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An anime styled RPG inspired by JRPG classics from the Playstation era like Final Fantasy, Breath of Fire, Suikoden, and Persona.


  • Toggable combat mode that allows for strategic Turn Based combat similar to Final Fantasy 10, or a more decision intensive ATB system found in classics like Final Fantasy 7.
  • Beautiful anime styled character designs both 3D and 2D.
  • Professional voice acting that helps bring the story to life.
  • An epic saga delivered in episodes so that you can get the story sooner rather than waiting years between games.


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Imp - From concept to 3D Gargoyle Concept to 3D Garen's concept to 3D
Blog RSS Feed Report abuse Latest News: Victory! Post Kickstarter Wrap-Up

5 comments by Disastercake on Jul 19th, 2013

Soul Saga Kickstarter Victory


Holy cow, that was a crazy month! It took quite a lot of effort to break out of my nerd shell and put my face and emotions out there for the world to judge upon, but it was all worth it! We ended the Kickstarter at almost $200,000! The Kickstarter funds have already started to come in, though it can take up to a month for all transactions to be taken care of. I'm going to be doing my best to make sure Soul Saga is as good as it can be with the budget and time that I have to get it done. I have no doubt in my mind that it will only get better with each new game as well!
Art Contest
It was super fun to go through and see everyone's awesome Soul Saga pictures! I am honored that you have spent so much energy to bring the characters of Soul Saga to life in your unique styles! I have decided on the the 3 winners, and will make an official post about it tomorrow.

Writing Contest

I will be sending out a release form early next week ( or sooner ) that will allow my to read your writing entries. I currently haven't been able to read any without this signed, though. I'm excited to get in and read all of your creative stories! Please keep an eye out for the release form. =)


YouTube Live

I gave YouTube Live a little whirl yesterday. It seemed to be alright, but it's definitely a different type of environment than Twitch gives us. YouTube's chat room doesn't seem to be live, though it updates often on my screen, and it has at least a 1 minute delay in it's stream. This can make it feel a bit less personal I think, but I am mostly interested in YouTube's monetizing features that allow us to profit a little bit from the streams. However, I'm not really sure how much we'd be able to profit from it with only 50-100 people watching. I think for a month we will try out YouTube live to get a feeling for it and see how it goes. Even if it's only able to bring in an extra $50 a month for Soul Saga, that can add up to quite a bit over time to help pad a little bit of development. Also, there seems to be issues with some people not being able to view Twitch, so this may help them get into the loop better!

Next Live Stream

With that said, I would like to try doing our first YouTube Live stream this Saturday ( July 20th ) at 3 p.m. Pacific. If you guys like the experience, then we can continue doing it, but if there is an extremely strong urge to go back to twitch, then we can do that as well. Preferably we can all work together to find a way to make YouTube live work, though.

Please Subscribe!

Please subscribe to Disastercake's YouTube channel here: Youtube.disastercake.com

This will allow you to keep in the loop with all of the future Developer Diaries and Let's Plays!

Development Plan

I have a very detailed development plan, and I would like to share the outline with you.

The Large View:

  1. Create Characters, Environments, and Music
  2. Start prototype coding (Beta Starts here)
  3. Start Level Design
  4. Start content coding
  5. Get Sound Effects
  6. Get Voice Acting
  7. Polish it all up
  8. Release on PC/Linux/Mac
  9. Implement any changes based on feedback
  10. Port to PS4
  11. Port to PS Vita
  12. Port to WiiU

A look into Character Creation:

  1. Create concept art
  2. Model character
  3. Rig and Animate character

Each one of these 3 character creation steps requires a different artist. Each will be working parallel to each other to help hasten the pipeline. In addition, the environmental concept art will be started as soon as the first character concept is created.

Developer Diary Frequency

During the next 30 to 45 days I will mostly be nailing out story elements and officially scheduling and lining up artists. During this time there won't be much to report on, so I will mostly just be announcing small things like Let's Play schedules.

