• Register

A story-driven JRPG experienced in a beautiful 3D world with lovable characters, deep story, and complex world. Join Mithos on his journey through the sky islands of Medonia as you uncover the mysteries of Medonia's past and the origins of alchemy.

Post news Report RSS Soul Saga - Dev Diary 61

Continued to work with contractors regarding Soul Saga art. There has been progress on the facial rigs and some concept art.

Posted by on

Soul Saga Gargoyle Cast Fireball 1

Summary

I took most of the day off, but spent some time with the contractors working on various art in Soul Saga. I'm trying to avoid adding new content until I have the finished animations in hand. The way I try to deal with Soul Saga is take it in modular chunks, and polish those chunks as I go along, rather than just laying down the base for a gigantic game. I think this makes being a lone developer much more manageable, and it will allow you to have a better experience when you get your hands on the beta!

Next

I will be taking a pretty hands off approach for the next 2 or 3 days. Hopefully by this time the rigger and animator will be finished with their tasks so I can continue polishing up the existing content before moving on to the next area of development.

Day 61
( 2013/03/30 Th )
5 hrs. Today ( 588 Total)

  • Game Design

    • Worked on some story elements.
  • Project Management
    • Worked alongside rigger (Guillermo).
    • Worked with artist (Huan) regarding monster concept art.
    • Received and paid artist (Huan) for completed concept art.
    • Reviewed several drafts by composers.
  • Public Relations
    • Replied to posts on Facebook.
    • Received feedback from close friends regarding unreleased Soul Saga artwork.
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: