Worbital is a real-time artillery strategy game, peppered with a heavy dose of cosmic chaos. Spun off from the turn-based Interplanetary, Worbital attempts to realize interplanetary war in real-time, emphasizing hype-filled gameplay and gravitational destruction. Each player commandeers a planet, building support structures and increasingly powerful weapons. The goal: be the last civilization standing! With the shifting gravity on your side, aim your cannons, blast your enemies and enjoy the fireworks! It is unshackled from the grounded and deliberate style of its predecessor, in favor of unrealistic fun.
Beta 2 Weekends: October 19th-22nd, October 26th-29th
Keys available October 19th-29th
Limited game modes, but new features and weapons
Play Beta 2 at least once to be eligible for a small bonus in the release version
Today we also start giving out beta keys. If you already have a beta key, it will give you access for Beta 2 as well. If you don’t have a key yet: post a request in the #wrb_request-beta-key chat on our Discord server, and we’ll get back to you in a direct message, as soon as possible. Please mind that on weekdays we’ll only give out keys during our office hours (roughly 8am - 5pm EEST). If you post a request and don’t get a reply, there’s no need to post multiple requests. Moderators will get back to you as soon as they are available.
As mentioned earlier, Beta 2 will have fewer game modes available. During the first weekend, you can play Tutorial, Chaos and AI Chaos. During the second one—only Tutorial and Custom Matches. For both weekends, we include UI fixes and some funky new weapons: Dreadnought, Cataclysm, Singularity, and Orbit Destabilizer. Some of them we’ve already teased on our Discord and Twitter.
The beta will close completely on October 29th. After that, it’s just the final stretch before the full launch of Worbital on Steam. Upon the closing of the beta, we will have some juicy announcements and surprises, so, please, don’t leave the server just because beta is ending! Keep your eyes on the announcement chat.
The first weekend of Beta 2 will close for a break on Monday, October 22nd, at 14:00 EEST/ 07:00 EDT.
Worbital Beta 2-11, 0.98.3756_Beta2-11 - October 19th, 2018
Planet UI can now be controlled with keyboard commands
An additional way to control planet actions
Planet Interaction UI Overhaul
All the essential information has been added around the player planet. Structures can be constructed and activated by clicking on it, in addition to the Planet View on the top-left corner
Structures now reveal their HP bars when hit, making it easier to see the amount of damage that was caused
Resource Gain Values
You can now see the amount of Funds you gain when firing at enemy planets
Refinery and Mining Probe values also shown
Info Corner Overhaul
Added Upgrade, Repair and Sell tools. This lets you quickly click through structures and apply the desired effect
Fixed a visual bug in the end screen that sometimes caused red splotches on defeated player icons
Restored the feature that causes asteroids to split into smaller ones when destroyed
Asteroids can no longer destroy planets without triggering critical core status
Lasers no longer collide with the Black Hole
Laser Blade boost direction fixed
Various small fixes
Added new mouse cursors
Added a targeting overlay when in targeting mode, showing the name of the weapon and its charge status
Added crosshairs to indicate enemy planets when in targeting mode
Added additional large planet fragments when a planet is destroyed
Fireworks targeting line improved to more clearly show the point where the projectile will explode
Evacuator now shows a skull icon on your planet, when it’s been armed
Evacuator can now be activated mid-flight for direct control of the projectile
Evacuator now grabs some of the buildings from the planet it was launched from and quickly restores them on the new colonized planet. The more evacuators on the previous planet, the more structures it takes with it.
Evacuator now only fires one projectile, regardless of the amount of evacuators built on the planet
Homing Missile now targets Attack Ships and Dreadnoughts
Adjusted Refinery fund generation mechanics slightly
Added UI for derailed planets that indicates the amount and direction of the speed boost they receive from different weapons and boosters
Added more information to Advisor Messages.
Added in-world highlights on events referred to in Advisor Messages.
Tutorial adjusted to take into account upcoming onboarding features
Clouds are now visible on planets when zoomed in close
Moved Projectile Actions keys to F1-F4 to give way for planet hotkeys
Coilgun and Railgun visuals swapped
Some weapon names adjusted
Weapon description texts rewritten
Solaronite Gun target line now shows the trajectory through the sun
Increased Solaronite Gun charge time and build duration
Slightly increased Solaronite Gun soil damage on level 1, but decreased on levels 2 & 3
Slightly decreased Solaronite Gun structure aoe
Gravity’s effect on derailed planets has been slightly increased
Mining Probe now generates more Funds, but has a limited lifespan
Laser Blade angle increased
Made Laser Blade give less boost to a derailed planet
Gravimetric Shield uptime slightly decreased
The amount of Defense Orbs generated is now dependent on the amount of Defense Orbs structures on the planet
Defense Orbs now fire their orbs further on higher upgrade levels
Slightly reduced Tax Gun’s (Poacher) Fund steal amount
Increased Spreadcannon (Defense Spreader) and Shotcannon (Defense Burster) damage against projectiles
Reduced Attack Ship fund gain on planet hit
Uninhabited planets’ soil endurance increased
Slightly reduced small planet fragment damage
Made Spreadcannon (Defense Spreader), Shotcannon (Defense Burster), and Gatling Cannon (Autocannon) better at steering a derailed planet
Increased Plasma Cannon HP
Increased Attack Ship fuel amount on levels 2 and 3
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