Afterwards, we'll start delving into the art creation, which I will then have a little more to show, but most of the art I will be keeping under the cover for you to be surprised when the game is released. This will still remain at small, weekly updates.

Once the beta begins, you will start getting a LOT of news, most likely several times a week. This is because I'll be able to jump in and start getting my own hands dirty with code and adjusting elements based on your feedback. That news frequency will most likely continue throughout the beta and into Soul Saga's release.

Thank You!

I want to thank you again for supporting Soul Saga and allowing me to bring this story to life! I can't wait to get started! Once I nail out more contracts with artists I can give you a better deadline on when I am expecting things to get done. Until then... see ya at the Live Stream!

Post comment Comments  (0 - 10 of 110)
A-Frique Sep 28 2013, 7:10am says:

Congratulations on being Greenlit!!


+2 votes     reply to comment
Disastercake Creator
Disastercake Oct 2 2013, 5:34pm replied:

Thanks A-Frique =)

+1 vote   reply to comment
Tsukigames Jul 19 2013, 3:48pm says:

Good post campaign update at your site, the part where you said you had to leave your "nerd shell" caught my interest, because I'm too currently in it until my campaign time comes in december, I hope I manage to do well too when the time to leave my own game dev "nerd shell" comes.

I also gave a link to your campaign at my last game news article, because it was quite well managed.

+2 votes     reply to comment
Disastercake Creator
Disastercake Jul 19 2013, 6:50pm replied:

Haha, yeah you definitely have to break free of it. Also, don't waste a single word on trolls. They're best left ignored, even if it bothers you.

And thanks for mentioning the campaign!

+1 vote   reply to comment
Tsukigames Aug 4 2013, 1:46am replied:

Don't forget to check your indiedb private messages when you get some free time.

+1 vote     reply to comment
Tsukigames Jul 20 2013, 3:28pm replied:

You bet, I learned the hard way trolls are best left ignored, alone with their own sad lifes.

+1 vote     reply to comment
Tsukigames Jul 10 2013, 12:16am says:

Don't forget to update your site main page saying your kickstarter had a major success(last news is from the kickstater start), that will further reinforce your project, unless your main source of visits isn't your site, but other place.


+2 votes     reply to comment
Disastercake Creator
Disastercake Jul 19 2013, 6:49pm replied:

Just did!

+1 vote   reply to comment
booman Jul 8 2013, 4:02pm says:

Congrats on the way-over-the-goal success in Kickstarter! What an awesome deal!
I hope you will be able to meet all of you development goals and more!
Hard work well paid off already!

+2 votes     reply to comment
Disastercake Creator
Disastercake Jul 19 2013, 6:49pm replied:

Thanks booman! I still think we can meet them, but the only potential issues are the artists I am contracting out. It will be up to them to meet their deadlines and be fair with pricing. The programming side of things is easy compared to that.

+1 vote   reply to comment
booman Jul 21 2013, 9:03am replied:

I can imagine contracted production can be difficult to manage. Guess that comes with the Indie scene because I'm sure its impossible to have full-time artists.
But you do benefit from having different art styles for all of your concept art...

+1 vote     reply to comment
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Soul Saga
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Released Jun 1, 2014
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Latest tweets from @disastercake

@DeathsCrowbar Sure, after the next update would be good. =) Please e-mail me so we can work out details.

Mar 24 2015, 6:08pm

@Fergus_update I'm flattered you're excited to play! For now we are working hard, and will update T.co with a date later.

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@unity3d I want to thank the hard working Unity team for the GDC presentation. I couldn't be making my dream, #soulsaga, without your tool!

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@ninokuni13 Next update will be in a week or 2 with some big news. =)

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@RBonassa Thank you very much! I can't wait to get #soulsaga into your hands! =D

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@AnimePlanet Thank you! ;)

Jan 31 2015, 8:45am

I added a video to a @YouTube playlist T.co Soul saga beta

Jan 27 2015, 1:40am

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Soul Saga – Battle System Update 14 T.co

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@DanteMcGee Thanks, Dante! =)

Jan 6 2015, 1:55am

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