• Register

Build your ship, hire crew, and voyage across the stars... only there's no fancy warp drives, wormholes, or faster than light travel!

In SubLight, you're tasked with managing your ship on the generations long trip between each star system, keeping them happy, healthy, and under control! Explore a procedurally generated universe, in a charming retro style. We're currently in the early Alpha stages, so any feedback or funding is greatly appreciated! By buying the game from our store, you're guaranteed any future updates, as well as a Desura key once it's released there.


  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS feed Articles

A big part of SubLight will be constructing your generation ship, and as such, it's time I began work on the building system. Building your ship should be a difficult and harrowing task, requiring your population to piece together modules from their constituent resources. I'd love to add little astronaut sprites zipping around, welding and grinding away at parts, but before even that, I needed to create the effects for "assembling" the part. Below is an animation of the shader I'm working on,


Click to enlarge and see animation

I think it's a promising start! It was really fun to make, and it'll be super easy to customize. In the part editor, a modder simply specifies the scaffolding texture, and everything else is figured out by the game and shaders. Using ShaderForge to create the effect was great, and far superior to writing the shader by hand. In the Unity editor, the shader looks like this,


Click to enlarge

I decided that a Kerbal Space Program like "snap 'n drag" system would be the most user friendly way to spawn modules. After looking at various games, and how they handle construction, I decided on a compact menu for spawning and displaying parts,


Since resource consumption isn't in the game yet, I've been working on the freebuild mode, which allows the user to spawn modules instantly. An example of part spawning, snapping, and rotation can be found below,


Click to enlarge and see animation

Along the way, I improved a few other aspects of SubLight. For toggling freebuild, and interacting with the game during development, I added a command system to the developer console. This makes debugging way easier, since I don't need to create a whole UI element just to test something. You can see some commands and their output here,

To make the parts more interesting, I added the ability to apply textures in the editor, shown below,


Click to enlarge

I also got around to making the graphic options actually do something! You can now fullscreen or window, and set the resolution, from inside the game. So far, the graphics menu looks like this,


The best part about this is that I can finally do away with the generic Unity menu at the beginning of the game, which is a bit of an eyesore.

Anyways, thanks for checking out SubLight, feel free to track this game for future updates!

Procedural universe generation in SubLight

Procedural universe generation in SubLight

News 3 comments

SubLight is now boasting a very moddable, and very flexible universe generation system!

Societies in SubLight

Societies in SubLight

News 2 comments

Part of the fun in SubLight will be creating and playing as different societies, each with their own bonuses and maluses!

Chasing the retro dream

Chasing the retro dream

News 4 comments

From dithered planets to greyscale interfaces, SubLight's getting a whole new look!

Updates from deep space!

Updates from deep space!

News 2 comments

SubLight, a game about the challenges of deep space, is going to have some big updates. Modding support, part editors, and scripting!

RSS feed Downloads
SubLight 0.9.0a Linux

SubLight 0.9.0a Linux

Full Version 0 comments

Check out the progress on the new ship builder in 0.9.0a!

SubLight 0.9.0a OSX

SubLight 0.9.0a OSX

Full Version 0 comments

Check out the progress on the new ship builder in 0.9.0a!

SubLight 0.9.0a Windows

SubLight 0.9.0a Windows

Full Version 0 comments

Check out the progress on the new ship builder in 0.9.0a!

SubLight 0.8.0a Linux

SubLight 0.8.0a Linux

Full Version 0 comments

This week's update includes progress on the new ship builder, which is available after using the old (and soon to be removed) ship builder.

SubLight 0.8.0a OSX

SubLight 0.8.0a OSX

Full Version 0 comments

This week's update includes progress on the new ship builder, which is available after using the old (and soon to be removed) ship builder.

SubLight 0.8.0a Windows

SubLight 0.8.0a Windows

Full Version 0 comments

This week's update includes progress on the new ship builder, which is available after using the old (and soon to be removed) ship builder.

Post comment Comments  (0 - 10 of 58)
Vladiskov
Vladiskov

awwww i love the textthingypixelatelate <3

Reply Good karma Bad karma+1 vote
Zarkonnen
Zarkonnen

I'm really liking the idea of this (and the music), but I haven't yet figured out how to make a ship that can actually go anywhere. What's a configuration that can survive going from one star to another?

Reply Good karma Bad karma+1 vote
Spacew00t Creator
Spacew00t

The version that's up right now is pretty old, I've been working on the new version since then. It's a complete overhaul, and will look, feel, and most importantly, play better!

