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Lockdown Protocol is a sci-fi themed platformer-style third person shooter game with built-in level editor.

You are a lone scientist in a research facility on lockdown. Something must have gone horribly wrong since everyone and everything is trying to kill you. You must fight your way through individual levels, collecting items and bigger weapons along the way, and finally reaching exit. Perfect your gameplay to reach the highest scores!
 
There is also an experimental multiplayer mode where you can challenge your friends to a deathmatch over the Internet or LAN.
 
The game is currently under development in public alpha phase. It comes in two versions: free playable alpha demo and full version. By pre-purchasing the game now you support its development and get an early access to the full version. You'll also get a 40% discount!

Lockdown Protocol

Visit official game page for direct downloads and more information. Standalone downloads are available on Desura too.

Image RSS Feed Latest Screens
Spiders and eggs with shadows New guard texture and barrels with shadows New player character model
Blog RSS Feed Report abuse Latest News: Lockdown Protocol 0.17.0 alpha release

0 comments by fractilegames on Mar 11th, 2014

Whats new?

The main theme in this release is collectible items. There are new ammunition and supply packs, force field generators and crates revealing collectible items on destruction. Guards now drop their weapon or random items when killed.
 
Damping force field

Single player level 25

This version adds an update checker function that notifies you when a new version is available.

Here's full list of changes since 0.16.0 alpha release:

  • Added ammo pack power up item.
  • Added supply pack power up item.
  • Added force fields (destructive/protective/damping) and matching power up items.
  • Added one more single player level.
  • Turned the small green crate into a destructible container that reveals random items.
  • Added floating labels on power up pick ups.
  • Added a music loop playing during action.
  • Made ambient background sound play even if music is set off in settings.
  • Fixed a bug that prevented controller help (F1) overlays from being shown.
  • Made guards randomly drop their weapon or power ups when killed.
  • Made walls block explosion damage and impulse.
  • Made dragons fly a bit faster.
  • Made dragons coming out of eggs spot nearby targets immediately.
  • Miscellaneous improvements to particle effects.
  • Fixed bug causing badly oriented bullet hit particle effects.
  • Minor improvements to enemy line of sight testing.
  • Added smoke trail to rockets.
  • Improved explosion particle effects orientation and timing.
  • Fixed invisible smoke and fragment particles blocking light glow.
  • Fixed heavy weapon aim animation problem that made AI aim too high.
  • Many bug fixes to dragon and jellyfish AI, especially to target detection.
  • Fixed all weapons misaiming slightly to the left.
  • Made human AI switch target if a visible closer target attacks it.
  • Added automatically randomized orietation for certain elements (e.g. barrels) in level editor.
  • Floating labels from power ups are now shown on clients too.
  • Show in-game error message on many level loading errors that previously killed the game.
  • Editor now loads levels with invalid entity references so you can fix them.
  • Fixed a serious bug in visibility data updating to clients.
  • Retextured dragon eggs.
  • Added alternative game pad controller jump by left stick up.
  • Added update notification when a new version is available.
  • Prevented respawning after level/match completion.
  • Updated first level tutorial with more instructions.
  • Minor fine tuning to character animations.
  • Fixed match statistics not always getting cleared on multiplayer match restart.
  • Improved network latency estimation making client side movement a bit smoother.
  • Fixed multiple serious bugs that caused jerks in client side movement.

Single player level design is a bit inconsistent at the moment, simply because the first levels were initially designed over three years ago when the game itself was very different. I'm planning to do some systematic redesign to existing levels before the next release.

Downloads

I have decided to stop uploading files to IndieDB. After all, the exact same files are available on my web page and on Desura as standalone downloads. 

You can install the game (demo or full version) via Desura:
Lockdown Protocol

Stand-alone downloads on Desura can be found here:
Desura.com

Direct downloads are also available on my website:
Fractilegames.com

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Post comment Comments  (0 - 10 of 40)
mouse13
mouse13 Aug 27 2013, 10:47am says:

Why can't I play any of the levels I make?

+1 vote     reply to comment
fractilegames
fractilegames Sep 1 2013, 7:48am replied:

I'm sorry I missed your comment here (I'm still not getting any notifications on new comments here).

Is the created level missing from the list of levels to select, or does it give some error when you try to play it?

