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Project Zomboid is an open-ended zombie-infested sandbox. It asks one simple question – how will you die? Whether surviving in Knox County free-roam or controlling Indie Stone mascot Baldspot in his quest to save his injured wife Kate – death is always a certainty. Quite how long you manage to put it off is another matter…

Its not just Zombies that will kill but the environment. You can build and fortify to keep the horde at bay or always be on the move. Fight the cold during winter. Farm to spend less time making risky supply runs. Make to much noise with firearms and zombies will be attracted to your location, forming groups organically making it difficult to fight them off or pass by unnoticed. Over exert yourself and you might not be able to make a run for it when it counts. Depression, starvation, loneliness, illness, insanity, a lethal bite...

Q: What to expect from v1? Whats the ETA?
A: Indiedb.com

Project Zomboid

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Project Zomboid - Sandbox options Project Zomboid: Build 26 Project Zomboid: Build 26
Blog RSS Feed Report abuse Latest News: Build Balancin’

0 comments by TheUnbeholden on Dec 26th, 2014

Hello brave survivors. First of all, a recap for those who aren’t up to speed with the wonders of Build 30.

*Gravel voice*
“Last time, on Project Zomboid…”
*Exciting music*
Fast cut #1: A pretty lady smokes a cigarillo and looks a bit suspicious.
Fast cut #2: Build 30 is currently undergoing public testing, and you can find out how to join here.
Fast cut #3: A man shouts at an older man about who his real father is.
Fast cut #4: Build 30 contains the integration of TurboTuTone’s Erosion mod, the new medical system and the reintroduction of split-screen co-op.
Fast cut #5: A car drives off a big ramp in slow motion and looks awesome.
Fast cut #6: Build 30.7 was released last Mondoid tested out some mechanics that would make the game tougher such as our Endurance Revamp and new zombie clumping behaviours – alongside a new shader to make our world look more realistic.
Fast cut #7: The suspicious pretty lady does an evil smile*Project Zomboid theme tune plays*
Builds 30.8 and 30.9
We recognise that not everyone watches the forums avidly, so here’s a brief recap of new additions. For the full run-down please click through here.

It’s been a really interesting week on our forums as the debate over our new exhaustion system boiled hither and thither – with, we think, a positive result through balancing and making the old system available to everyone via the Sandbox custom options. For a lengthy missive on what we’re doing in terms of Survival mode difficulty then Lemmy’s post on the Steam forums is also a good place to start.

The response was generally favourable, but the new exhaustion system hampered the gameplay of those who play the game with repeated melee swings without charging them up [the avoidance of which we will have to communicate better in future, beyond the Spiffo instruction screen]. As such, 30.8 tied endurance lost through swinging weapons to zombie damage instead – which was a necessary solution, even if it was somewhat at odds with realism. Along with 30.9 we also did a lot of general, running, stabbing and stamina regeneration balancing and are pretty happy with how it plays currently – and indeed the overall community response.

Amidst loads of bug fixing and zombie behaviour revamps, as part of RJ’s ‘Community Suggestion Coding Day’, we also introduced pickling and canning to the game, so vegetables can be given 2-3 months of extra life through cooking them up inside a jar with water, vinegar and sugar. Because we’re big meanies, we also reduced food spawn rates in general though…

Upcoming: Build 30.10
We’re now content locked on Build 30, and as such Build 30.10 will consist of balancing and bug fixing. We’re aiming for this week in terms of release, but ETAs etc etc. We hope that this will then become the public release that makes that big fancypants step out of the IWBUMS beta branch and into the public domain.

We are also sorry to say report that our watermelons might be alcoholic, and as such will have to be booze-nerfed.

Beyond!
This week has seen some exciting map work getting underway, as Binky and RingoD began unifying the layout of the new city-approach residential zone with the main map file – more of which [alongside Mash’s cool additions elsewhere] will be covered in a later Mondoid.

Initial work on Build 31 is also on course – alongside Lemmy’s ever-present NPC development and all the other must-haves we require before we break out of Early Access. The focus of the next build will be on stealth – that sneak key is about to get a lot more obvious/relevant – and we already have a build in which it’s possible to hug close to walls and nervously look around corners to provide a view-cone glimpse of what horrors could be shambling nearby. It’s all animated, but still looks a little rough as we haven’t implemented transition anims yet – hopefully we can chuck a video your way when it’s all in though.

Finally, new boy TurboTuTone has brought a really interesting (and complex) design for radio transmissions and broadcasts to the table – which will allow for writer Will’s work to spin out in many interesting new ways. That will be their focus in the run-up to Xmas. Oh, and RJ says there’ll be jam-making in a future build too. Which we’d imagine is something of a survival game first?

Until next Mondoid!
This week’s featured screenshot taken by Wick over on Steam.
And once again, we remind you to keep your eyes locked onto the TIS twitter for build updates and testing news, and if you can’t then why not subscribe to our newsletter so that you can have all the PZ goings on sent straight to your email?

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Zomboid Map Tools - 32bit

Zomboid Map Tools - 32bit

Jan 14, 2014 Mapping Tool 8 comments

For Windows 32 bit. Goes without saying all credit for these tools goes to EasyPickins who has done some amazeballs stuff and all credit for tiles to...

