With the kickstarter upcoming on the horizon, we go over a selection of features currently being worked on, as well as the art process spread out across...
Our Digital Iris team is really getting onto the flow as we do pre-alpha development testing for Salvo.
I didn't give a lot of news lately about Boïnihi. This is mainly because I am progressing slowly (taking my time in order to improve the game - and Summer...
Batch 17 has been changing a lot recently. We have fixed lighting, made huge AI and performance improvements and progressed the completion of the game!
It has been a long time since the last article I posted and many things have changed, there have been great changes in the game engine, server and client...
Over the past few weeks we worked on the recent update which included Shozen and have been working behind the scenes on the new game modes and mobile...
What's New: New Hero: Shozen, the Wanderer; Manessa nerf - key cards in certain Manessa builds have been changed to encourage a greater diversity of strategies...
Bead On The Moon is being developped for about a month now (since the begining of the ludum dare 39), and there are sooo much things to be said about...
Progress update of the mod. New features added, some bug fixes, set release date.
Getting ready for the upcoming update. Plus working on new features for the update after that.
Several updates for background and animation progress.
Here are the latest developments on the Wishgranter. Most of the work done this month was focused on combat feel and enemy AI improvements.
What's New: New boss DVR style replay controls Improved Battle log Card and gameplay changes Added some card art Bug fixes
A retrospective on Cogmind development from Alpha to Beta, examining the many features not mentioned in the design doc and why they were introduced.
The biggest news for this update would have to be: DEMO TIME! Yes – that’s right! The Run Die Repeat demo went live last week!
What we’ve been doing the last 15 days. The landing site is ready! You can now subscribe to dev’s diary, read our posts, send comments, watch a short...
Nerepis Weekly Update - 2017/07/23 - New Combat System
Here is new screenshots from the first level and a the final version of Chell's animations !
We’ve got three big things in this Update HATS! 19 LEVELS BUILT! DEMO COMING SOON!
Improvements to Vegetation, new weapon added (AK), Zombie AI made to allow them see player from greater distance, track further.
News on upcoming update, Labyrinth at Comic Con, Twitch stream on Thursday with Labyrinth devs, State of the Meta, and development efforts.
Much like the previous update, the majority of what happened in this update is behind the scenes - code improvements, refactoring, save/load functionality...
Another Update for Run Die Repeat! This one covers stuff that's mostly "under the hood" but there's some show and tell even so =D
Some information regarding the progress of the 0.2.0 update.
New Hero, New Skin, Reworked Elemental cards with new cards too, Mode change, Boss card draw change, and more!
Progress made and future improvements. New Gameplay Video Coming Soon!!!
Progress made and future improvements Listed in a imagen! New gameplay video coming soon!!
Another big Tuesday Update! I'm sure one of these won't be so spectacular - but until then - let's ride that wave!
Bug fixes, things we forgot to mention in the last report, and other odds and ends.
BIG BALANCE UPDATE! Plus other new content and features.
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