing free travel across the entirety of the playable area of the building and a single set of keys.
Anyway, enough to get you psyched for what you have to wait even longer for! How about those nunchucks? They're in this update!
There's also a new enemy type coming your way, but if I showed it to you now it'd be a bit of a spoiler, but you can catch a brief glimpse in the trailer 😉 Additionally there are even more ways to the same place now, new secrets to discover, and generally more substance, particularly on the second level (not including the tutorial).
Oh yeah, did I mention the f*@k%ng Steam version is about to go live? Please wishlist that (or give it a download if that's available by the time you read this!)! Did I mention it's free!?? In addition to the sites mentioned in the trailer, Gamefront should also have the latest hotfix shortly!
You can download the updated version of the game here with the button below, keep fighting the power kohai!
I've added a couple of new music tracks to the game, made minor adjustments to item placement, speed, balancing, and did some sprite fixes based on feedback...
Slight change in Retroninjacyberassassin's roadmap; took an unexpected direction!
A lot more than initially planned has been added to v0.0.0.3 of Retroninjacyberassassin!
Glad you asked! A new weapon and a new enemy await in the last update before v0.0.0.3!
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