Classic Gameplay, Evolved
Revisit the classic ‘Thrust’-style gameplay from the golden age of Atari, evolved for modern gamers as a twin-stick shooter. Negotiate the twists and turns of tunnels and caverns under the surface of Mars, Ceres and many more planets across the solar system. Engage with swarms of enemy Laser Pods in bullet-riddled combat. Rescue hostages before they can be turned into Brain Drones that swell the ranks of Doctor Quantex’ army. Deploy Marines, turret guns and other assets to turn the tide of battle. Recover fuel, data chips and other resources to aid you in victory.
An important step in making a game is the first playable milestone, in this episode of my game postmortem I’m going to talk about what it is and how it went with Captain Kaon.
A first playable level is a vertical slice of your game intended to demonstrate all the core features and functionality. This is an important first step, it gives you something to play with to see if your ideas work. You don’t want to get to the end of your project to finally get things together and then realise that you’ve got a bad game.
For this part of my game postmortem I’m going to talk about how I went about creating a first playable level for Captain Kaon. It was a simple level, with simple objectives, but it demonstrated that I had some fun gameplay. I was able to then use this as a platform to improve upon by iterating through different ideas. Once I had a solid level to base my game on I could begin making different levels that followed this template.
Watch my this episode of my game postmortem and I’ll take you through all the lessons I learnt from my first playable level.
In the next episode of my game postmortem I’m going to talk about second-to-second gameplay, why it’s an important point of focus, and how to develop it. Look out for it next week.
Subscribe to my channel and you can check out the latest episode in my game postmortem each week.
You can also head over to Steam and check out Captain Kaon, all sales contribute to my food and rent fund which will help me make more videos and develop my next game.
In the second episode of my game postmortem I talk about game engines and how to choose one that's right for you. I also talk about why I choose Gamemaker...
After a long four years making my first indie game it's time to have a postmortem and share everything I've learnt with all the other budding game developers...
I recently had a chat with the guys over at Lave Radio - the Elite Dangerous Podcast - about making Captain Kaon.
Captain Kaon - Retro Twin-stick Gravity Shooter, buy now on Steam.
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A new version of the alpha build for Captain Kaon is available. Along with bug fixes and design tweaks it has: - The dead husks of enemies you have destroyed...
This is an early alpha demo of the PC version of Captain Kaon. It has the first 18 missions comprised of 38 stages, each is fully completable. There are...
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