Tag "Dev Diary"  (0 - 30 of 16,040)
Powercity 9000 latest versions [DEVLOG]

Powercity 9000 latest versions [DEVLOG]

News

This is a huge devlog for the latest Powercity 9000 updates.

Greenlight Coming Soon (DDD #9)

Greenlight Coming Soon (DDD #9)

News

We're going to start our Greenlight campaign soon! Take your chance to win Steam games and help us with spreading the word.

Star Plantation Dev Diary Volume 8

Star Plantation Dev Diary Volume 8

News

We do weekly dev blogs every Friday where we will post what we have been up to and what we are looking into next. For now though here is our eighth week...

Developer Blog #2

Developer Blog #2

News

Hi Everyone! We decided to improve visual part of our game for better user experience.

Commercial Video Game all by Yourself, Part 4: Going Off The Grid

Commercial Video Game all by Yourself, Part 4: Going Off The Grid

Tutorial

The fourth in a series documenting the production of a commercially viable game, entirely unaided. In this article we explore mazes, numbers and historical...

The Last Phases of Helena

The Last Phases of Helena

News

A quick little up-to-date on the status of Helena's development schedule.

New Main Menu and in-game UI

New Main Menu and in-game UI

News

Latest changes of the Main Menu and In-game User Interface of Crash Force.

First Dev Diary: Ossuary and Traps

First Dev Diary: Ossuary and Traps

News

Video update on what we're doing currently: The Ossuary, traps, our plan to conquer the world, etc.

Stardrift Fiction #3: Hazards of the Void

Stardrift Fiction #3: Hazards of the Void

Feature

In this installment we introduce the hazards you will face in Stardrift Nomads.

Multiplayer & Steam Workshop! [v0.3.0]

Multiplayer & Steam Workshop! [v0.3.0]

News

Play CHKN with friends! Collaborate on creatures, build a zoo, team up against mini-bosses, survive together, or just see what shenanigans you can get...

Survival Mode Explained

Survival Mode Explained

News

Planet Nomads is called a planetary survival sandbox game for a reason. Let's take a look at the survival mechanics that we are building for the Early...

Developer's diary/Дневник разработчика Winter 2017/Зима 2017

Developer's diary/Дневник разработчика Winter 2017/Зима 2017

News

We are still working at the game. Now modifying textures and adding lights to sprites. Мы всё ещё работаем над игрой. Сейчас...

Firewood Gameplay Trailer is here! (aaaand stuff about Greenlight)

Firewood Gameplay Trailer is here! (aaaand stuff about Greenlight)

News

Check out the new trailer of Firewood! A 2D psychological adventure game with horror elements. Also my moaning about Greenlights ending.

UNDERHOT - Progress Report #1

UNDERHOT - Progress Report #1

News

showcasing what i have been doing for the last week, enabling Enemies to aim, and shoot. adding a shotgun, finishing the night club level and starting...

New Mechanics and new concept art

New Mechanics and new concept art

News

We finally have new mechanics and concept art for Unbound.

Community now open.

Community now open.

News

We are happy to announce our forums are now open!!

Greenlight rush and progress report

Greenlight rush and progress report

News

Talking about latest new additions to Ostriv - a city building game in development

Dev Log - Let's see some art

Dev Log - Let's see some art

News

Welcome to another dev log. Soullings - a village building and crafting game. This week we want to share some news and some art =)

Planning for the future

Planning for the future

News

It is an ambitious vision we chose to follow. How are we doing? Let’s have a look at our short term concise plans before the Early Access comes.

City Climber - Releasing on Steam this Friday!

City Climber - Releasing on Steam this Friday!

News

Check out the new trailer and all the progress that had been made since we passed Greenlight!

Corporate Announcement

Corporate Announcement

News

Here at Jun and Pate, we celebrate Good Eezma (corporate buzzword in 3218). Therefore, we are taking first-person flight simulation to the next level...

First glance at the mansion interior

First glance at the mansion interior

Feature

In this feature John writes about the progress on how we start with making new levels. Additionally he ventures into our lighting system and why we changed...

I am overburdened, loot is forever

I am overburdened, loot is forever

News

This entry turned out to be lengthy and pretty technical. Sorry about that, but last week was spent only on "under the hood" stuff. So the agenda is the...

Dreamer's Tomb Announce

Dreamer's Tomb Announce

News

Announcing Dreamer's Tomb, a 2D procedurally generated roguelike. Delve into endless rooms of enemies, loot and increasing difficulty.

Wrongworld Survival Guide Video Series

Wrongworld Survival Guide Video Series

News

Over the coming weeks, we'll take a detailed look at a specific area of Wrongworld, as voted for by the Twitter community. First up, Combat and Weapons!

Month after release, changes and future plans

Month after release, changes and future plans

News

Beyond Despair was released on Steam a little more than a month ago. During this period we have made 13 updates, which made the game much better, bigger...

Digiball #1 Devlog, how it evolved during first 4 months

Digiball #1 Devlog, how it evolved during first 4 months

News

A 15 year old guy has spent last 4 months working on DigiBall. Interested in learning how a small game like this evolves? Look no further :D.

Update! Secure regions, trading, and alloy container rework!

Update! Secure regions, trading, and alloy container rework!

News

Secure regions can now be entered! Complete the missions to make regions secure, then enter them and get in the cities to buy and sell items!

Devlog for version 0.20

Devlog for version 0.20

News

Here is a quick recap of the changes we did in the latest sprint for Everblind. We've added traps, worked on the lighting and corrected a few fun bugs.

ICED Dev 20.02.2017

ICED Dev 20.02.2017

News

We have completed another stage of development and has made a huge step towards the formation of the basic mechanics.

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