Dev Update (Feb 19-Mar 26): New areas, other improvements, demo trailer, & of course the demo links!
I bet, most of you who's been rooting the Daedalus so far went to theaters this week and watched the Life movie. If you haven't done that, I encourage...
We just launched our Steam Greenlight along with our pre-alpha trailer!
Dev Diary #0
Nerepis Steam Greenlight Weekly Update Progress 2017/03/19
It’s been quite a while since our last Dev Blog so we’ve got a content-packed update this month.
Short article, a bit tutorial-ish, about the tile graphics of I am overburdened.
After two years of development, Fort Triumph is headed into Kickstarter with a fresh demo. We need you to play, give us your feedback and help us make...
Haven't written for months now about Operation KREEP. It is time to revisit this old buddy bud bud of mine! Yes, as the title suggest, it is cross-platform...
Some enemies now have different hit animations depending on the attack direction, and it feels better.
Here's a video, just to instigate everyone, the demo is almost ready to play!
Installation 01 is glad to bring you our first official Q&A, answering question from the community, also featuring an extended look at Installation 01's...
As with everything else the main focus is giving you the most entertainment we can inside the Boss 101 universe. We want this series to continue and the...
Hey everyone. How are you? Here at Hero Blocks we are feeling pretty great and please allow us a second to explain why.
Moving forward we will spotlight guest level designers that have made levels for us.
This video covers the addition of two new mission types: escort and prevent enemies fleeing in upcoming crime themed RPG Vigilantes.
This week I added new playable characters in the game, awesome card spells, and more!
Ever wondered how the game looked like in motion and not in shittily compressed gifs? Now there's a video for that!
BUCK's first week on Early Access has passed with flying colors and great reviews! We thought we'd give you a taste of what's in store for BUCK's Early...
Fourth part of the devlog. We continue explaining how we designed the basic enemies in Super Hyperactive Ninja. Genkidama Monks! Creepy Ghosts! Cute doges...
As we continue working hard to make our Stonepunk arena action game Antegods a reality, you can stay up to date on our development process with regular...
Hello everyone! We’re back one more Friday to let you know the latest BMX The Game development news produced here at Barspin Studios.
Register now for the closed alpha and play Dungeons of Tal'Doria on the weekend!
I decided to review the mechanics of the game by switching the game from a free 3D style to a 2D game (similar to the megaman game).
Working on the toys and gadgets section of the shop now, any suggestions for what gadgets you'd like to see in my game?
Checking in again for our second devblog, this time with a small update on the story mode!
I'm starting a new game, this time it's a Pixel Art style Platform.
Hello Engineers! Today we show you the last segment of the trailer for the upcoming release. Enjoy!
Hello Engineers! Today we show you the next segment of the trailer for the upcoming release. Enjoy!
Hello Engineers! Today we show you the first segment of the trailer for the upcoming release.
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