We Slay Monsters streamlines traditional roguelike RPG gameplay and introduces a unique poker-esque card based combat mechanic. Each class (Wizard, Rogue, Warrior, or Cleric) has a unique deck of cards; using this deck you will guide your hero through the dungeon. Each dungeon is designed to play in short bursts, with a single dungeon taking 15-25 minutes to complete.
We Slay Monsters, which has been in development for over three years, is finally available as an early access title on Steam! To celebrate, we're offering a 20% launch discount.
We Slay Monsters streamlines traditional roguelike RPG gameplay and introduces a unique poker-esque card based combat mechanic. Each profession (Wizard, Rogue, Warrior, or Cleric) has a unique deck of cards; using this deck you will guide your hero through the dungeon.
We're looking for help from the community to make the game the best it can be, and we plan on releasing regular updates. Update #19 "Troubling Troll" is currently in development, and introduces the Warrior profession and a bunch of new monsters, in addition to a slew of other bug fixes and enhancements.
We have been on Greenlight for one week now, and I wrote a devblog describing our experience.
We're proud to announce that our game, We Slay Monsters, is now available on itch.io for immediate purchase as an "early access" title.
This build adds improved animations, improved dungeon tiles and better monster AI, among other things.
I did a Let's Play/First impressions on this game! Come check it out if ya like!
Big thanks to the developer for this great game!
Hope you enjoy.