Zomboid  Map Tools - 64bit

Zomboid Map Tools - 64bit

Jan 14, 2014 Mapping Tool 0 comments

For Windows 64 bit. Goes without saying all credit for these tools goes to EasyPickins who has done some amazeballs stuff and all credit for tiles to...

Save Editor

Save Editor

Aug 29, 2013 Prefabs 12 comments

A very handy editor made by randomer679. This is just a little program he made to edit sandbox options mid-game. He wanted to be able to turn off zombies...

Project Zomboid 2.9.7 - Latest Build - Mac

Project Zomboid 2.9.7 - Latest Build - Mac

May 10, 2013 Patch 17 comments

Project Zomboid 2.9.7 - Latest Build - Mac - Project Zomboid 2.9.7 - Latest Build - Mac

Project Zomboid 2.9.7 - Latest Build - PC

Project Zomboid 2.9.7 - Latest Build - PC

May 6, 2013 Patch 67 comments

Project Zomboid 2.9.7 - Latest Build - PC - Zomboid build RC 2.5 version 7.

Project Zomboid Tech Demo 0.1.4c

Project Zomboid Tech Demo 0.1.4c

Jun 19, 2011 Demo 29 comments

A very early demo, so please be kind! Surviving isn’t just about blowing zombie’s heads off. Depression, starvation, trust issues, loneliness, illness...

Post comment Comments  (0 - 10 of 4,071)
maffertodd
maffertodd Feb 20 2015, 1:13pm says:

Hello can anyone please help me out, how to spawn items in Project Zomboid? I cant find the command line! Please help. Where is the command line? I tried all leters from the keyboard nothing seems to come up. And I tried typing on the CMD background behind the game, nothing's happening. Oh please oh please help me.

+1 vote     reply to comment
xweert123
xweert123 Apr 26 2015, 9:30pm replied:

You know what you should do? Play the game as it was meant to be played.

+1 vote     reply to comment
maffertodd
maffertodd Feb 19 2015, 8:55pm says:

Hello can anyone help me please! I am a newbie and I am so scared to go out from the house and I want a spawn mod or addon or something so that I can barricade my home. Can anyone please help me. I read about zspawn and necroforce but I think they are outdated. Please anyone genius people help me out.... Is there any latest update spawn mod out there designed for the latest Project Zomboid release?

+1 vote     reply to comment
maffertodd
maffertodd Feb 19 2015, 9:10pm replied:

or better yet, how to spawn in the command line? and where is the command line? how to bring it up. Please help me. I am newbie

+1 vote     reply to comment
Scarlat.
Scarlat. Feb 18 2015, 12:36am says:

Scare.. XD

+1 vote     reply to comment
Dark1Isaac
Dark1Isaac Jan 22 2015, 6:36am says:

this game it's just amazing, it scares me a lot, great soundtrack and everything, 10/10 well deserved.

+1 vote     reply to comment
Guest
Guest Jan 21 2015, 7:38am says:

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FSudolArtGames
FSudolArtGames Oct 24 2014, 9:09pm says:

Zomboid looks cool. I like the isometric graphics set in the forests.

+3 votes     reply to comment
CandyGamer
CandyGamer Sep 26 2014, 1:41pm says:

Dude i have windows x64 and any time i go on the exe for 64 the command prompt just pops ups for a few seconds and disappears and game doesnt load. I clicked on the 32 bit and it loaded just until the charactortextures and it disappears and game still doesnt load someone help idk what the problem good be maybe just a bug for 64 bit windows 7. Thanks

+2 votes     reply to comment
Failah
Failah Oct 5 2014, 2:32pm replied:

same problem for me, i can't get the game started

+1 vote     reply to comment
Guest
Guest Mar 5 2015, 5:11pm replied:

This comment is currently awaiting admin approval, join now to view.

ShermanTank1235
ShermanTank1235 Nov 16 2014, 2:45pm replied:

Same problem, its ******* me off. I have a 64 bit system and OS and java 64 and it still won't work. Needs a readme and a troubleshooting link in the .zip file.

+1 vote     reply to comment
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Project Zomboid
Platforms
Windows, Mac, Linux
Developer & Publisher
The Indie Stone
Engine
Custom Built
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Official Page
Projectzomboid.com
Release Date
Released Jun 18, 2011
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Community Rating

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9.4

9657 votes submitted.

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Highest Rated (246 agree) 10/10

This is one of those examples of how great indie alpha funding can be... Project Zomboid is a real work of love fueled by a great community and great interaction between developers and fans. Even if it's just in the earliest stages the colossal potential it has for modding alone makes this a game full of potential. As for the game itself it has great music, and awesome atmosphere... It's a great ride for all the nostalgic gamers that fondly remember isometric games. And the structure of this game…

Aug 28 2011, 11:39am by Broax

Lowest Rated (12 agree) 1/10

I enjoyed this game for a while, but due to the constant "patch coming soon" but never actually coming, im giving up on this game for now, maybe the game will finally be slightly updated within a year.

Jun 24 2012, 3:33pm by Obelisklarvan1

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