PS Poster
Dec 7, 2010 Other 0 commentsThis upload is a test. Please disregard anything in this document as it is only a test.
Paradox Shift is a first person puzzle action game. As Inspector Carmen Medina from the Department of Time, you must evaluate the use of time travel in the creation of the Grand Canyon Dam. Unravel the conspiracy behind the dam's construction and race to prevent its collapse. Use only a Time Transport Tool (T3) to instantly shift yourself and tagged objects back and forth between two time periods as you traverse levels and solve puzzles. With no traditional weapons at your disposal, evade and distract enemies across time as you stop them from destroying the dam.
1 comment by ShiftingIsEasy on Aug 14th, 2011
We’re still hard at work on the game for festival submissions, and we’ll keep this page updated with the latest information, but if you haven’t played our preview build yet, you can download the link right here:
Tinyurl.com
We know about a handful of bugs, some might even be considered bad bugs, but we're already on them! But let us know what you think by either posting on the comments in this page, or sending us an email at paradoxshiftgame@gmail.com.
This upload is a test. Please disregard anything in this document as it is only a test.
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
Congrats on the RPS coverage, you deserve it...
Can't say it looks much different gameplay wise, in fact there's no single innovation from this concept posted more than 1 year ago Moddb.com
Hey [insert collective gender here]'s, the game is looking great! Can't wait to see more from this!
My goodness, this looks quite incredible if I do say myself, and I did say myself. Keep up this absolutely amazing work!
Looking Siiiiiick
Definitely following this. Jared showed us at the it club of Treynor how game design works and now I'm looking forward to this. Looks like a lot of fun.
This is really cool! Tracking :)
If everything has to be cartoon-ish outlined, why don't you make the textures catoon-ish too?
Maybe it's their style of game-art or maybe they'll modifty the textures later on.
We will be making adjustments on a lot of the art since we're slowly finalizing our style (we only started 3 months ago!), but the idea we've been trying to go for is a Crackdown/Borderlands style of realistic cartoonish.