Tag "dev diary"  (0 - 30 of 18,561)
Where have I been?

Where have I been?

News

Twisted talks about where he has been and development on the mod.

Dev blog #4. Damage control

Dev blog #4. Damage control

News

Quick overview of damage control system in Naval Hurricane game.

Tutorial Gameplay

Tutorial Gameplay

News

When you have created your alias, and finished the personality test you will be able to go through a tutorial (you can of course skip it as well), learning...

Anuchard: devlog ~11 - Orchard the Making

Anuchard: devlog ~11 - Orchard the Making

News

Anuchard's devlog 11 covers about the making the hometown village, called "the Orchard".

Alpha v0.18: Workshop overhaul

Alpha v0.18: Workshop overhaul

News

The workshop has been overhauled patch has been added

Body of Evidence: What’s my trade? – New gameplay trailer

Body of Evidence: What’s my trade? – New gameplay trailer

News

Why, hello there! I see you’ve just come back from the job, partner. Clean yourself up ASAP, cause we got a nice promotional video to watch.

Update 31 - Man space ship terminals and equip better items!

Update 31 - Man space ship terminals and equip better items!

News

The latest update of Galactic Crew introduces new game mechanics. You can now equip firearms, body armors and jewelry with any crew member to improve...

Hive Quest game dev diary - Why & How?

Hive Quest game dev diary - Why & How?

News

Uncanny Adventure & Ancient Magic Deep in the Wild Woods!

PooPee Wars, new screenshots and information

PooPee Wars, new screenshots and information

News

Hello, and first of all - we are sorry for not posting lately any information.

Robothorium Devlog: The Chip and crafting

Robothorium Devlog: The Chip and crafting

News

Welcome to our 12th devlog article about our upcoming tactical RPG, Robothorium. Today we talk about the last faction ”The Chip” and crafting.

Last Regiment Dev Blog #27 - New Factions, Balancing Issues, and Marketing Plans

Last Regiment Dev Blog #27 - New Factions, Balancing Issues, and Marketing Plans

News

Aside from doing a mathematical balancing of the units' stats, we also have to make the subjective decision of what we think their powers and abilities...

When Bricks Come to Life: Targets

When Bricks Come to Life: Targets

News

This week we want to to give you an insight look into the targets and the design approaches behind it. Let’s begin.

Project_BuildTutto Development Update 23

Project_BuildTutto Development Update 23

News

In this series of updates I'll document the development process of the game in detail, post timelapse videos of the work, and talk about some features...

Neon Tail - Devlog 02

Neon Tail - Devlog 02

News

The develop log of Neon Tail on March 18th, 2018. *Set up and testing new environment and props workflow. *Refined mockup, reorganize, updated or modeled...

The Misfits PigDog Games Vlog Update - 38

The Misfits PigDog Games Vlog Update - 38

News

Greetings Community! Our latest V-log Update 38 is on our YouTube channel. We have a few announcements on what's next for The Misfits, character updates...

Lights, Bridges, Action: Etherborn Update & Steam Page is Now Live

Lights, Bridges, Action: Etherborn Update & Steam Page is Now Live

News

This week, our Creative Director Samuel takes over the blog and talks about light, bridges, and Giorgio de Chirico.

Defenses - Sneak Peak

Defenses - Sneak Peak

Feature

The towers available for you to build to defend against the evil army of war machines.

Tanks VR devlog #3 - HMD support, lobbies, press inquiries & more

Tanks VR devlog #3 - HMD support, lobbies, press inquiries & more

News

HMD support, improved lobby screen, ghost lobbies, press inquiries and the future!

Tanks VR devlog #2 - release, small additions, bugfixes & community

Tanks VR devlog #2 - release, small additions, bugfixes & community

News

Early access release, recenter view button, control haptic feedback, bugfixes and community!

Tanks VR devlog #1 - improvements, new features & release date

Tanks VR devlog #1 - improvements, new features & release date

News

Improved character tracking, an armor penetration system, random shell spread, better controls, improved lobby UI, a gameplay UI, smooth scene transitions...

Two Years and Counting as Indie. Four Little Noble Truths as Human

Two Years and Counting as Indie. Four Little Noble Truths as Human

News

For more than two years we, Little Miracles Games, have been working on Rest in Jelly. Before its launch, we want to share Four Little Noble Truths learned...

Radio General: Concept

Radio General: Concept

News

The concept and ideas behind Radio General, including past work done by Foolish Mortals.

Ganbatte out on April 19! Launch trailer released

Ganbatte out on April 19! Launch trailer released

News

Ganbatte is available on Steam for Oculus Rift and HTC Vive from April 19th onwards. The Early Access version of the game will be priced at 14.99$ and...

Apparition: Slender, no gentleman

Apparition: Slender, no gentleman

News

Welcome again, Mr. Brave and Bold. I can sense you've already visited Green Creek once before. You want to know more about the ways of The Developer...

Version 0.2

Version 0.2

News

We talk about the new updates that are in version 0.2 and more about what the 1.0 release is going to be like.

Dev Diary: Smoke and Mirrors

Dev Diary: Smoke and Mirrors

News

Greetings, Inquisitors! At the end of our past dev-blog, we were left with the question: "Are videogames doomed to linear and unchanging stories?" Today...

Alpha weekends, Roadmap and Patreon

Alpha weekends, Roadmap and Patreon

News

In the last days there was some news, which I would like to summarize briefly.

Dev Diary #6 - Perfomance Improve, Main Menu Redesign & Warehouse!

Dev Diary #6 - Perfomance Improve, Main Menu Redesign & Warehouse!

News

The map is getting bigger and it will be harder for the user to find resources to survive. So we implemented 1 warehouse every 8km. resources will spawn...

Detonating the Room With Tile Effects

Detonating the Room With Tile Effects

News

Tiles in Copper Dreams are part of the active simulation in and out of combat, and one of the last big systems we needed for the alpha to add to the sandbox...

Version 0.0.2 is up!

Version 0.0.2 is up!

News

Added new graphics, widescreen support, sound effects and more!

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