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Lockdown Protocol is a score-oriented shooter/platformer game with built-in level editor and multiplayer support.

Dragons vs. plasma cannon

You are a lone scientist in a research facility on automatic lockdown. Everybody and everything is trying to kill you. Fight your way out, collect bigger weapons on the way and blast your enemies into pieces! Compete for high-scores in single player levels or challenge your friends to a multiplayer deathmatch!

Visit official game page for direct downloads and more information. You can find Lockdown Protocol on Desura too:

Lockdown Protocol

Image RSS Feed Latest Screens
New redesigned game logo High-scores on the new menu background shader Taking cover behind shield
Blog RSS Feed Report abuse Latest News: Updated Lockdown Protocol 1.3.0 now available on itch.io

0 comments by fractilegames on Jul 8th, 2015

The only immediately visible change in this update is a completely redesigned game logo:

New redesigned game logo

To complement the new logo, I created a new menu background shader effect too:

High-scores on the new menu background shader

I have dropped my custom full version key mechanism. From now on, there are separate downloads for the demo version and the full version. Both are available on itch.io. For the first week there, the full version is also available at -50% discount!

Here's one gameplay screenshot too:

Taking cover behind shield

Read the release announcement for full list of changes or visit the official game page for more information.

Have fun!

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Post comment Comments  (0 - 10 of 42)
mohammadyasir3 Mar 15 2015 says:

free to play?

+1 vote     reply to comment
fractilegames Creator
fractilegames Mar 22 2015 replied:

The free playable demo version which lets you play first eight single player levels and one multiplayer level. Besides locking rest of the built-in levels it's otherwise fully functional.

+1 vote   reply to comment
mouse13 Aug 27 2013 says:

Why can't I play any of the levels I make?

+1 vote     reply to comment
fractilegames Creator
fractilegames Sep 1 2013 replied:

I'm sorry I missed your comment here (I'm still not getting any notifications on new comments here).

Is the created level missing from the list of levels to select, or does it give some error when you try to play it?

The level must have a single player start point for it to be available for single player games.

+1 vote   reply to comment
mouse13 Sep 2 2013 replied:

When I load a level I made, the screen just shows the background and nothing else happens. I put in one of those SP Start blocks but it's like none of the objects load.

+1 vote     reply to comment
fractilegames Creator
fractilegames Sep 2 2013 replied:

Problem solved, I replied to your email.

The game expects all moving stuff like enemies to stay inside area formed by wall/floor/ceiling blocks. The level in question had a lot of enemies placed outside outer walls, which eventually caused problems when starting the level.

+1 vote   reply to comment
mouse13 Aug 30 2013 replied:


+1 vote     reply to comment
SoulBlade3 Jun 13 2013 says:

Any plans on local coop game mode? Also known as 'couch coop'

+1 vote     reply to comment
fractilegames Creator
fractilegames Jul 3 2013 replied:

Sorry for the late answer. There are no plans for a coop mode, local or otherwise. I have thought of local split screen multiplayer mode for basic deathmatch, but I'm not sure if that will ever get implemented.

+1 vote   reply to comment
Krod Dec 4 2012 says:

On console I get this msg " /lib/x86_64-linux-gnu/libc.so.6: version `GLIBC_2.14' not found (required by /home/rodrigo/.desura/games/14729/3496/lib/libXaw.so.7) ". The libc6 is out of date?

My system is Debian Wheezy 64-bit and I run apt-get upgrade daily.

+1 vote     reply to comment
fractilegames Creator
fractilegames Dec 4 2012 replied:

The game is known to work in Debian Squeeze so it should work in Wheezy too, since Wheezy likely has later version of libc, which is generally backwards compatible.

That libXaw.so.7 requiring GLIBC_2.14 is installed by Desura, so I don't know where it came from. I will have to look into this. I will let you know when I know more.

In the meantime, if you have the time, you could try the direct download version. That might work better, since it uses libXaw provided by the system.

+1 vote   reply to comment
Krod Dec 4 2012 replied:

Great! Your reply was very helpful. This commands solve the problem for me:

cd .desura/games/the-platform-shooter/lib (I'm using the Desurium client)
ln -s /usr/lib/x86_64-linux-gnu/libXaw.so.7 libXaw.so.7


+2 votes     reply to comment
fractilegames Creator
fractilegames Dec 5 2012 replied:

Good to hear you solved it!

If you are interested, the root cause for this problem is explained and discussed here:

+1 vote   reply to comment
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Lockdown Protocol
Windows, Linux
Developed By
Ogre Engine
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Official Page
Release Date
Released Mar 20, 2015
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24 votes submitted.

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Ratings closed.

Third Person Shooter
Single & Multiplayer

Latest tweets from @fractilegames

@GameDevsLikeYou It took at least a year to get the network gameplay working "well enough" over internet in Lockdown Protocol.

Aug 31 2015

It has 10 years since my switch to #Linux! Too bad I don't remember the exact date when I installed Ubuntu 5.04.

Aug 30 2015

Most objects are now locked to vertical plane in Lockdown Protocol. @indiegamemag #screenshotsaturday #gamedev T.co

Aug 29 2015

Ruining good couches with blood splatter in Lockdown Protocol. #screenshotsaturday #indiegame #indiedev T.co

Aug 29 2015

Next update to Lockdown Protocol will lock most dynamic objects to XY plane so that they won't slide out of reach when moved. #gamedev

Aug 26 2015

@GameDevsLikeYou I started early enough, but I haven't been very productive. Too much "wasted" engine/tool work and unfinished games.

Aug 26 2015

@GameDevsLikeYou I have been planning to write automated tests for my framework/library code for years, but still haven't actually done it.

Aug 22 2015

@GameDevsLikeYou I'm a little late, but here's a gameplay trailer for my latest game, Lockdown Protocol: T.co

Aug 20 2015

@GameDevsLikeYou It varies a lot. From hours to several months. I _try_ stick with one active project at a time.

Aug 16 2015

My new side project (of a side project) a started last night :) #screenshotsaturday T.co

Aug 8 2015

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