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A jolly good dev team, deep in the heart of Finland. Also the creators of Interplanetary.

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What Is… Magnet Gun?

What Is… Magnet Gun?

Worbital

This week we introduce a duo of weapons that go together, though in a way they couldn’t be more different. They are quite literally opposites. Behold...

What Is... Railgun?

What Is... Railgun?

Worbital

Let’s get to the basics. This week we explain Railgun, the primary weapon of Worbital. How does Railgun work and what are some hacks you can use to...

The Chain Reactions of Worbital Design

The Chain Reactions of Worbital Design

Worbital

In the new blog post, our game designer writes about how a chain reaction of design choices made Worbital what it is.

Art Style Update

Art Style Update

Worbital

Hooray to our first status update! Currently, we are busy building essential tech for the game and refining the art style. Read more in our article.

Interplanetary: Enhanced Edition is Out Now!

Interplanetary: Enhanced Edition is Out Now!

Interplanetary

We have just launched Interplanetary: Enhanced Edition on Steam.

Crusher Chronicles #9: Plain Trinkets

Crusher Chronicles #9: Plain Trinkets

Mushroom Crusher Extreme

A new update is coming up next week. While it's cooking, our designer and artist, Tuukka, is explaining its main feature - Plain Trinkets.

Early Access Diaries #7: Under the HUD

Early Access Diaries #7: Under the HUD

Mushroom Crusher Extreme

In this week's update we're introducing HUD adjustment menu and more.

Early Access Diaries #5: Online Co-op

Early Access Diaries #5: Online Co-op

Mushroom Crusher Extreme 2 comments

Mushroom Crusher gets Online Co-op mode! Read more about it and other additions.

Early Access Diaries #4: Team Up for Co-Op

Early Access Diaries #4: Team Up for Co-Op

Mushroom Crusher Extreme

Mushroom Crusher local co-op mode is out! More about it and other new additions in our blog post.

Early Access Diaries #3: Pop-Up Until You Drop-Up

Early Access Diaries #3: Pop-Up Until You Drop-Up

Mushroom Crusher Extreme

Our second feature update is out! Read the details about the new Accomplishments pop-ups, enemy aggro icons and more.

Early Access Diaries #2: Boo! It’s a Feature Update

Early Access Diaries #2: Boo! It’s a Feature Update

Mushroom Crusher Extreme

Hooray to the feature update! Juicy extras, minor fixes and spooky Halloween surprises - read all about it in the new MCE Early Access Diaries.

Mushroom Crusher Extreme is Coming to Steam Early Access!

Mushroom Crusher Extreme is Coming to Steam Early Access!

Mushroom Crusher Extreme

Mushroom Crusher Extreme is coming to Steam Early Access. Watch the trailer and read more about the date, pricing, and our Early Access plans.

Mushroom Crusher Extreme: How to Greenlight?

Mushroom Crusher Extreme: How to Greenlight?

Mushroom Crusher Extreme

We got Greenlit! How did we do it? Our experience and conclusions in one lengthy blog post.

Crusher Chronicles #6: MCE Graphics - Retrospective

Crusher Chronicles #6: MCE Graphics - Retrospective

Mushroom Crusher Extreme

A brief retrospective look into the graphical development of MCE.

Crusher Chronicles #5: The Music of MCE

Crusher Chronicles #5: The Music of MCE

Mushroom Crusher Extreme

Our composer, Ville (aka Kuwabara Voltage), shares his influences and work process on the creation of the MCE soundtrack.

Crusher Chronicles #4: The Demo Affair

Crusher Chronicles #4: The Demo Affair

Mushroom Crusher Extreme

This week in our devblog, we tell about the making of the MCE demo.

Crusher Chronicles #3: Spells

Crusher Chronicles #3: Spells

Mushroom Crusher Extreme 2 comments

This week's devblog post is introducing one of the basic mechanics of MCE - the spells!

Crusher Chronicles #2: The Origins

Crusher Chronicles #2: The Origins

Mushroom Crusher Extreme

The history behind Mushroom Crusher Extreme - from Global Game Jam to Greenlight.

Crusher Chronicles: Hello, world!

Crusher Chronicles: Hello, world!

Mushroom Crusher Extreme

The first devblog post of Mushroom Crusher Extreme! Our Greenlight launch, trailer release, and more.

 Inside Interplanetary: Behind the Sound

Inside Interplanetary: Behind the Sound

Interplanetary

Our sound designer, Jack Powell, offers insight into the process of creating the sounds of Interplanetary.

Interplanetary Development Update and AI Speed Patch

Interplanetary Development Update and AI Speed Patch

Interplanetary

Lighting fast AI processing has arrived! Also, a quick look into the current development status of Interplanetary and its future updates.

Interplanetary Released!

Interplanetary Released!

Interplanetary 4 comments

It's been quite a journey. Back in 2013, when we first started active development, we were still working from school, with no idea what would be in store...

Interplanetary 1.0 Coming to Steam on May 12! Also a Trailer!

Interplanetary 1.0 Coming to Steam on May 12! Also a Trailer!

Interplanetary 1 comment

After a year on Early Access, Interplanetary is finally about ready to be released as a full game! Whoa.

Interplanetary Status Update: The Final Stretch Approaching!

Interplanetary Status Update: The Final Stretch Approaching!

Interplanetary 1 comment

Interplanetary is heading for 1.0! We are approaching the final stretch on our way to full release.

Interplanetary Patch #7.2: UI Tricks and Crushed Crashes

Interplanetary Patch #7.2: UI Tricks and Crushed Crashes

Interplanetary 1 comment

In honor of this fine new year, we've put up a little patch! Read on for the details and a little status update on Interplanetary development.

Interplanetary Update #7: The AI

Interplanetary Update #7: The AI

Interplanetary 1 comment

Ladies and gentlemen, it is finally here! The single player AI, network fix, UI overhaul... wow.

Interplanetary Update #6.6: Patching it Up

Interplanetary Update #6.6: Patching it Up

Interplanetary 2 comments

No new features this time, but instead some often requested fixes! Online games are now much more stable and the intel system regains its street cred.

Interplanetary Update #6: Building Upgrades

Interplanetary Update #6: Building Upgrades

Interplanetary

It's time to hit this thing with another update! This time we introduce a budding new building upgrade feature and turn processing fixes.

Interplanetary Update #5: Loads of Data

Interplanetary Update #5: Loads of Data

Interplanetary

Here comes a new update! This is seemingly a smaller one as far as features are concerned, but the ones brought on in this update will pave way for something...

Interplanetary Update #4: Lobby Chat, Trading Cards and So Many Planets!

Interplanetary Update #4: Lobby Chat, Trading Cards and So Many Planets!

Interplanetary

Interplanetary is, once again, better than ever before! For today's update, we've added Lobby chat, new planets and Steam Trading Cards.

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