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Really Big Sky! A super fast, twin analogue shooter for the modern age! Way over in the big void of space live some aliens. They coveted [your planet] and would do anything to live there themselves. So what's [your planet] to do? Yeah, blast through them all! Face off against waves of enemies, bosses, big laser planets, blackholes, wormholes, giant lasers, planets and asteroids across 11 game modes! Everything is procedurally generated from the way YOU play the game, from attack patterns, strength of bosses and enemies, pacing between waves, generosity of bonuses... etc! Features a comprehensive statistics system to let you hone your mad laser skills!
0 comments by BossBison on Mar 22nd, 2013
Well it has been a while, hasn't it? How are things with yourself?
We've submitted a patch for Really Big Sky that has a full controller recode, it (should) work with all twin-stick Xinput controllers. There's also new window/fullscreen code and some performance increases and optimisations along the way.
The patch will be out very soon along with a full list of changes.
-Boss Baddie
Latest tweets from @bossbaddiegames
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May 18 2013, 9:01am
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May 15 2013, 9:01am
Aaaand go! 4EE7-D7N9-T6CN - (As usual, this is for euro PSN users. We have US codes still to come~
May 14 2013, 5:34pm
So. Our last Euro PSN code for a super-awesome BSI soundtrack is on the way~ Are you ready?
May 14 2013, 5:32pm
We'll be giving some away later today so keep and eye on this here twitter! :D
May 14 2013, 11:27am
Ooh, it looks like we still have a few Big Sky Infinity soundtrack codes left~
May 14 2013, 11:25am
Congrats @Cmdr_Hadfield! But how will you get back to the moon now?
May 14 2013, 7:57am
@Corrupticon I am eating blueberry muffins and watching Back to the Future on bluray! How are you?!
May 5 2013, 1:36pm
looks amazing, especially for a mmf2 title..keep pushing the roof up :)
Thanks :)
It's a little past mid-January and I noticed there were a few people reporting about the controller issue of the controller being seen as another player other than player 1... I just wanted to say that around 12/23/2011 BossBison sent me a message with the following "We're looking into this for the next update. Unfortunately we built the game in Multimedia Fusion 2 so controller support is absolutely dire, we're trying to find ways around this problem now. The update should be ready in mid-January." Has anyone heard anything with regard to the update?
Hi! The controller problems should be fixed now, we had to totally recode chunks of the game to get it working.
The bug is still there in the current version :-/.
Are you running 5.00? 5.00 uses an XNA input system now, so it's fully xinput compatible.
DO NOT try to connect a pad ( xbox 360 in my case ) while the game is loading. its the second time i loose all my progress
Please release the sound track to buy separatly. Since I know that I missed it in an indie sale i feel terrible.
There is bandcamp for the indie titles. Or really anything I will buy (itunes, even a physical media if its available in europe).
I own the game on desura AND impulse (RIP) and I would gladly spend some more euros to buy the soundtrack.
Well actually even if the soundtrack is not sold separately I will buy it, just provide a version with the sound track. pretty please... with sugar on top :p.
Oh by the way if you have troubles with a joy pad, try to re launch the game with the pad powered. If it doesn't work, try changing the control method in the option menu. I'm not sure how i did it but the joypad bug can be avoided, try several configurations
Same issue here, but it just started today, it was working fine until I tried 2-player mode (with 2 controllers) and now it keeps registering my Onza to player 3 instead of 1... A regular 360 controller registers as P1 and I can't see any way of switching it back around. Also no idea why it skipped P2, unless it's thinking the KB is P2 o.0