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Construct 2 is the follow up from Scirra's Construct Classic which has had around 500,000 downloads to date. Construct 2 allows people to make game in an intuitive and visual way. Scirra's ambition is to make Construct 2 better, more stable and more powerful than Construct Classic. Construct 2 is based on years of experience developing Construct Classic.

Export to HTML5

Construct 2 initially only exports to HTML5, but more export formats are going to be supported in the future such as EXE and possibly native mobile applications. Construct 2 is mainly for 2D game development. It aims to open the doors of game making to everyone by presenting making games in a visual and intuitive way.

HTML5 Demos

Scirra has released a couple of fully playable and functional HTML5 demos. The project files for these demos can also be downloaded and experimented with.

Construct 2 Versions

There are currently three versions of Construct 2, the free edition, the standard early adopter and the business early adopter. The free version comes bundled with free music, sound effects, ambient sounds and animated sprites. The paid editions release a few restrictions the free version places and also come with far more resources to use in your games.

Learning Resources

Scirra's website has lots of tutorials and their forum is very active.

Download Free Edition

You can download Construct 2 Free Edition here. Make some games today!

Add Mod Support

If you wish to add mod support to your UE4 game, we recommend the use of the Construct 2 Mod Browser and Manager Plugin created by TetroniMike for mod.io, which makes it easy to support UGC.

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The first update for Adventures of DaKoo the Dragon has been released. There has been some major changes! I suggest people might want to start the game from the beginning, but should have no issues if they choose not to.

One of the major changes is the shield system. Leveling up your shield can now be done by entering the special levels (mid-vortex levels). You will be able to collect shield icons, once per level. Once you collect enough of them you will upgrade your shield. Keep in mind there are 5 different shield versions, so you might want to enter them often.

A lot of changes have been implemented, some bug fixes and others to improve the players experience. Please let me know what you think and help me get the word out by sharing it with your friends!

Below is a list of changes, fixes and improvements.

  • Added ability to double jump while still jumping. Formally the player could only double jump when falling
  • Fixed error that allowed players to stand on prize boxes
  • Fixed error that would allow players to stand on jump boxes
  • Fixed jump box timing to be more responsive
  • Fixed prize box timing to be more responsive when jumping on top of them
  • Added more collision checks for the prize-boxes( should help below recommended spec players )
  • Lowered the rate of the Star power used when DaKoo uses wings or rocket
  • Changed the tutorial levels to better explain the player controls
  • Re-designed levels 2,4,6,9,10,11,15,17,18,19,21,22,23
  • mid-level vortexes 1,2,3,4,5,6,10
  • End level vortexes 44
  • Changes to the Teddyspring enemies
  • On spawning teddysprings, added 0.1 second delay before enabling collision
  • Added a preload of the DaKoo animation on the menu screen
  • Changes to auto Zoom to allow the player to see more of their surroundings
  • fixed shadow triggers for teeter animation
  • Added sinking platform metric to level 15
  • Added Mirroring function to the First Boss
  • Change timing of penguins rockets from every 2 seconds to every 3 seconds
  • Added Glow to firefly light in the cave levels
  • Removed spike ball from death animation of SpikeBats to avoid accidental death
  • lowered bounce heights of some combo attacks to give more control to the Player
  • Changed spacebomber metric, reduced random pattern and set it at level start
  • Tutorial levels will not let players go below 3 lives now
  • Added Fall through platform function for DaKoo on Y button, Z on keyboard, works on jump through platforms only
  • Fixed bug that allowed for unlimited double jump in vortex levels.
  • UFO Speed decreased from 600 to 400
  • Shield version level ups added to mid vortex levels
  • Added Shield version level ups to save profiles
  • Fixed Super jump over extending on the gravity based levels(vortex mid and end levels)
  • Removed collision from sprites that did not need it enabled for optimization purposes
  • Fixed teeter animation sometimes not transitioning into attack animations properly


As always I'm grateful for your feedback

Check out the Steam Store, Link Below

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Comments  (0 - 10 of 17)
Leandrus
Leandrus

Hello All.
Somebody should update the "Platforms" supported by the engine.
I add a game in SlideDB and the was no construct 2 option because there no Android support for it.
Please update :)

Reply Good karma Bad karma+2 votes
Wisdoms
Wisdoms

Simply the best.

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Guest
Guest

What does it mean when it says it only exports in HTML5?

Reply Good karma Bad karma+1 vote
threedslider
threedslider

Easy and powerfull for 2D games creation !

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Toyotame
Toyotame

(buried)

This engine is really awful, its need to bundle freaking whole Chromiun engine to run primitive game

Reply Good karma Bad karma-9 votes
UlpoMedia
UlpoMedia

I love this engine!, is very fast for created game!

Reply Good karma Bad karma+3 votes
barbatos1995
barbatos1995

it look easier than mmf2 xDDD

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TheUnabridgedGamer
TheUnabridgedGamer

Okay, ever since the little trail that resulted from my first comment -- I take no issue with Construct 2, it just sort of came out of nowhere (at least for me). I hope you guys succeed with it, and maybe even manage to get within the realm of 3D games.

I'm still going to be using Construct Classic, but I wish you guys all the best.

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TheUnabridgedGamer
TheUnabridgedGamer

Correct me if I'm wrong -- but wasn't Construct made to be an open source engine?

Reply Good karma Bad karma+6 votes
Guest
Guest

Construct and Construct 2 are not the same thing.

Reply Good karma Bad karma0 votes
Scirra Creator
Scirra

We have Construct Classic, and open source game making engine.

We have since written a new engine from the ground up, Construct 2, which isn't open source.

They are both very distinct.

Reply Good karma+4 votes
VegBerg
VegBerg

They probably thought they could change that by adding a "2" at the end :c

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Scirra Creator
Scirra

We added a 2 to the end because it's our second game engine! They are not the same product.

Reply Good karma+7 votes
figalot
figalot

You are a ******* idiot. Construct 1 was mostly in c++ and this is now in html5 and javascript (making it web compatible). So basically its a whole new engine.

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koburamoe
koburamoe

Construct 1 is still FREE and OPEN-SOURCE .... so i don't see the big hoey about the fact that they want to make a profit out of a new web compatible version .

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koburamoe
koburamoe

Exactly , at least people can still use the open source one for free and commercial use , The second one is more for web-use , i don't like web games :(

Reply Good karma Bad karma+1 vote
Rmas
Rmas

You can use Construct 2 for commercial use too!

Reply Good karma Bad karma+5 votes
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