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An anime styled RPG inspired by JRPG classics from the Playstation era like Final Fantasy, Breath of Fire, Suikoden, and Persona.


  • Toggable combat mode that allows for strategic Turn Based combat similar to Final Fantasy 10, or a more decision intensive ATB system found in classics like Final Fantasy 7.
  • Beautiful anime styled character designs both 3D and 2D.
  • Professional voice acting that helps bring the story to life.
  • An epic saga delivered in episodes so that you can get the story sooner rather than waiting years between games.


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Soul Saga Kickstarter Victory


Holy cow, that was a crazy month! It took quite a lot of effort to break out of my nerd shell and put my face and emotions out there for the world to judge upon, but it was all worth it! We ended the Kickstarter at almost $200,000! The Kickstarter funds have already started to come in, though it can take up to a month for all transactions to be taken care of. I'm going to be doing my best to make sure Soul Saga is as good as it can be with the budget and time that I have to get it done. I have no doubt in my mind that it will only get better with each new game as well!
Art Contest
It was super fun to go through and see everyone's awesome Soul Saga pictures! I am honored that you have spent so much energy to bring the characters of Soul Saga to life in your unique styles! I have decided on the the 3 winners, and will make an official post about it tomorrow.

Writing Contest

I will be sending out a release form early next week ( or sooner ) that will allow my to read your writing entries. I currently haven't been able to read any without this signed, though. I'm excited to get in and read all of your creative stories! Please keep an eye out for the release form. =)


YouTube Live

I gave YouTube Live a little whirl yesterday. It seemed to be alright, but it's definitely a different type of environment than Twitch gives us. YouTube's chat room doesn't seem to be live, though it updates often on my screen, and it has at least a 1 minute delay in it's stream. This can make it feel a bit less personal I think, but I am mostly interested in YouTube's monetizing features that allow us to profit a little bit from the streams. However, I'm not really sure how much we'd be able to profit from it with only 50-100 people watching. I think for a month we will try out YouTube live to get a feeling for it and see how it goes. Even if it's only able to bring in an extra $50 a month for Soul Saga, that can add up to quite a bit over time to help pad a little bit of development. Also, there seems to be issues with some people not being able to view Twitch, so this may help them get into the loop better!

Next Live Stream

With that said, I would like to try doing our first YouTube Live stream this Saturday ( July 20th ) at 3 p.m. Pacific. If you guys like the experience, then we can continue doing it, but if there is an extremely strong urge to go back to twitch, then we can do that as well. Preferably we can all work together to find a way to make YouTube live work, though.

Please Subscribe!

Please subscribe to Disastercake's YouTube channel here: Youtube.disastercake.com

This will allow you to keep in the loop with all of the future Developer Diaries and Let's Plays!

Development Plan

I have a very detailed development plan, and I would like to share the outline with you.

The Large View:

  1. Create Characters, Environments, and Music
  2. Start prototype coding (Beta Starts here)
  3. Start Level Design
  4. Start content coding
  5. Get Sound Effects
  6. Get Voice Acting
  7. Polish it all up
  8. Release on PC/Linux/Mac
  9. Implement any changes based on feedback
  10. Port to PS4
  11. Port to PS Vita
  12. Port to WiiU

A look into Character Creation:

  1. Create concept art
  2. Model character
  3. Rig and Animate character

Each one of these 3 character creation steps requires a different artist. Each will be working parallel to each other to help hasten the pipeline. In addition, the environmental concept art will be started as soon as the first character concept is created.

Developer Diary Frequency

During the next 30 to 45 days I will mostly be nailing out story elements and officially scheduling and lining up artists. During this time there won't be much to report on, so I will mostly just be announcing small things like Let's Play schedules.

Afterwards, we'll start delving into the art creation, which I will then have a little more to show, but most of the art I will be keeping under the cover for you to be surprised when the game is released. This will still remain at small, weekly updates.

Once the beta begins, you will start getting a LOT of news, most likely several times a week. This is because I'll be able to jump in and start getting my own hands dirty with code and adjusting elements based on your feedback. That news frequency will most likely continue throughout the beta and into Soul Saga's release.

Thank You!

I want to thank you again for supporting Soul Saga and allowing me to bring this story to life! I can't wait to get started! Once I nail out more contracts with artists I can give you a better deadline on when I am expecting things to get done. Until then... see ya at the Live Stream!

Soul Saga's Kickstarter is over $10,000!

Soul Saga's Kickstarter is over $10,000!

2 years ago News 21 comments

Soul Saga is starting off the 3rd day of the Kickstarter with over $10,000!

