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Honestly, I'm going to waffle for a bit, so if you're here for the trailer, feel free to skip to the end


Deep within the dark,

Deep in it’s cold embrace,

Deep down in the bowels of the world,

Deep within passages and caves ancient and old even when the world was young,

They shuffle forward…..

…..a ragged clutch of adventurers, once vital but now worn thin by the dank claustrophobic clasp of the lowest levels of the Dungeon of Networc. Their sanity flayed, fluttering here and there like a ragged cloak caught in a storm, darkness reaching out, grasping to unravel threads but still they had purpose, an idea, it drove them on.....

Forward they trudge, their way only feebly illuminated by their last straw torch. Its flame weak, hardly brighter than it's few pitifully embers and crowned now with gaunt strings of greasy smoke, this was it, the last push.

Finally the last portal was before them, squat and dank, repulsive like the moist maw of a giant toad. But beyond, one final fight, an abomination, the final bug. The one that can't be named.....

…..ok that's a fib it has many names, some well known 'WTF, why does it do that?' or 'I've f%$*ing checked this code a thousand times' and few more yet time worn and long forgotten 'Sod this, I'm going down the pub'

Well from this you can infer two things, one that Dazza's still doing the network code, while very nearly done, it still has a stubborn bug nestled somewhere within it. And two, that I've been watching too many Let’s Plays of Darkest Dungeon, that is one great looking game :)


So what do we bring to this show and tell?


Well we’ve put together a little trailer showing game-play and some of the environments we’ve been toiling away on.....

Well there you go, we hope you liked it and please keep an eye out for further updates from us.


Smith and Winston, Guns and Hats

Smith and Winston, Guns and Hats

News 0 comments

Smith and Winston, In this update we're looking at marketing shots, player weapons and custom player heads.

Smith and Winston Gameplay, New Models and Turrets

Smith and Winston Gameplay, New Models and Turrets

News 2 comments

Smith and Winston, in this update we bring you news on what were up to next, new models, some pre-alpha game-play footage and an update on the turrets...

Levels, turrets and Bosses

Levels, turrets and Bosses

News 4 comments

Update on our initial closed beta level design, Boss animation and new turrets.

Smith and Winston - Barriers to Progress

Smith and Winston - Barriers to Progress

News 4 comments

We've added electronic barriers to Smith and Winston because we're not just copying Ikari Warriors wholesale

Comments  (0 - 10 of 14)
Noah_W
Noah_W

Looks fantastic! Good luck!!

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seaport Creator
seaport

Glad you like it :)

Reply Good karma+1 vote
druphoria
druphoria

This looks absolutely incredible. Great work, guys. I'm amazed that something like this is even possible with a team of two, especially using a custom game built engine built from scratch. If you don't mind me asking, how much time does a project like this typically take from start to finish?

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seaport Creator
seaport

Thanks glad you like it, Its taken a fair while, about a year and a half since we first started work on it to get to this stage. Though only Dazza, the programmer, is working full time on this, so that time could have been reduced.
Still I think we've got a year ahead of us until we're happy enough to release, though that wont be the end of it with further patching and updates. So in all about 2+ years but that does include building all the tools etc a more off the shelf approach would be a lot quicker

Reply Good karma+1 vote
2DInteractive
2DInteractive

Wow! What a fantastic game! Can't wait to see more. Keep up the great work guys :)

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metaldazza Creator
metaldazza

Thanks, we're really pleased with it so far, great fun.

Reply Good karma+2 votes
Gn0meSlice

Seems inspired by Voxatron, but that's okay!

Good luck guys! =]

Reply Good karma Bad karma+2 votes
metaldazza Creator
metaldazza

Ahh you got us! Voxotron is a great game, we're going for that same kind of chaos but with a lot of Ikari Warriors thrown in.

Reply Good karma+2 votes
INtense! Staff
INtense!

It's a great game so good to see it inspiring others

Reply Good karma+2 votes
metaldazza Creator
metaldazza

Hopefully, if we get it right, Smith and Winston will inspire more games. I'll be happy just to finish it though :)

Reply Good karma+2 votes
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Smith & Winston
Platforms
Windows, Mac, PS4
Developer
Execution Unit
Engine
Custom
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Latest tweets from @executionunit

I do love the retro books that #kickstarter has given us. The Commodore 64 in Pixels is lovely: T.co

May 26 2016

Funny seeing all the criticism of the CRYENGINE codebase from people who would probably struggle to write pong. #gamedev

May 25 2016

I'm definitely sure where my towel is and this is a constant comfort to me and a warning to others.

May 25 2016

#gamedev is business and there are sharks in the water people: Morrisonlee.com #indiedev

May 24 2016

For the love of all that is magical, mysterious and pointy-clicky DO THIS @disney T.co

May 24 2016

Remember rule 1 @notch: don't feed the trolls. Let them sleep in their bitter slumber.

May 22 2016

I thought mansplaining was a comedy term not an actual term used in intellectual debate! Crazy times we live in.

May 22 2016

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