Lockdown Protocol is a high score oriented shooter/platformer game with built-in level editor and basic network multiplayer support.
You are a lone scientist in a research facility on lockdown. Something must have gone horribly wrong since everyone and everything is trying to kill you. You must fight your way through individual levels, collecting items and bigger weapons along the way, and finally reaching exit. Perfect your gameplay to reach the highest scores!
Note: This game is still a work in progress. It has been released for public alpha testing, but it is not a finished product yet. Please try it and report back to us. Tell us what you think and how the game could be improved. With your help we can make it better!
The game comes in two versions: free playable alpha demo and full version. By pre-purchasing the game now you support its development and get an early access to the full version. You'll also get a 40% discount!
Visit official game page for direct downloads and more information. You can find Lockdown Protocol on Desura too:
Now that I have finally received a bit more feedback on gameplay in Lockdown Protocol, I have learned that fighting the guards is not fun. It's actually a frustrating chore. The worst part is that there's nothing but guards in the first levels, so majority of the few people who have actually played the game have probably gotten frustrated and given up. I should have realized this a long time ago, but I guess its better late than never.
Because of this, I have changed the plan for next alpha release. Instead of working on high score related features, I will focus on making the gameplay more enjoyable.
Fortunately I have several ideas for bigger and smaller changes to try and see how they affect the gameplay. I will likely make the guards easier to kill and less effective in killing the player. To compensate for this I could add more of them. This would lead to a more run-and-gun type of gameplay than I originally intended, but based on initial testing, it's a lot more fun and suits the game's high score focused nature better.
I have also started to experiment with a deployable shield device (in the screenshot above) that could eventually replace the force fields. If it proves to work well enough, it would allow creating temporary cover to hide behind and should make open corridor gunfights less suicidal.
If you have an idea for a change that would make the core gameplay more fun, please let me know!
Latest tweets from @fractilegames
Jul 26 2014, 10:50am
Jul 12 2014, 11:30am
Jul 5 2014, 9:41am
Jul 5 2014, 8:02am
It feels bad dropping features that you've spent so much time creating, even though you know the end result will be better.
Jul 4 2014, 5:57am
Jun 28 2014, 6:58am
Jun 21 2014, 7:40am
Jun 14 2014, 8:33am