A role-playing game where you have two choices, KILL or SAVE?
Back to earth is a realistic space simulator in which u will need to launch from a base on Mars and head back to Earth for your own survival. The game...
Development. Player. Will start the Chapter on the development with the most important "Player". Now I will tell about how I developed management and...
How I created a monster purely from particles in Unity 3D
Today I would like to share my video dev log update of the Battlecruiser, the game I currently develop.
We are currently on Steam Greenlight! Vote for us here if you like tactical JRPGs!
We're showing off our first results of our world generation.
Dev Diary #6 Reworking the focus tree,and advisors
New menu of the extra content!!
This post is dedicated towards our new build, logo and trailer, as well as the continued work before our final presentation. We're a group of game dev...
I've received several messages and mails about the Main Menu GUI doesn't work if playing v2.26 in fullscreen mode on Linux. I don't know what cause this...
Lots have been happening, on the back end and on the front end. Here are some Art work and In-Game Screen Shot.
Based on feedback from testers, the UI for the quest pointer and for the gold from treasure chests has been updated.
Our programmer explain the sum of his work for the last few weeks, creating intro scene and in-game tutorials.
Summary on some of the features and improvements to come in our next build.
Arizona Derby will initially feature set of eight achievements, which would inspire and motivate players to give best in the game. Each of it is created...
For the first time to write articles and immediately began to strike a series of articles devoted to the development and promotion of their game Horde...
Just a quick update to say that we received an email from the Steam Store yesterday to say that Leap of Champions has been Greenlit!
Find out when the initial release of HOIF will be and its confirmed features...
A short developer diary on the current state of base development and hangar - a place to swap parts for the ship.
Playable characters and how do I let the players unlock them?
I am currently in the final phase of completing version 2.1. Read below for some of the key changes from the previous version.
Hey guys! we're back as always with our 12th dev blog. No super-duper exciting updates this week, but still some cool stuff to look at!
Lately I've been working on the magic system for Rituals of the old. Spoilers are particularly something that vexes me greatly and I'd like to talk about...
This update adds new region missions, new achievements, new combat options and many other changes!
New fantasy RPG inspired by games like Quest for Glory and Eye of the Beholder.
For this week's development blog, we take a closer look at how magic works in the savage world of Firstborn.
We've been working on our trailer for the last year and it has finally arrived! We will have a booth at MomoCon in Atlanta later this week to debut the...
MageWorks v0.1.8 is now available and focuses on integrating all spells, new assault area guarding spell discovery locations, and continued improvements...
We've been busy updating our game! Check out what we've been up to.
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