The level must have a single player start point for it to be available for single player games.

+1 vote     reply to comment
mouse13
mouse13 Sep 2 2013, 1:01am replied:

When I load a level I made, the screen just shows the background and nothing else happens. I put in one of those SP Start blocks but it's like none of the objects load.

+1 vote     reply to comment
fractilegames
fractilegames Sep 2 2013, 11:45am replied:

Problem solved, I replied to your email.

The game expects all moving stuff like enemies to stay inside area formed by wall/floor/ceiling blocks. The level in question had a lot of enemies placed outside outer walls, which eventually caused problems when starting the level.

+1 vote     reply to comment
mouse13
mouse13 Aug 30 2013, 1:09pm replied:

Anyone?

+1 vote     reply to comment
SoulBlade3
SoulBlade3 Jun 13 2013, 4:59pm says:

Any plans on local coop game mode? Also known as 'couch coop'

+1 vote     reply to comment
fractilegames
fractilegames Jul 3 2013, 5:22am replied:

Sorry for the late answer. There are no plans for a coop mode, local or otherwise. I have thought of local split screen multiplayer mode for basic deathmatch, but I'm not sure if that will ever get implemented.

+1 vote     reply to comment
fractilegames
fractilegames Dec 4 2012, 4:23am replied:

The game is known to work in Debian Squeeze so it should work in Wheezy too, since Wheezy likely has later version of libc, which is generally backwards compatible.

That libXaw.so.7 requiring GLIBC_2.14 is installed by Desura, so I don't know where it came from. I will have to look into this. I will let you know when I know more.

In the meantime, if you have the time, you could try the direct download version. That might work better, since it uses libXaw provided by the system.

+1 vote     reply to comment
Krod
Krod Dec 4 2012, 10:05am replied:

Great! Your reply was very helpful. This commands solve the problem for me:

cd .desura/games/the-platform-shooter/lib (I'm using the Desurium client)
ln -s /usr/lib/x86_64-linux-gnu/libXaw.so.7 libXaw.so.7

Thx!

+2 votes     reply to comment
fractilegames
fractilegames Dec 5 2012, 6:49am replied:

Good to hear you solved it!

If you are interested, the root cause for this problem is explained and discussed here:
Desura.com

+1 vote     reply to comment
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Lockdown Protocol
Platforms
Windows, Linux
Developed By
fractilegames
Engine
Ogre Engine
Contact
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Official Page
Fractilegames.com
Release Date
Released Aug 15, 2012
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Community Rating

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6

24 votes submitted.

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Style
Genre
Third Person Shooter
Theme
Sci-Fi
Players
Single & Multiplayer
Project
Indie
Boxshot
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Twitter

Latest tweets from @fractilegames

New security guard texture and barrels with shadows in Lockdown Protocol. #screenshotsaturday #indiegame #gamedev T.co

6hours 44mins ago

@HongCGBK Thanks! There's a big difference between programmer art and work of an artist.

Apr 12 2014, 11:45am

Lockdown Protocol character model before and after update. Still not quite final look, but close. #screenshotsaturday T.co

Apr 12 2014, 7:25am

I missed #screenshotsaturday this time, but there's a big improvement coming to Lockdown Protocol.. hopefully its ready by next Saturday.

Apr 7 2014, 2:31am

Cute little spider-looking things (very early version of them) in Lockdown Procotol. #screenshotsaturday #gamedev T.co

Mar 29 2014, 2:12pm

Testing feasibility of local multiplayer support in Lockdown Protocol. #screenshotsaturday #gamedev #indiegame T.co

Mar 15 2014, 8:44am

A screenshot from new Lockdown Protocol alpha version 0.17.0 released yesterday. #screenshotsaturday #indiegame T.co

Mar 8 2014, 11:13am

A new Lockdown Protocol alpha version 0.17.0 has been released! T.co #indiegame #gaming

Mar 7 2014, 1:35pm

@lochen2014 No Greenlight yet. I'm planning to hold that off until the game is "ready enough", it's still pretty far from that point.

Mar 5 2014, 2:01am

I FINALLY found the bug that made Lockdown Protocol's network game practically unusable on anything but near-ideal connection. Feels good :)

Mar 4 2014, 2:17pm

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