We are a swedish game development duo who makes... Well, games. We are currently working on a turnbased cyberspace tactics game called "terminal System Seven".
All newspapers need journalists, and The Westport Independent is no different. You may be the chief editor of your newspaper, but your paper will be nothing...
And introduction to the city that The Westport Independent will take place in. It's a bit of a rowdy place, but we hope you'll enjoy your stay!
An introductory post to a game about censorship, management and newspapers.
Quite a few things have been changed in the game over the last few weeks,
We may have been inactive here at IndieDB for a while, but we've added a ton of new stuff to the game while we were gone!
A new month means new features! And more optimizing. But mostly new features!
This past week we've created a new lighting system for TSS, and also done some mundane stuff like optimizing.
After taking a break for a few weeks to work on a different title, TSS is back on track with tons of new features!
In this post, we talk about what we plan on doing for the android (and potential iOS) port of TSS!
This week there is a lot of rewritten code, muckups of lighting effects and more!
A post about making pixelart, how to utilize it and why you would choose this style for you game.
This weeks update contains A* pathfinding, cursors, isometric rendering and more!
A brief explanation of how the isometric rendering works in Terminal System Seven.
This post goes through what this game is about, what we want to do with it, and how far we've gotten.