Tiberian Dawn: The First Strike is a free, standalone, first-person shooter based on Westwood Studios' real-time strategy, Command & Conquer. Take command with all of the units from the original game, and conquer your enemies in an epic base-oriented environment built on the beautiful Unreal Engine (UDK).
Here's to four years of work! Although we have more WIPs than finished models, at least most of the people making them are still here to finish what they started, and that's cause for celebration in my book! Take a look at what we're up to.
First up we have our finished works, which mostly consist of weapons. All of these weapons were modeled by Harold Troutman, who unfortunately has left the team. First, we have the high poly (top) and low poly (bottom) version of the M16.
Next, we have the M72 LAW.
Third is the Glock 18.
Fourth is the AT-4.
And finally, we have the Beretta M9.
Our other finished model is a building, more specifically, the Advanced Guard Tower, modeled by Sam Arnold, who has also left the team.
Because I don't want this update to be too long, I won't attach all of our WIPs, but you can still see them in our image gallery. We're still looking for new members! Currently we need 3D Artists and Concept Artists. If you're interested, please see the full details in our Jobs section here: Indiedb.com
Thanks for sticking with us! I hope that by our next anniversary we'll be close to an Alpha release, and if nothing goes wrong we just might!