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When designing a game you try and control as much as possible so you can guarentee the player gets a smooth, consistent experience and that they can't cheat but also the player doesn't feel cheated.

When we added dash so the player could quickly avoid bullets and get around the back of enemies we didn't really think it would have much of an affect but combined with the boost where the player can fly upwards it's not surprising that they can get around a lot of our careful design.

Accidentally, we've added something that is so much fun we're going to keep it in!

It's not all shattered ring world though. We've added dark caves for the player to explore as well. These have a much more traditional twin stick shooter feel. There is an invisible ceiling so the player can't escape the level. This forces the player to use different tactics from the outside combat.

Smith and Winston Alpha 5

Smith and Winston Alpha 5

News

It's been a year since Alpha 4, here's what we've added, removed and some close calls we've had in the last year. We're getting close to a public release...

3 unbelievable things you never knew about Space

3 unbelievable things you never knew about Space

News

Hi Ho, Hi Ho, Its Off Into Space We Go, with this update on some of our latest additions to Smith and Winston, space travel, level components, destruction...

Explosions and Voxels

Explosions and Voxels

News

In this update we look at voxels and various ways in which Smith and Winston allows the player to effect the terrain, basically booms bangs and big explosions...

Secrets, Path Finding and a Few Other Things

Secrets, Path Finding and a Few Other Things

News 3 comments

Secrets, path finding and a few other things arrive for this party of an update... none of them thought to bring anything though, so we'll be sharing...

Comments  (0 - 10 of 24)
Sweet_Lemonade
Sweet_Lemonade

Looks pretty awesome. In what language are you developing this?

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metaldazza Creator
metaldazza

We're using C++ for the engine, lua for the scripting, python for the utilities and English for the chatting :)

There is some more info on our engine here if you're interested: Executionunit.com

Reply Good karma+2 votes
Sweet_Lemonade
Sweet_Lemonade

Haha. Your article motivated me even more to make my own engine. I recently started dabbling with opengl. I'm using opengl with glut. How much different would it be to use bgfx for rendering? I'm a newbie in graphics programming.
Btw, your editor looks awesome.

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metaldazza Creator
metaldazza

BGFX isn't easy for a beginner IMHO. It's a great API but it's quite advanced and pretty low level. I'd stick with OpenGL/GLUT and when you've learned some more and are starting a new project dabble with BGFX.

Glad my blog helped to motivate you :) Keep working and you'll get there, we all start at the beginning :)

Reply Good karma+1 vote
Sweet_Lemonade
Sweet_Lemonade

Thanks. I wouldn't mind an article about creating an editor if you get time :)

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metaldazza Creator
metaldazza

now, that is a mammoth endevour. Would be fun to write :)

Reply Good karma+1 vote
Gonzalo_G_A
Gonzalo_G_A

I like your work, keep it digging!!!

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omaranwar
omaranwar

looks good
i hope my patato pc run it

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ttesla
ttesla

Co-op woxel shooter. This looks awesome, added to favs.

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seaport Creator
seaport

Cheers for the comment, and thanks for adding us to your favourites :)

Reply Good karma+1 vote
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Smith & Winston
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Windows
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Execution Unit
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Custom
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Sci-Fi
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Latest tweets from @executionunit

Telling coders they shouldn't write an engine is like telling artist they should just use stock images. Sure you ca… T.co

Apr 25 2018

RT @DevRelCallum: I uploaded the slides from my @RebootDevelop talk "Why pitching your game to a publishers sucks" here for your enjo… T.co

Apr 25 2018

I wish I'd been this cunning get games through Sony/MS and Sega QA Youtu.be

Apr 24 2018

Respect. T.co

Apr 22 2018

RT @floatvoid: I seriously can not keep up with all these new pokemon T.co

Apr 21 2018

RT @nickbreckon: My friends and I have started a small game studio, and we're looking for an art director! Remote, full-time salarie… T.co

Apr 21 2018

RT @RichStanton: I hope the God of War ‘director reacts to reviews’ video doesn’t become a trend. It was a choice to film that momen… T.co

Apr 20 2018

RT @andrewcrawshaw: Dear developers and publishers: Stop feeding gamers' sense of entitlement with publicity stunts T.co

Apr 20 2018

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