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Build your ship, hire crew, and voyage across the stars... only there's no fancy warp drives, wormholes, or faster than light travel!

In SubLight, you're tasked with managing your ship on the generations long trip between each star system, keeping them happy, healthy, and under control! Explore a procedurally generated universe, in a charming retro style. We're currently in the early Alpha stages, so any feedback or funding is greatly appreciated! By buying the game from our store, you're guaranteed any future updates, as well as a Desura key once it's released there.

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0 comments by Spacew00t on Apr 9th, 2014

A big part of SubLight will be constructing your generation ship, and as such, it's time I began work on the building system. Building your ship should be a difficult and harrowing task, requiring your population to piece together modules from their constituent resources. I'd love to add little astronaut sprites zipping around, welding and grinding away at parts, but before even that, I needed to create the effects for "assembling" the part. Below is an animation of the shader I'm working on,

Click to enlarge and see animation

I think it's a promising start! It was really fun to make, and it'll be super easy to customize. In the part editor, a modder simply specifies the scaffolding texture, and everything else is figured out by the game and shaders. Using ShaderForge to create the effect was great, and far superior to writing the shader by hand. In the Unity editor, the shader looks like this,

Click to enlarge

I decided that a Kerbal Space Program like "snap 'n drag" system would be the most user friendly way to spawn modules. After looking at various games, and how they handle construction, I decided on a compact menu for spawning and displaying parts,

Since resource consumption isn't in the game yet, I've been working on the freebuild mode, which allows the user to spawn modules instantly. An example of part spawning, snapping, and rotation can be found below,

Click to enlarge and see animation

Along the way, I improved a few other aspects of SubLight. For toggling freebuild, and interacting with the game during development, I added a command system to the developer console. This makes debugging way easier, since I don't need to create a whole UI element just to test something. You can see some commands and their output here,

To make the parts more interesting, I added the ability to apply textures in the editor, shown below,

Click to enlarge

I also got around to making the graphic options actually do something! You can now fullscreen or window, and set the resolution, from inside the game. So far, the graphics menu looks like this,

The best part about this is that I can finally do away with the generic Unity menu at the beginning of the game, which is a bit of an eyesore.

Anyways, thanks for checking out SubLight, feel free to track this game for future updates!

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SubLight 0.9.0a Linux

SubLight 0.9.0a Linux

Oct 18, 2013 Full Version 0 comments

Check out the progress on the new ship builder in 0.9.0a!

SubLight 0.9.0a OSX

SubLight 0.9.0a OSX

Oct 18, 2013 Full Version 0 comments

Check out the progress on the new ship builder in 0.9.0a!

SubLight 0.9.0a Windows

SubLight 0.9.0a Windows

Oct 18, 2013 Full Version 0 comments

Check out the progress on the new ship builder in 0.9.0a!

SubLight 0.8.0a Linux

SubLight 0.8.0a Linux

Oct 11, 2013 Full Version 0 comments

This week's update includes progress on the new ship builder, which is available after using the old (and soon to be removed) ship builder.

SubLight 0.8.0a OSX

SubLight 0.8.0a OSX

Oct 11, 2013 Full Version 0 comments

This week's update includes progress on the new ship builder, which is available after using the old (and soon to be removed) ship builder.

SubLight 0.8.0a Windows

SubLight 0.8.0a Windows

Oct 11, 2013 Full Version 0 comments

This week's update includes progress on the new ship builder, which is available after using the old (and soon to be removed) ship builder.

Post comment Comments  (0 - 10 of 57)
Zarkonnen Feb 9 2014, 8:48am says:

I'm really liking the idea of this (and the music), but I haven't yet figured out how to make a ship that can actually go anywhere. What's a configuration that can survive going from one star to another?

+1 vote     reply to comment
Spacew00t Creator
Spacew00t Feb 9 2014, 9:10pm replied:

The version that's up right now is pretty old, I've been working on the new version since then. It's a complete overhaul, and will look, feel, and most importantly, play better!

+1 vote   reply to comment
Zarkonnen Feb 10 2014, 8:50am replied:

Ah, right. Looking forward to it. :)

+1 vote     reply to comment
Mossman180 Dec 20 2013, 10:45pm says:

This game has quite a lot of potential... I can FEEL it. Can't wait to see what you do with it! =D

+2 votes     reply to comment
Spacew00t Creator
Spacew00t Dec 21 2013, 8:44am replied:

Thanks, I'm very excited about the new year, and all the plans I have in mind for SubLight!

