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Hyper Ultra Astronautics is an intense local multiplayer space arena shoot'em up with co-op and competitive game modes for 1-16 players. Run the game on almost any Windows or Linux PC, ideally connected to a big screen. Play using keyboard, mouse, gamepads or join the match using your mobile phone as controller.

More information and downloads on the official game page: Fractilegames.com

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It's been a long time since I last posted here, but now I'm back to introduce my latest game:

Hyper Ultra Astronautics is an intense local multiplayer space arena shoot'em up with co-op and competitive game modes for 1-16 players. Run the game on almost any Windows or Linux PC, ideally connected to a big screen. Play using keyboard, mouse, gamepads or join the match using your mobile phone as controller.

Game concept

Main features:

  • Competitive and co-op game modes for intense party/couch gameplay.
  • Semi-realistic ship movement based on simulated thrusters.
  • Wide selection of unique weapons.
  • Players can drop in and out of the action as they please.
  • Online high scores for solo/co-op survival game mode.

Gameplay trailer:

In-game screenshots:

Wiping the arena clean with Death Ray

Single player vs. boss

The game development is currently in public beta phase with all major features implemented and only a few known non-critical bugs. Right now I need more testers so that I can find and fix any remaining bugs!

More information on the website: Fractilegames.com

Quick link to DOWNLOADS: Fractilegames.itch.io

Please, try the game and let me know what you think!

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Hyper Ultra Astronautics
Platforms
Windows, Linux
Creator
fractilegames
Engine
Ogre Engine
Contact
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Release date
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Style
Genre
Arcade
Theme
Sci-Fi
Project
Indie
Twitter

Latest tweets from @fractilegames

Added visualization of vehicle side thrusters, not other visible changes. I've been mostly just trying to figure ou… T.co

Feb 17 2019

Today I changed the main font for my game one more time. I was already quite happy with the last one, but it lacked… T.co

Feb 13 2019

I have a new laptop (still only Intel's integrated GPU) that finally runs my own game at smooth 60fps in QHD resolu… T.co

Feb 9 2019

Zero improvement on the computer opponents. I widened the track and added initial vehicle thruster visualization. N… T.co

Feb 2 2019

Started making a new ultra-low-poly hovercraft vehicle model #screenshotsaturday #lowpoly #indiedev #indiegamedev T.co

Jan 26 2019

Now this is impressive T.co

Jan 26 2019

My controller app looking the same as before, but now running on #GodotEngine 3.x. Took me hours to find a hidden m… T.co

Jan 19 2019

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