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Lockdown Protocol is a sci-fi themed platformer-style third person shooter game with built-in level editor.

You are a lone scientist in a research facility on lockdown. Something must have gone horribly wrong since everyone and everything is trying to kill you. You must fight your way through individual levels, collecting items and bigger weapons along the way, and finally reaching exit. Perfect your gameplay to reach the highest scores!
There is also an experimental multiplayer mode where you can challenge your friends to a deathmatch over the Internet or LAN.
The game is currently under development in public alpha phase. It comes in two versions: free playable alpha demo and full version. By pre-purchasing the game now you support its development and get an early access to the full version. You'll also get a 40% discount!

Lockdown Protocol

Visit official game page for direct downloads and more information. Standalone downloads are available on Desura too.

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Spiders and eggs with shadows New guard texture and barrels with shadows New player character model
Blog RSS Feed Report abuse Latest News: Progress report 3/2014

0 comments by fractilegames on Apr 19th, 2014

The Lockdown Protocol project has progressed quite lot during past month. Many of the changes improve the overall look of the game. There is a new enemy type called "spider", completely remodeled human characters (by an actual artist this time) as well as shadows for many dynamic objects like dragon eggs and barrels. Check out the screenshots below to see what I'm talking about.

New guard texture and barrels with shadows
Spiders and eggs with shadows

Although there is already enough improvements to justify a new alpha release, it's not time for that yet. I have still a lot to do. The next task on my list is to experiment with a separate jump/fall pose for the human character to make jumping look more natural. Unfortunately I have also created some new bugs that will need to be resolved before the release.

Once everything else is done I will have to take on the most time consuming task of going through all existing levels, fine tuning their difficulty and adjusting them to look more consistent.

With that in mind, any input on overall game difficulty is welcome. Do you think the game in its current state is too easy or too hard?

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Post comment Comments  (0 - 10 of 40)
mouse13 Aug 27 2013, 10:47am says:

Why can't I play any of the levels I make?

+1 vote     reply to comment
fractilegames Sep 1 2013, 7:48am replied:

I'm sorry I missed your comment here (I'm still not getting any notifications on new comments here).

Is the created level missing from the list of levels to select, or does it give some error when you try to play it?

The level must have a single player start point for it to be available for single player games.

+1 vote     reply to comment
mouse13 Sep 2 2013, 1:01am replied:

When I load a level I made, the screen just shows the background and nothing else happens. I put in one of those SP Start blocks but it's like none of the objects load.

+1 vote     reply to comment
fractilegames Sep 2 2013, 11:45am replied:

Problem solved, I replied to your email.

The game expects all moving stuff like enemies to stay inside area formed by wall/floor/ceiling blocks. The level in question had a lot of enemies placed outside outer walls, which eventually caused problems when starting the level.

+1 vote     reply to comment
mouse13 Aug 30 2013, 1:09pm replied:


+1 vote     reply to comment
SoulBlade3 Jun 13 2013, 4:59pm says:

Any plans on local coop game mode? Also known as 'couch coop'

+1 vote     reply to comment
fractilegames Jul 3 2013, 5:22am replied:

Sorry for the late answer. There are no plans for a coop mode, local or otherwise. I have thought of local split screen multiplayer mode for basic deathmatch, but I'm not sure if that will ever get implemented.

+1 vote     reply to comment
fractilegames Dec 4 2012, 4:23am replied:

The game is known to work in Debian Squeeze so it should work in Wheezy too, since Wheezy likely has later version of libc, which is generally backwards compatible.

That libXaw.so.7 requiring GLIBC_2.14 is installed by Desura, so I don't know where it came from. I will have to look into this. I will let you know when I know more.

In the meantime, if you have the time, you could try the direct download version. That might work better, since it uses libXaw provided by the system.

+1 vote     reply to comment
Krod Dec 4 2012, 10:05am replied:

Great! Your reply was very helpful. This commands solve the problem for me:

cd .desura/games/the-platform-shooter/lib (I'm using the Desurium client)
ln -s /usr/lib/x86_64-linux-gnu/libXaw.so.7 libXaw.so.7


+2 votes     reply to comment
fractilegames Dec 5 2012, 6:49am replied:

Good to hear you solved it!

If you are interested, the root cause for this problem is explained and discussed here:

+1 vote     reply to comment
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Lockdown Protocol
Windows, Linux
Developed By
Ogre Engine
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Official Page
Release Date
Released Aug 15, 2012
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24 votes submitted.

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Ratings closed.

Third Person Shooter
Single & Multiplayer

Latest tweets from @fractilegames

New security guard texture and barrels with shadows in Lockdown Protocol. #screenshotsaturday #indiegame #gamedev T.co

Apr 19 2014, 5:04am

@HongCGBK Thanks! There's a big difference between programmer art and work of an artist.

Apr 12 2014, 11:45am

Lockdown Protocol character model before and after update. Still not quite final look, but close. #screenshotsaturday T.co

Apr 12 2014, 7:25am

I missed #screenshotsaturday this time, but there's a big improvement coming to Lockdown Protocol.. hopefully its ready by next Saturday.

Apr 7 2014, 2:31am

Cute little spider-looking things (very early version of them) in Lockdown Procotol. #screenshotsaturday #gamedev T.co

Mar 29 2014, 2:12pm

Testing feasibility of local multiplayer support in Lockdown Protocol. #screenshotsaturday #gamedev #indiegame T.co

Mar 15 2014, 8:44am

A screenshot from new Lockdown Protocol alpha version 0.17.0 released yesterday. #screenshotsaturday #indiegame T.co

Mar 8 2014, 11:13am

A new Lockdown Protocol alpha version 0.17.0 has been released! T.co #indiegame #gaming

Mar 7 2014, 1:35pm

@lochen2014 No Greenlight yet. I'm planning to hold that off until the game is "ready enough", it's still pretty far from that point.

Mar 5 2014, 2:01am

I FINALLY found the bug that made Lockdown Protocol's network game practically unusable on anything but near-ideal connection. Feels good :)

Mar 4 2014, 2:17pm

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Lockdown Protocol
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