+2 votes   reply to comment
vince0018 Nov 6 2013, 4:34pm says:

This game really needs some kind of manual or tutorial or something.

I first ran across this game the other day and all there is is the short description.
Even so the game intrigued me and I picked up the Fanboy Edition.

However when playing the game I have no clue how to do anything, I tried searching online and
there's only like 1-2 youtube videos which show nothing.
I've also watched all the 'trailers' i could find but i don't know what's even going on in them.

I'm not criticizing or anything, I'm just saying it would be nice if there was a more detailed description
and explanation for the game. I almost didn't purchase it because it was so vague.
And I still know so little that I don't know whether I regret purchasing or not haha.
(Also is there no way to save the game or quit the game while playing? I couldn't find a menu.)

Like I said this is just me suggesting this, not criticizing, I'm sure you would get more sales if people
could read what exactly you do in this game.
For example i noticed once getting in the game there are several suns around, is that the whole galaxy?
Can you somehow explore more/further out than that?

Sorry for such a long post btw, I hope i'll be able to enjoy your game once i figure out what it even is lol.

+1 vote     reply to comment
Spacew00t Creator
Spacew00t Nov 6 2013, 8:52pm replied:

Hi, thank you for your purchase! This game is in HEAVY development, and is in the middle of a big overhaul. This current version is really more of a technical demo, and receiving the feedback from Desura and IndieDB has really galvanized me to make this the best game I can. I hope to hear your feedback on the upcoming updates! I do a news post every Friday telling people what's going on with development.

+1 vote   reply to comment
LeDass Nov 3 2013, 12:13pm says:


I just purchased this game (fanboy edition :construct spaceshift is cool :-)). Never ran it before. But here's what i got when launching the game :

"Failed to launch item.
Failed to read [&#xLA;UNCHER_EXE%]
Couldnt open the file [&#xLA;UNCHER_EXE%] in mode 0 [9,0] [61,0]"

I'm running 64bit-Debian wheezy (7.1).

Verify the files did nothing. Any idea ? I would like to explore the stars...

+1 vote     reply to comment
Spacew00t Creator
Spacew00t Nov 3 2013, 4:16pm replied:

Oh dear :S

I'll install Debian and some other Linux builds this week to test on! Linux is definetly the hardest for me to test on, since there isn't a Unity editor for Linux. Even so, I'll still try to support Linux as much as possible!

+1 vote   reply to comment
LeDass Nov 3 2013, 12:26pm replied:

Launching the game directly form the SubLight.x86 in desura/common/sublight files seems to work. Starting to explore the stars... :-)

+1 vote     reply to comment
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Released Sep 8, 2013
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Latest tweets from @spacew00t

@OogalaBoogala ah man, that sounds fun, but I’m afraid not! I’m seeing the hunger games! Let’s find a time soon to do that though!

Nov 20 2014, 4:32pm

RT @musngikd: Beautiful visualization of project I'm working on w/ @Spacew00t. Beams shooting out my mouth. Pew pew! T.co

Nov 19 2014, 3:45pm

A good link to explain why NDAs are no fun: T.co

Nov 13 2014, 7:59pm

@TimeStop12 Still working on it, but definitely at a slower pace unfortunately :(

Oct 24 2014, 3:50pm

This silly error from Xcode cheered me up! T.co

Oct 24 2014, 3:49pm

Just kickstarted this T.co because I'm a sucker for source books!

Oct 3 2014, 9:40am

I was trying to complete my red, green, and blue sets of dice for #DCC, but they got my order *slightly* wrong: T.co

Sep 25 2014, 11:07pm

@embereye @musngikd Think I've fixed that issue, you should be able to respond now

Sep 23 2014, 12:48pm

@embereye @musngikd I invited you both to the G+ community for the gamenight, you can RSVP and see the details on the event there!

Sep 23 2014, 12:38pm

@embereye @musngikd @JakeD nothing I can think of. Just remember, it’s a super lethal game. If people are dying, everything is going right!

Sep 23 2014, 11:54am

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