Tag "progress"  (0 - 30 of 5,005)
Year 4 of the Cogmind

Year 4 of the Cogmind

News

After 8,410 hours of work over more than four years so far, Cogmind is mostly complete and finally on Steam. A look at 2017, and the future.

Getting In Character

Getting In Character

News

When a player selects a character to play, customizes it then spends hours, days or even weeks as that character they likely don’t know where the character...

It all starts at Area 86

It all starts at Area 86

News

Start controlling a next-gen super smart robot with human powers today!

Completed Level#1 for Zone#1

Completed Level#1 for Zone#1

News

Another week passed and it's time to look back what did happen in Area 86!

Just Do It!

Just Do It!

News

New Progress Report for Area 86. This week worked more on Tutorial level visual part and some special functions to surprise the player!

Animator Wanted, Progression and more!

Animator Wanted, Progression and more!

News

It's been some months since our last update but now, after some time being in our little bubble we're here to bring you some important news. First of...

Tech Demo [OSX]

Tech Demo [OSX]

Download

Demo is already available on itch.io, but we wanted to upload it here as a mirror. This is the OSX version of the tech demo.

Tech Demo [Windows]

Tech Demo [Windows]

Download

Demo is already available on itch.io, but we wanted to upload it here as a mirror. This is the windows version of the tech demo.

Labyrinth CCG + tactical RPG : Week 100 Progress

Labyrinth CCG + tactical RPG : Week 100 Progress

News

We are still focused on the next big update and adding in Adventure and Story modes. Scattered throughout this short update is quite a bit of new art...

Tech Demo Launch!

Tech Demo Launch!

News

In anticipation of our upcoming Kickstarter, we've launched a short proof of concept demo for players to explore.

Happy Halloween! - Open Beta Soon...

Happy Halloween! - Open Beta Soon...

News

Commander Keen says "Happy Halloween!" - Open Beta Soon...

Update - 25/10/2017

Update - 25/10/2017

News

Game progress is coming along! A new, massive hub world is in the makings, major fixes including a better collision system, have been implemented.

Progress report [25/10/17]

Progress report [25/10/17]

News

This is the second progress report for Conquest De Europa. They will be released every two weeks. Next report on Wednesday, 8 November 2017.

Update and progress

Update and progress

News

Today we will be exploring some progress of Tantum Inventa! Hooray!

Behind the Scenes & October 22nd Progress

Behind the Scenes & October 22nd Progress

News

On today's Sunday update, we're looking behind the scenes to show off exactly the workflow of how new environments are created, as well as an update on...

Art Process & Progress Updates

Art Process & Progress Updates

News

With the kickstarter upcoming on the horizon, we go over a selection of features currently being worked on, as well as the art process spread out across...

Salvo Modeling and Lots of White Box Testing

Salvo Modeling and Lots of White Box Testing

News

Our Digital Iris team is really getting onto the flow as we do pre-alpha development testing for Salvo.

Evolution of the project

Evolution of the project

News

I didn't give a lot of news lately about Boïnihi. This is mainly because I am progressing slowly (taking my time in order to improve the game - and Summer...

Progress is speeding up

Progress is speeding up

News

Batch 17 has been changing a lot recently. We have fixed lighting, made huge AI and performance improvements and progressed the completion of the game!

Dev Blog #6 - Rebuilding our way and major updates

Dev Blog #6 - Rebuilding our way and major updates

News

It has been a long time since the last article I posted and many things have changed, there have been great changes in the game engine, server and client...

Labyrinth CCG + tactical RPG : Week 92 Progress

Labyrinth CCG + tactical RPG : Week 92 Progress

News

Over the past few weeks we worked on the recent update which included Shozen and have been working behind the scenes on the new game modes and mobile...

Summer Update III

Summer Update III

News

What's New: New Hero: Shozen, the Wanderer; Manessa nerf - key cards in certain Manessa builds have been changed to encourage a greater diversity of strategies...

Devlog #01 : 3 weeks after the ludum dare...

Devlog #01 : 3 weeks after the ludum dare...

News

Bead On The Moon is being developped for about a month now (since the begining of the ludum dare 39), and there are sooo much things to be said about...

Progress Update (3)

Progress Update (3)

News

Progress update of the mod. New features added, some bug fixes, set release date.

Labyrinth CCG + tactical RPG : Week 89 Progress

Labyrinth CCG + tactical RPG : Week 89 Progress

News

Getting ready for the upcoming update. Plus working on new features for the update after that.

Background and Animation Progress

Background and Animation Progress

News

Several updates for background and animation progress.

Latest Updates August 6th

Latest Updates August 6th

News

Here are the latest developments on the Wishgranter. Most of the work done this month was focused on combat feel and enemy AI improvements.

Summer Update II

Summer Update II

News

What's New: New boss DVR style replay controls Improved Battle log Card and gameplay changes Added some card art Bug fixes

Beyond the Design Doc: Unplanned Cogmind Features

Beyond the Design Doc: Unplanned Cogmind Features

News

A retrospective on Cogmind development from Alpha to Beta, examining the many features not mentioned in the design doc and why they were introduced.

Run Die Repeat - Tuesday Update 7

Run Die Repeat - Tuesday Update 7

News

The biggest news for this update would have to be: DEMO TIME! Yes – that’s right! The Run Die Repeat demo went live last week!

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