The last few months I have been diligently working at learning UDK, Blender and all the crazy aspects of creating custom static meshes. So far I have learned UV Coordinates, UV Unwrap, Baking Normals, Baking Lightmaps, Smooth Groups, importing/exporting ASE, OBJ, PSK, DAE and more... I'm a game collector. I love playing and collecting games from all genre's. I have a huge selection of games from FPS to driving games and puzzle games. I just plain LOVE PC video games. Mods and open source is yet another source of free games for us to enjoy and create. I am also a artist with skills in drawing, sculpture, graphic arts, 3D modeling and music.

Image RSS Feed Latest Screens
Morrowind Rebirth Lord Vivec Lighting/Brush tests Test Map
Blog RSS Feed Report abuse Latest Blog: New Start

0 comments by booman on Dec 22nd, 2011

I plan to start modeling again this weekend during my Christmas break.
I'm going to practice creating models from scratch in Blender and then doing some test baking high poly to low poly.  After that I will do some test imports into UDK and see how my models & normals look.

I have been paying a lot of attention to games and their assets.  No matter what game I play (Far Cry2, Wolfenstein, STALKER, Legendary) all the assets still have seams.  The best models I have seen so far are ironically in Unreal Tournament 3.  But I admit, Assassins Creed models are very nice too.

As I develop these assets, my goal is to learn how seams can be hidden so the UV mapping isn't so obvious.  Also, I have learned that normals retain display how lighting falls across surfaces, specially sharp edges and can make objects look less "perfect" and "computer generated".

First I will be working on some simple crates and revolved pottery.  Then on to architectural elements like doors, roofs, walls, steps, etc.

I would like to complete several assets to scale that can be used in Hells Reach custom maps.

Groups
Blenderheads

Blenderheads

Arts & Literature group with 317 members, open to all members

For us folks who like to stay Free and use the Blender 3d program over every other costly options!

HR-CC Development

HR-CC Development

Developer with 4 members, invitation only

The development team responsible for custom maps and more for the game; Hell's Reach.

TH-CC Development

TH-CC Development

Developer with 5 members, invitation only

This is a development group for people who wish to make custom maps for the Haunted.

UDK Developer's Group

UDK Developer's Group

Hardware & Tech group with 504 members, open to all members

This is a group for all developers using the Unreal Developer's Kit. Open for all commercial, non-commercial and personal projects!

Comments  (0 - 10 of 56)
iQew
iQew May 14 2012, 3:07pm says:

Hey booman! Long time to see good ol' friend! :) Thanks a lot for commenting on the in-game screenshots of the mod! I hope you're doing well! :)

+2 votes     reply to comment
GoldenTricycle
GoldenTricycle May 8 2012, 11:06am says:

Thanks for your comment. We are uploading some level playthroughs at this very moment. You will also be able to download a public sneek peek for MacOS and Windows soon (I guess we will another 2 eeeks for that). Had a look at your textured models - cool stuff. Actually we still need someone to do 3D-assets (models) in our team - so if you are interested...
Indiedb.com

+2 votes     reply to comment
CoS_Ethan
CoS_Ethan Jan 20 2012, 3:25am says:

Thanks for watching City of Steam for so long time,we really appreciate that, you can sign up for a key on our game website and try the game out in late February if you are interested.

+2 votes     reply to comment
booman
booman Jan 23 2012, 2:28pm replied:

I am interested. I'll check it out and sign up
thanks

+2 votes     reply to comment
MidgarStudio
MidgarStudio Jan 18 2012, 11:16am says:

Hello! Thank you for watching our game. Your modelisations are impressive, like the concepts also. Good job!

+2 votes     reply to comment
booman
booman Jan 18 2012, 2:48pm replied:

Chatty appears to be on a good start for a Facebook game with a Sims feel. I look forward to playing an Alpha or Beta!
Great Work

+2 votes     reply to comment
IvanErtlov
IvanErtlov Nov 23 2011, 10:15am says:

Here again, I posted it on an image by accident:

You are HELL of an artist!

Can you export your static models to *.X, too, with textures in ONE map layout?

If yes, we`d love to have you contributing to "Into the Dark"

+1 vote     reply to comment
booman
booman Nov 30 2011, 3:01pm replied:

.X is used for what engine? I never heard of that format. I usually export as ASE, FBX for Unreal Development Kit.

+2 votes     reply to comment
feillyne
feillyne Dec 21 2011, 2:55am replied:

Hmmm, .x is a DirectX model format (a general file format for DirectX games, few games actually use it, freeware Starfare for example).

+2 votes     reply to comment
booman
booman Mar 23 2012, 7:15pm replied:

In that case, I have no idea of Blender can export to .X
there are a bunch of cool plugins for Blender, maybe .X is one of them?

+2 votes     reply to comment
Post a Comment

Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.

Avatar
Avatar
Offline Since
May 23, 2012
Country
United States United States
Gender
Male
Age
35
Member Watch
Track this member
Statistics
Activity Points
4,302
Rank
133 of 193,807
Watchers
10 members
Time Online
2 days
Site Visits
2,216
Profile Visitors
11,261 (2 today)
Contact
Homepage
Nthered.com
Private Message
Send Now
Email
Members Only
SinKing
SinKing friends since Dec 13, 2010
NoX92
NoX92 friends since Sep 8, 2010
Admiral Skeybar
Admiral Skeybar friends since Apr 29, 2011
blackdragonstory
blackdragonstory friends since Sep 23, 2010
iQew
iQew friends since Dec 30, 2009
DavidDSOTP
DavidDSOTP friends since Dec 5, 2011
feillyne
feillyne friends since Sep 20, 2010
flashknight33
flashknight33 friends since May 6, 2011
Ox-Skull
Ox-Skull friends since Apr 27, 2011
CoS_Ethan
CoS_Ethan friends since Jan 4, 2012