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Tower57 is the love child of Alien Breed and The Chaos Engine, a fast paced action / arcade game with lots of insane weapons and challenging enemies. The game is currently being developed by myself (benitosub) and artist Cyangmou.

The core features we are focusing on right now are:

  • 16-bit style pixel art
  • interactive / destructible environments
  • an online coop mode designed as a core feature rather than an afterthought
  • engine designed to promote emergent gameplay
  • cross platform Mac / Windows / Linux
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So as the title suggests, this will probably be my final post on IndieDB for a bit... That might be a bit misleading though, it doesn't mean Tower 57 is dead, quite the contrary.

In fact it's been a crazy month, we signed a publishing deal with 11 bit studios, we got a new trailer, we demo'ed the game at Gamescom, but most importantly we gained console ports and online multiplayer in the process!

That was something we had aimed for from the start as stretch goals in the KS campaign but didn't quite achieve (no complaints there though, I honestly could not handle myself when we reached the base goal, it's mind blowing on so many levels I'm not even sure I'm over it yet), so you can imagine how thrilled I am ^_^#

Thing is though, writing news posts takes a lot of time (as I'm sure most of you already know, this being an indie dev community and all...), and I had already been falling behind on updates : point in case, last update is from June 11 ...

Now with the added workload of console ports and online multiplayer, and deadlines so tight you could crack a walnut, I realistically don't know how much time I will be able to put into updates, especially with 11 bit taking over the marketing side (I mean, that's what publishers do, right ^_^#?)

On one hand this breaks my heart, as imo this is by far the best indie community, certainly the one where I got most comments and most chances to interact with other devs and gamers...

On the other hand, holy shit I just signed a piece of paper that actually says consoles and online will be in by ... date X (I can't spoil it, sorry ^_^#) ... so I better get cracking!

If anybody reading this is actually interested in following the last leg of development, I'm still keeping our website up for now, although I'm going to close the forums soon and migrate everything to steam.

And now for the obligatory parting gifs:


You can now lose your legs, although you can still crawl around very slowly, and of course shoot if you have any arms left ;) The plan is to allow the other player to carry you on his / her back while you keep shooting stuff, although that's technically not in yet ^_^#


We also added some nice "cinematic bars" for cut-scenes and transitions (basically as a visual cue to whenever you lose control of your character).


That's right, we have cut-scenes now :) (if you wanna call'em that...).


Another thing I'm really happy with is "companions", that is to say, you can now recruit npcs to follow you around and act as additional muscle.


And some features are even reaching the "polished" stage, like having bullets actually bounce off your shield!


Plus I get to have fun adding cool stuff like a Paradroid clone as the hacking mini-game ^_^ (ok this one is *not* polished, don't mind the graphics!)

So that's basically it for now... I'm buckling down and strapping up for the last leg of development, which will involve a lot of salty tears shed over online multiplayer bugs, and probably many evenings of burning effigies of console dev-kits, but ultimately out the other end of the tunnel will come a released game.

And no matter how well or terrible that goes, I can confidently say the journey alone will have made the entire effort well worth it.

Thank you IndieDB, and thank YOU, who followed these posts and actually cared enough to check out this news post :)

Cheers,

Marco

First Beta

First Beta

News 1 comment

Ten days ago we released out first Beta build, this is how it went!

Alpha 6 : The Ministry of Rehabilitation

Alpha 6 : The Ministry of Rehabilitation

News 3 comments

Welcome back dear backers and non backers, This will be … *drum roll*… our final Alpha update! How time flies ^_^# This also means starting from June...

Alpha 4 released to backers

Alpha 4 released to backers

News 10 comments

Last week we released our 4th Alpha build to our Kickstarter backers! Here are some highlights of the new content :)

Alpha 3 is out!

Alpha 3 is out!

News 3 comments

Welcome back everyone! The first week of March is almost over, which means it’s time for another Alpha build ^_^ And if you are one of our esteemed...

Comments  (0 - 10 of 59)
VIOLATION
VIOLATION

congratulations on reaching your kickstarter goal guys. You really deserve it!

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Silmarill_SK
Silmarill_SK

Come on, backers, we are almost there! Only 7500€ left!

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RavenMystral
RavenMystral

Is there any news about possibly having controller support? Also, this game looks really well done.

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Cyangmou
Cyangmou

Currently we havesupport for mouse and keyboard and support for xbox controllers too.

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WheresBecky
WheresBecky

Good luck with the Kickstarter; the pixels are beautiful and those alone are worth whatever you are asking.

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michaelklier
michaelklier

Great news! I wish you success with the kickstarter!

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benitosub Creator
benitosub

Thanks! We'll surely need it ^-^ Pretty scary prospect but you can't succeed if you don't try!

Reply Good karma+3 votes
Silmarill_SK
Silmarill_SK

Simply beautiful...

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benitosub Creator
benitosub

thanks ^_^

Reply Good karma+2 votes
Deleo
Deleo

This reminds me of my childhood. I don't know exactly why though. It is amazing to see how much detail and atmosphere can be realized with a 16-bit pixel art style. Keep up the good work and I will be damned if I don't support you where I can. :D

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benitosub Creator
benitosub

Thanks, we will need every bit of support we can get!

Reply Good karma+1 vote
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Tower 57
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Arcade
Theme
Sci-Fi
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Single & Co-op
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