Stability fixes for the multiplayer, we've opened the solo option up, put a "start server" option in the multiplayer menu, added new glass transparency...
Inspired by Infiniminer and Minecraft's voxel engine, Blockade Runner is the beginning of a Multiplayer First Person Adventure Space Sim that will feature fully destructible, operational, crewable 'living' starships in a procedurally generated galaxy
Thanks to the voxel system that allows for a massively destructible environment, and the low-memory Liquid Cubed liquid/solid/gas algorithm we've researched and developed (ModDB page), our intention is to provide a game where "everything matters".
Latest Public Build: Week 71c
Private Internal Build: Week 102a
Blockade Runner is internally in its 102nd week of alpha development (huge multiplayer revamp on the way!), with the editor available to download for free at Blockaderunnergame.com. The editor allows you to build ships using tools such as symmetry, angles, and more!
Yesterday we released the video (two years to day the we started BR no less!) on how the upcoming Powerlines system will work!
This is one of the many systems (see Angular Destruction) we get to focus this year now with the proper multiplayer foundation going into place and the ship systems having our undivided attention.
NOTE that before any of the new ship systems are integrated, we'll be releasing our upcoming Sandbox update that rebuilds BR's foundation from the ground-up for multiplayer.
If you've got any questions on power lines that were not answered by the video, fire away in the forums and we'll answer what we can!
Latest tweets from @zanmgt
Aaron: We thought it'd be fun to regularly share *something* visual without explanation. We like surprises!. :D T.co
4hours 32mins ago
Aaron: We'd consolidated all of the 3D drawing methods a couple months ago (cleans up a bunch of overhead), now N's on to the 2D methods.
6hours 37mins ago
Aaron: Our daily tests (for other things) have been with 300~ms and 50% loss simulated through Lidgren. So far so good. =)
May 22 2013, 6:27pm
@Megarith Errr... no, more like "Warning: Your entity will be lost if you clear!". In development, that's called a dialog window.
May 22 2013, 4:05pm
Aaron: Thanks to all our upgrading of code this year, Gabe was able to fully furnish a new dialog window method in less than 4 hours. Nifty
May 22 2013, 8:32am
Aaron: Evangelion 3.0's amazing soundtrack makes for epic development music! =D T.co
May 21 2013, 3:32pm
Aaron: Oi. We want control over the fonts, but there are days I wish we just used an out-of-the-box SpriteFont library. >.>
May 21 2013, 2:22pm
@RallyDarkstrike Ah, the best kind!
May 20 2013, 7:55pm
@RallyDarkstrike What ship are you making?
May 20 2013, 6:28pm