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Tower57 is the love child of Alien Breed and The Chaos Engine, a fast paced action / arcade game with lots of insane weapons and challenging enemies. The game is currently being developed by myself (benitosub) and artist Cyangmou.

The core features we are focusing on right now are:

  • 16-bit style pixel art
  • interactive / destructible environments
  • an online coop mode designed as a core feature rather than an afterthought
  • engine designed to promote emergent gameplay
  • cross platform Mac / Windows / Linux
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Welcome back dear backers and non backers,

This will be … *drum roll*… our final Alpha update! How time flies ^_^# This also means starting from June 1st we will open up the builds to all backers who pledged for the “beta” tier or above. But more on that below, first let’s have a quick look at the latest stuff:


The Ministry of Rehabilitation

The Ministry of Rehabilitation is where dissidents and political opponents are given a fair “trial” and processed for rehabilitation as productive elements of society.

The level is still work-in-progress, most notably the boss is lacking, but you can already get a taste for the place and the challenges that await you! As all the other levels, it is currently freely accessible through an elevator in Amor’s Den, so you don’t need to go through the entire game to test it out (yet!).




D-pad and mouse controls for terminals

You can now use the D-pad in addition to the left thumb-stick to navigate terminals. If you play with mouse / keyboard, the terminals are now exclusively navigated using the mouse - old school be damned ^_^#

New shop UI

The shop section of terminals also got a make-over, with a friendlier UI which now supports scrolling up / down in the list of items, as well as some on-screen prompts to remind you of the controls.

Additionally missing body parts are now highlighted in the shop so you can figure out what you need at a glance.


Paging in terminals

Terminals now support paging - most useful in the news section, so backers who pledged for the “news writer” or “easter-eggs” add-ons are not too limited in their content.

Screenshot function

You can now take screenshots by pressing the “9” key. The screenshots are currently saved in the root folder of the build.

Waterproof pants

You can now buy “waterproof pants” in one of the shops in Amor’s Den, which cancel out the damage you normally take when you step into sewer water.


"Party shots"

Similarly you can now buy “party shots” (working name ^_^#) in the black market. There are currently three types : health, speed, and melee damage. Each shot will boost the corresponding stat for 10 seconds (the plan is to add more types and durations during beta).


“Time bender”

There is a new tool available in shops (or as the starting tool of the scientist - more on this below) called the “time bender” (again - working name ^_^#).

As the name implies, this tool will let you “bend time” in your favor: while everything slows down around you, you can still dash at regular speed and your firing rate is only partially affected - making it easier to dash around bullets in slow-mo while dishing out some sweet sweet justice.


Starting items for each character

As evidenced in the character selection screen, each character now starts with a specific “tool” in addition to his / her primary weapon:

- grenades for the beggar
- waterproof pants for the diplomat
- shield for the don (this will change soon)
- time bender for the scientist (currently using a placeholder graphic!)
- shield for the officer

The spy - also coming up soon - will obviously start with the coveted hacking tool ^_^.


Updated ammo management

Ammo clips now accurately account for how many “bullets” are left in them, which means reloading a weapon when the current clip is not completely empty yet will not consume the next clip entirely anymore - instead it just transfers the required amount of “bullets” from the ammo clip into your weapon.

Similarly, the amount of clips left in each ammo pack is now displayed in the “inventory UI” at the bottom of the screen.



So for example in this case, I have 2 ammo packs in my inventory, and the current pack has 4 clips left in it.


Mini-map behavior

The mini-map behavior has been refined, with only the beggar starting each level with a full map as part of his perks (pictured on the right), while the other characters only see parts of the map which have been explored (pictured on the left)

You may however find the map of the level hidden somewhere in a secret room ^_^'


We also fixed a ton of bugs, quirks, and smaller code-related issues which would be meaningless to most backers, however a couple stand out in particular:

Mouse locking to window

If you play in windowed mode, the mouse is now locked to the window to avoid accidentally clicking outside and losing focus (and getting killed!).

Support for more gamepads

We added support for a variety of gamepads - however due to obvious logistical reasons we are unable to test most of them, so if you own one the gamepads listed below and are experiencing problems getting it to work with Tower, please do get in touch ^_^!

The next steps:

So what are the next steps then?

Well as mentioned above, on (or around ^_^#) June 1st we will open up the build to all “beta backers”. This means most of the planned features are in - though not all of them polished - and we will be focusing on fixing bugs, and adding content and polish.

