A world without developers, scary and bland...
I got pretty lucky being able to chat with Joel himself, and thought that I'd save this here because he provides some insight to indy development :
TymaxBeta : I develop on mods and indy projects, and its pretty damn awesome to be talking to someone in your position, would you mind if I asked a little about the Dev proccess at FB?
Joel: well sure
Joel: I may be slow in reply atm though
TymaxBeta : no problem, I was wondering, what is the first step of development after creating the concept for you guys?
TymaxBeta : I mean, after design doc
Joel: we don't do design docs anymore anyhow
Joel: it's a concept idea, then some prototyping or full development depending on what the idea needs
TymaxBeta : so is it art assets, levels? what comes first on the table
Joel: well for Trine 2 it's levels
Joel: levels -> programming and art in conjunction
Joel: I mean level design, e.g. gameplay blocks and such
TymaxBeta : so its gameplay before visuals?
Joel: but our processes vary between projects
Joel: we don't follow any strict process guidelines or anything :)
TymaxBeta : yeah, one more thing
TymaxBeta : what would be your number one tip to someone starting out in indy development and release?
Joel: not stop working on a game until it's finished :)
Joel: don't drop projects just because you lose interest
Joel: that's my #1 tip
Joel: because finishing projects, the last 10% or so... is very educational
Joel: especially for commercial stuff, but I'd say for non-commercial too
Joel: just wrapping everything up
Joel: because it can be tough
TymaxBeta : Alright, thanks a lot for the insight. So long
Joel: have a good one :)
TymaxBeta : you too!
No blogs were found matching the criteria specified. We suggest you try the blog list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
Are you a Level Designer? Are you looking for help/support or other level designers? Then this is the group for you! Doesn't matter what you map for...
For people and teams developing mods and games with Valve's Source engine.
Indie games are changing the world, one giant pixel at a time. With Indie DB we aim to support independent developers and their games, by providing them...
Deviant Art is a place where people all around the world can share their artwork or literature and even photography together. And in the more recent years...
Desura is a community driven digital distribution service for gamers, putting the best games, mods and downloadable content from developers at gamers...
Each month we bring to you new and old (updated) game and mod playthroughs, trailers and weekly recaps covering the mod and indie gaming scene, so sit...
No groups were found matching the criteria specified. We suggest you try the group list with no filter applied, to browse all available. Start a group and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.