Soul Saga's Kickstarter Launches!

Soul Saga's Kickstarter Launches!

2 years ago News 23 comments

Soul Saga's Kickstarter is now live! If you're interested in JRPGs, this is a Kickstarter you may want to be a part of!

Soul Saga – Update 13 – Meet Taro and The Toki

Soul Saga – Update 13 – Meet Taro and The Toki

2 years ago News 8 comments

Soul Saga's Kickstarter video is 100% finished, and hopefully the Kickstarter will be able to launch by Saturday! Also, here's Taro and his Toki brethren...

Soul Saga – Update 12 – Meet Elise and Max

Soul Saga – Update 12 – Meet Elise and Max

2 years ago News 7 comments

Two more of Soul Saga's cast as revealed: Elise the engineer and Max the robot!

Post comment Comments  (0 - 10 of 110)
A-Frique Sep 28 2013 says:

Congratulations on being Greenlit!!


+2 votes     reply to comment
Disastercake Creator
Disastercake Oct 2 2013 replied:

Thanks A-Frique =)

+1 vote   reply to comment
Tsukiyoarts Jul 19 2013 says:

Good post campaign update at your site, the part where you said you had to leave your "nerd shell" caught my interest, because I'm too currently in it until my campaign time comes in december, I hope I manage to do well too when the time to leave my own game dev "nerd shell" comes.

I also gave a link to your campaign at my last game news article, because it was quite well managed.

+2 votes     reply to comment
Disastercake Creator
Disastercake Jul 19 2013 replied:

Haha, yeah you definitely have to break free of it. Also, don't waste a single word on trolls. They're best left ignored, even if it bothers you.

And thanks for mentioning the campaign!

+1 vote   reply to comment
Tsukiyoarts Aug 4 2013 replied:

Don't forget to check your indiedb private messages when you get some free time.

+1 vote     reply to comment
Tsukiyoarts Jul 20 2013 replied:

You bet, I learned the hard way trolls are best left ignored, alone with their own sad lifes.

+1 vote     reply to comment
Tsukiyoarts Jul 10 2013 says:

Don't forget to update your site main page saying your kickstarter had a major success(last news is from the kickstater start), that will further reinforce your project, unless your main source of visits isn't your site, but other place.


+2 votes     reply to comment
Disastercake Creator
Disastercake Jul 19 2013 replied:

Just did!

+1 vote   reply to comment
booman Jul 8 2013 says:

Congrats on the way-over-the-goal success in Kickstarter! What an awesome deal!
I hope you will be able to meet all of you development goals and more!
Hard work well paid off already!

+2 votes     reply to comment
Disastercake Creator
Disastercake Jul 19 2013 replied:

Thanks booman! I still think we can meet them, but the only potential issues are the artists I am contracting out. It will be up to them to meet their deadlines and be fair with pricing. The programming side of things is easy compared to that.

+1 vote   reply to comment
booman Jul 21 2013 replied:

I can imagine contracted production can be difficult to manage. Guess that comes with the Indie scene because I'm sure its impossible to have full-time artists.
But you do benefit from having different art styles for all of your concept art...

+1 vote     reply to comment
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Soul Saga
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Released Jun 1, 2014
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Latest tweets from @disastercake

Nov 20 2015

I'm making great progress on #SoulSaga! I'd like your opinion on the Airship mechanics. Backers can vote here. =) T.co

Nov 20 2015

@SamLienhard That would be cool, Samantha! =D

Nov 14 2015

@_Blackiris @ShinessOfficial @soulsaga Thanks, Ruben! I can't wait to share Soul Saga with you. =D

Nov 14 2015

RT @_Blackiris: When it comes to 3D indie RPGs, @ShinessOfficial and @soulsaga are my most anicipated titles.

Nov 10 2015

@the123zone @SamLienhard I realy enjoyed watching Samantha play the #SoulSaga beta!Cant wait to see her take the final version for a ride.=)

Nov 7 2015

@ecjii @TrentGamblin Thanks for letting your friends know about #SoulSaga, Eric! Can't wait to get it to you! =D

Nov 5 2015

Cats love #SoulSaga! T.co

Nov 4 2015

@_Blackiris @SpaceDrakeCF @XSEEDGames Righto~ And that's only one part of the game creation process.

Nov 4 2015

A transparent article on difficulties of creating good JRPGs.Please support these guys! T.co @SpaceDrakeCF @XSEEDGames

Nov 2 2015

@N3DSWiiUSG Thank you very much for spreading the word about #SoulSaga! =D

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Soul Saga
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2 years ago
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