Wolves is a 3rd person shooter with the primary focus on simple mechanics and map interaction. Unlike the previous Mechassault games Wolves is based on, you cannot exit your 'mech. Wolves also does away with the naming conventions in the original games. Instead of each 'mech possessing two variants using both clan and inner sphere names, (or in some cases, names that never belonged to the chassis they were assigned to) the developers instead decided to include some of the designs that the names were borrowed from. (For example, the Puma/Adder is no longer a variant of the Cougar, but it's own chassis. Sporting a similar design to Mechwarrior 4's Puma).
Only one map and a small handful of light 'mechs are functional at this time.
For those of you just joining us, Wolves is a love letter to Mechassault. A game that initially launched in 2002, then had a sequel in 2004. Now, 13 years later, the concept of Mechassault is being revived by the fans. Wolves will feature all sorts of 'mechs and features that we aren't quite ready to show yet, but we hope you'll stick around as we shape the game into the product we've waited over a decade for. Thanks! We'll be back with more info soon.
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