Reply Good karma+1 vote
Zarkonnen
Zarkonnen

Ah, right. Looking forward to it. :)

Reply Good karma Bad karma+1 vote
Mossman180
Mossman180

This game has quite a lot of potential... I can FEEL it. Can't wait to see what you do with it! =D

Reply Good karma Bad karma+2 votes
Spacew00t Creator
Spacew00t

Thanks, I'm very excited about the new year, and all the plans I have in mind for SubLight!

Reply Good karma+2 votes
vince0018
vince0018

This game really needs some kind of manual or tutorial or something.

I first ran across this game the other day and all there is is the short description.
Even so the game intrigued me and I picked up the Fanboy Edition.

However when playing the game I have no clue how to do anything, I tried searching online and
there's only like 1-2 youtube videos which show nothing.
I've also watched all the 'trailers' i could find but i don't know what's even going on in them.

I'm not criticizing or anything, I'm just saying it would be nice if there was a more detailed description
and explanation for the game. I almost didn't purchase it because it was so vague.
And I still know so little that I don't know whether I regret purchasing or not haha.
(Also is there no way to save the game or quit the game while playing? I couldn't find a menu.)

Like I said this is just me suggesting this, not criticizing, I'm sure you would get more sales if people
could read what exactly you do in this game.
For example i noticed once getting in the game there are several suns around, is that the whole galaxy?
Can you somehow explore more/further out than that?

Sorry for such a long post btw, I hope i'll be able to enjoy your game once i figure out what it even is lol.

Reply Good karma Bad karma+1 vote
Spacew00t Creator
Spacew00t

Hi, thank you for your purchase! This game is in HEAVY development, and is in the middle of a big overhaul. This current version is really more of a technical demo, and receiving the feedback from Desura and IndieDB has really galvanized me to make this the best game I can. I hope to hear your feedback on the upcoming updates! I do a news post every Friday telling people what's going on with development.

Reply Good karma+1 vote
LeDass
LeDass

Hello,

I just purchased this game (fanboy edition :construct spaceshift is cool :-)). Never ran it before. But here's what i got when launching the game :

"Failed to launch item.
Failed to read [&#xLA;UNCHER_EXE%]
Couldnt open the file [&#xLA;UNCHER_EXE%] in mode 0 [9,0] [61,0]"

I'm running 64bit-Debian wheezy (7.1).

Verify the files did nothing. Any idea ? I would like to explore the stars...

Reply Good karma Bad karma+1 vote
Spacew00t Creator
Spacew00t

Oh dear :S

I'll install Debian and some other Linux builds this week to test on! Linux is definetly the hardest for me to test on, since there isn't a Unity editor for Linux. Even so, I'll still try to support Linux as much as possible!

Reply Good karma+1 vote
LeDass
LeDass

Launching the game directly form the SubLight.x86 in desura/common/sublight files seems to work. Starting to explore the stars... :-)

Reply Good karma Bad karma+1 vote
Post a comment

You are not logged in, your comment will be anonymous unless you join the community. Or sign in with your social account:

Icon
SubLight
Platforms
Windows, Mac, Linux
Developer
Lunra Games LLC
Engine
Unity
Contact
Send Message
Homepage
LunraGames.com
Release date
Game watch
Start tracking
Share
Community Rating

Average

7.9

8 votes submitted.

You Say

-

Ratings closed.

Style
Theme
Sci-Fi
Players
Single Player
Project
Indie
Boxart
Boxart
Twitter

Latest tweets from @spacew00t

RT @PlayLucktastic: In-Office pumpkin carving! #HappyHalloween T.co

Oct 31 2015

RT @Athanateus: Love the way @Rob_Pardo describes his influences here #Unite15 T.co

Sep 21 2015

Waitin’ for the @unity3d keynote! #unite15 T.co

Sep 21 2015

Heading to #Unite15! T.co

Sep 20 2015

RT @musngikd: "Do you have any personality?? YOU HAVE NO PERSONALITY!" #ThingsYourDMSays @Spacew00t

Dec 2 2014

Today's weird comment generation, courtesy of #Unity3D's #MonoDevelop I.imgur.com #Programming

Dec 2 2014

Embed Buttons
Link to SubLight by selecting a button and using the embed code provided more...
SubLight
Statistics
Last Update
Watchers
279 members
Downloads
26
Articles
25
Reviews
1