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SnW indieDB summary2


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Smith and winston BC


So we've not updated for a while which is pretty poor but we've not been idle and a lot has changed.

So settle back, imagine your favorite actor's voice narrating (I like that fellow from 'Darkest Dungeon') and read on......

A shattered ring world, aliens, a missing science expedition, more aliens, these ones ancient and even more mysterious than the last (see 15 words in your very past, dum dum dummmm)

And finally our two heroes, stout dependably fellows, paragons of no virtues, looters, thieves, lovers and dreamers. Combat veterans, forged in the fires of experience gleaned the hard way from galactic battlefields they have conquered or fled and yes running away is a perfectly valid tactic. So let's not cast aspersions, as that giant of country singers Kenny Rogers once sang 'know when to fold them , know when to run away' he also advised to kick off your dancing shoes too. Isn't he looking like a font of valuable life advice, anyway join us on this adventure.....

.....but not yet, we have to finish it first :)

Which brings us onto our first order of business, multiplayer co-op, its local only for now but it's there in its early form

SnW network gif2 small


Its taken a while to get in and as Dazza describes it, its been a bit of a nightmare, these are not his exact words

And a long version is available below

We have more things to show but we're just polishing a few bits up so we'll have another update soon.

Exclusive Game Play video. It Finally Happened!

Exclusive Game Play video. It Finally Happened!

News 0 comments

New game-play footage of our latest alpha build, tanks, explosions, lost temples and more, its all here to be seen.

Smith and Winston, Guns and Hats

Smith and Winston, Guns and Hats

News 0 comments

Smith and Winston, In this update we're looking at marketing shots, player weapons and custom player heads.

Smith and Winston Gameplay, New Models and Turrets

Smith and Winston Gameplay, New Models and Turrets

News 2 comments

Smith and Winston, in this update we bring you news on what were up to next, new models, some pre-alpha game-play footage and an update on the turrets...

Levels, turrets and Bosses

Levels, turrets and Bosses

News 4 comments

Update on our initial closed beta level design, Boss animation and new turrets.

Comments  (0 - 10 of 14)
Noah_W
Noah_W

Looks fantastic! Good luck!!

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seaport Creator
seaport

Glad you like it :)

Reply Good karma+1 vote
druphoria
druphoria

This looks absolutely incredible. Great work, guys. I'm amazed that something like this is even possible with a team of two, especially using a custom game built engine built from scratch. If you don't mind me asking, how much time does a project like this typically take from start to finish?

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seaport Creator
seaport

Thanks glad you like it, Its taken a fair while, about a year and a half since we first started work on it to get to this stage. Though only Dazza, the programmer, is working full time on this, so that time could have been reduced.
Still I think we've got a year ahead of us until we're happy enough to release, though that wont be the end of it with further patching and updates. So in all about 2+ years but that does include building all the tools etc a more off the shelf approach would be a lot quicker

Reply Good karma+1 vote
2DInteractive
2DInteractive

Wow! What a fantastic game! Can't wait to see more. Keep up the great work guys :)

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metaldazza Creator
metaldazza

Thanks, we're really pleased with it so far, great fun.

Reply Good karma+2 votes
Gn0meSlice

Seems inspired by Voxatron, but that's okay!

Good luck guys! =]

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metaldazza Creator
metaldazza

Ahh you got us! Voxotron is a great game, we're going for that same kind of chaos but with a lot of Ikari Warriors thrown in.

Reply Good karma+2 votes
INtense! Staff
INtense!

It's a great game so good to see it inspiring others

Reply Good karma+2 votes
metaldazza Creator
metaldazza

Hopefully, if we get it right, Smith and Winston will inspire more games. I'll be happy just to finish it though :)

Reply Good karma+2 votes
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Smith & Winston
Platforms
Windows, Mac, PS4
Developer
Execution Unit
Engine
Custom
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Latest tweets from @executionunit

lovely. T.co

Jul 5 2016

The computer generated script is better than the Max Max script so worth a watch. T.co

Jun 11 2016

Motherboard died, replaced it, but now Win10 won't activate, back to Win8.1 I go for good. Shame as I really like Win10.

Jun 7 2016

Getting an email from MySpace is a real nostalgic trip.

Jun 3 2016

Finally hooked up the physics, explosions and camera shake in Smith and Winston #gamedev #indiedev T.co

Jun 2 2016

boop T.co

Jun 2 2016

I do love the retro books that #kickstarter has given us. The Commodore 64 in Pixels is lovely: T.co

May 26 2016

Funny seeing all the criticism of the CRYENGINE codebase from people who would probably struggle to write pong. #gamedev

May 25 2016

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