We still have 2 more levels planned (the bio-lab and the upper floors), 3 bosses are missing, 2 more playable characters are on the way (the spy and the associated hacking mechanic, and the special backer character), and of course NPCs and dialogues, cut-scenes, tying the levels together, and processing backer feedback from the beta :)

We will also start integrating backer-content (the statues, the Easter eggs, etc.) and get cracking on the Linux and Amiga ports.

Until then we sincerely hope Alpha backers will enjoy this build!

Cheers,

Marco, Thomas, and Raf


Here’s the full list of supported gamepads:


OSX:

GameStop Gamepad
Logitech F310 Gamepad (DInput)
Logitech F510 Gamepad (DInput)
Logitech F710 Gamepad (XInput)
Logitech Wireless Gamepad (DInput)
PS3 Controller
PS4 Controller
X360 Controller
Razer Onza Tournament
Thrustmaster Firestorm Dual Power
Piranha xtreme,platform:Mac OS X
HORI Gem Pad 3,platform:Mac OS X
G-Shark GP-702
Thrustmaster Dual Analog 3.2,platform:Mac OS X
Gamestop BB-070 X360 Controller
Wii Remote
iBuffalo USB 2-axis 8-button Gamepad

Windows:

Acme
Afterglow PS3 Controller
GameStop Gamepad
Logitech F710 Gamepad
PS3 Controller
PS3 Controller
PS3 DualShock
PS4 Controller
Logitech RumblePad 2 USB
OUYA Controller
Thrustmaster Firestorm Dual Power
RetroUSB.com RetroPad
RetroUSB.com Super RetroPort
GamePad Pro USB
SVEN X-PAD
Piranha xtreme
Multilaser JS071 USB
PS2 USB
G-Shark GS-GP702
NYKO AIRFLO
PowerA Pro Ex
Saitek P2500
Thrustmaster Dual Analog 3.2
Rock Candy Gamepad for PS3
iBuffalo USB 2-axis 8-button Gamepad
PS1 USB

Alpha 4 released to backers

Alpha 4 released to backers

News 10 comments

Last week we released our 4th Alpha build to our Kickstarter backers! Here are some highlights of the new content :)

Alpha 3 is out!

Alpha 3 is out!

News 3 comments

Welcome back everyone! The first week of March is almost over, which means it’s time for another Alpha build ^_^ And if you are one of our esteemed...

Crowds, guards, NPCs, and art update

Crowds, guards, NPCs, and art update

News 13 comments

Welcome back everyone! With the next alpha build still a good 10-or-so days away, we thought it would be nice to post an update about some of the changes...

Alpha Progress Update & The Beast

Alpha Progress Update & The Beast

News 5 comments

It’s been almost two weeks since our last update, and as the year draws to an end, I wanted to share our latest news with everybody who backed the game...

Comments  (0 - 10 of 59)
VIOLATION
VIOLATION

congratulations on reaching your kickstarter goal guys. You really deserve it!

Reply Good karma Bad karma+4 votes
Silmarill_SK
Silmarill_SK

Come on, backers, we are almost there! Only 7500€ left!

Reply Good karma Bad karma+2 votes
RavenMystral
RavenMystral

Is there any news about possibly having controller support? Also, this game looks really well done.

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Cyangmou
Cyangmou

Currently we havesupport for mouse and keyboard and support for xbox controllers too.

Reply Good karma Bad karma+3 votes
WheresBecky
WheresBecky

Good luck with the Kickstarter; the pixels are beautiful and those alone are worth whatever you are asking.

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michaelklier
michaelklier

Great news! I wish you success with the kickstarter!

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benitosub Creator
benitosub

Thanks! We'll surely need it ^-^ Pretty scary prospect but you can't succeed if you don't try!

Reply Good karma+3 votes
Silmarill_SK
Silmarill_SK

Simply beautiful...

Reply Good karma Bad karma+5 votes
benitosub Creator
benitosub

thanks ^_^

Reply Good karma+2 votes
Deleo
Deleo

This reminds me of my childhood. I don't know exactly why though. It is amazing to see how much detail and atmosphere can be realized with a 16-bit pixel art style. Keep up the good work and I will be damned if I don't support you where I can. :D

Reply Good karma Bad karma+4 votes
benitosub Creator
benitosub

Thanks, we will need every bit of support we can get!

Reply Good karma+1 vote
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Tower 57
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Windows, Mac, Linux
Creator
benitosub
Engine
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Style
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Arcade
Theme
Sci-Fi
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Single & Co-op
Project
Indie
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