Lockdown Protocol is a sci-fi themed platformer-style third person shooter game with built-in level editor.
You are a lone scientist in a research facility on lockdown. Something must have gone horribly wrong since everyone and everything is trying to kill you. You must fight your way through individual levels, collecting items and bigger weapons along the way, and finally reaching exit. Perfect your gameplay to reach the highest scores!
There is also an experimental multiplayer mode where you can challenge your friends to a deathmatch over the Internet or LAN.
The game is currently under development in public alpha phase. It comes in two versions: free playable alpha demo and full version. By pre-purchasing the game now you support its development and get an early access to the full version. You'll also get a 40% discount!
The main theme in this release is collectible items. There are new ammunition and supply packs, force field generators and crates revealing collectible items on destruction. Guards now drop their weapon or random items when killed.
This version adds an update checker function that notifies you when a new version is available.
Here's full list of changes since 0.16.0 alpha release:
Single player level design is a bit inconsistent at the moment, simply because the first levels were initially designed over three years ago when the game itself was very different. I'm planning to do some systematic redesign to existing levels before the next release.
I have decided to stop uploading files to IndieDB. After all, the exact same files are available on my web page and on Desura as standalone downloads.
Stand-alone downloads on Desura can be found here:
Direct downloads are also available on my website:
Latest tweets from @fractilegames
6hours 44mins ago
@HongCGBK Thanks! There's a big difference between programmer art and work of an artist.
Apr 12 2014, 11:45am
Apr 12 2014, 7:25am
I missed #screenshotsaturday this time, but there's a big improvement coming to Lockdown Protocol.. hopefully its ready by next Saturday.
Apr 7 2014, 2:31am
Mar 29 2014, 2:12pm
Mar 15 2014, 8:44am
Mar 8 2014, 11:13am
Mar 7 2014, 1:35pm
@lochen2014 No Greenlight yet. I'm planning to hold that off until the game is "ready enough", it's still pretty far from that point.
Mar 5 2014, 2:01am
I FINALLY found the bug that made Lockdown Protocol's network game practically unusable on anything but near-ideal connection. Feels good :)
Mar 4 2014, 2:17pm