We Slay Monsters streamlines traditional roguelike RPG gameplay and introduces a unique poker-esque card based combat mechanic. Each class (Wizard, Rogue, Warrior, or Cleric) has a unique deck of cards; using this deck you will guide your hero through the dungeon. Each dungeon is designed to play in short bursts, with a single dungeon taking 15-25 minutes to complete.

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We Got Greenlit! Save 20%!

News

We Slay Monsters, which has been in development for over three years, is finally available as an early access title on Steam! To celebrate, we're offering a 20% launch discount.

We Slay Monsters streamlines traditional roguelike RPG gameplay and introduces a unique poker-esque card based combat mechanic. Each profession (Wizard, Rogue, Warrior, or Cleric) has a unique deck of cards; using this deck you will guide your hero through the dungeon.

We're looking for help from the community to make the game the best it can be, and we plan on releasing regular updates. Update #19 "Troubling Troll" is currently in development, and introduces the Warrior profession and a bunch of new monsters, in addition to a slew of other bug fixes and enhancements.

Check out We Slay Monsters on Steam.

One Week on Greenlight

One Week on Greenlight

News

We have been on Greenlight for one week now, and I wrote a devblog describing our experience.

We Slay Monsters now on sale! (early access)

We Slay Monsters now on sale! (early access)

News

We're proud to announce that our game, We Slay Monsters, is now available on itch.io for immediate purchase as an "early access" title.

We're on Greenlight

We're on Greenlight

News

We Slay Monsters (formerly known as Fury) is now on Steam Greenlight!

New Build Posted for Alpha Testers

New Build Posted for Alpha Testers

News

This build adds improved animations, improved dungeon tiles and better monster AI, among other things.

Comments
martyra2j
martyra2j

I did a Let's Play/First impressions on this game! Come check it out if ya like!
Big thanks to the developer for this great game!
Hope you enjoy.

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We Slay Monsters
Platforms
Windows, Mac, Linux, iOS, iPad, Android
Creator
iamagiantnerd
Engine
Unity
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Style
Genre
Roguelike
Theme
Fantasy
Players
Single Player
Project
Indie
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Boxart
Twitter

Latest tweets from @wedesigngames, @iamagiantnerd

Update #38 of We Slay Monsters now live on @steam_games and @itchio! Chapter 5 of the campaign! #indiegame #gamedevT.co

Mar 26 2017 by wedesigngames

OH: I like your puss sore story. It's very endearing #grossbutcute

Mar 25 2017 by iamagiantnerd

RT @JaneDough: Me: "You really shouldn't make fun of people." Him: "Says the woman with a spreadsheet of her co-worker's bad wardrobe choices." #PotKettle

Mar 24 2017 by iamagiantnerd

RT @mipsytipsy: blocking off days as no meeting days in the calendar as no meeting days is universally beloved. (Facebook did Wednesdays)

Mar 18 2017 by iamagiantnerd

RT @wbruce: JavaScript Fact: The official emoji name for the extra "=" in "===" is

Mar 8 2017 by iamagiantnerd

OH: "has she been eating a lot of cheetos since she lost?"

Feb 25 2017 by iamagiantnerd

RT @zackwhittaker: Places where BBC reporters are banned: •

Feb 25 2017 by iamagiantnerd

Update #37 "Bumbling Boar" of We Slay Monsters now live on @steam_games & @itchio Blog.furiouslyinactive.com #indiegame #gamedev

Feb 12 2017 by wedesigngames

RT @sh4na: All git commands take -n as a shortcut for --dry-run EXCEPT for fetch, where it's a shortcut for --no-tags T.co

Jan 31 2017 by iamagiantnerd

See? See her face? She's funny. #shitmywifesays

Jan 27 2017 by iamagiantnerd

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