Lockdown Protocol is a high score oriented shooter/platformer game with built-in level editor and basic network multiplayer support.
You are a lone scientist in a research facility on lockdown. Something must have gone horribly wrong since everyone and everything is trying to kill you. You must fight your way through individual levels, collecting items and bigger weapons along the way, and finally reaching exit. Perfect your gameplay to reach the highest scores!
Note: This game is still a work in progress. It has been released for public alpha testing, but it is not a finished product yet. Please try it and report back to us. Tell us what you think and how the game could be improved. With your help we can make it better!
The game comes in two versions: free playable alpha demo and full version. By pre-purchasing the game now you support its development and get an early access to the full version. You'll also get a 40% discount!
Visit official game page for direct downloads and more information. You can find Lockdown Protocol on Desura too:
It has been silent here for a while now. Don't worry, although the development has been even slower than usually, Lockdown Protocol is still very much alive. I was on summer vacation from my day job and the weather has just been too good to sit indoors coding.
Planned content for the next alpha release is almost done. The plan was to make the game generally more fun to play and to alleviate the frustration caused by suicidal open corridor gun fights. Here are the most important changes already done:
Now that the guards are considerably easier to kill, I will have to go through all existing levels and add more of them. The overall difficulty will still likely be a bit lower than before. I believe that this is a good change, since I want the average player to kill more and die less.
Latest tweets from @fractilegames
Aug 16 2014, 10:48am
Aug 11 2014, 2:09pm
@HobbyGameDev I vaguely remember typing in source code from a magazine on VIC-20 and later making my own games in QBasic on PC in early 90s
Aug 11 2014, 5:12am
Aug 9 2014, 4:00am
Jul 26 2014, 10:50am
Jul 12 2014, 11:30am
Jul 5 2014, 9:41am
Jul 5 2014, 8:02am
It feels bad dropping features that you've spent so much time creating, even though you know the end result will be better.
Jul 4 2014, 5:57am