tymaxbeta

Hrmmmm... Let me recall... joined Jun 19, 2009

A world without developers, scary and bland...

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Blog RSS Feed Report abuse Latest Blog: My conversation with Joel from Frozenbyte

0 comments by tymaxbeta on Apr 22nd, 2011

I got pretty lucky being able to chat with Joel himself, and thought that I'd save this here because he provides some insight to indy development :


TymaxBeta : I develop on mods and indy projects, and its pretty damn awesome to be talking to someone in your position, would you mind if I asked a little about the Dev proccess at FB?

Joel: well sure

Joel: I may be slow in reply atm though

TymaxBeta : no problem, I was wondering, what is the first step of development after creating the concept for you guys?

TymaxBeta : I mean, after design doc

Joel: ah

Joel: well

Joel: we don't do design docs anymore anyhow

Joel: it's a concept idea, then some prototyping or full development depending on what the idea needs

TymaxBeta : so is it art assets, levels? what comes first on the table

Joel: well for Trine 2 it's levels

Joel: levels -> programming and art in conjunction

Joel: I mean level design, e.g. gameplay blocks and such

TymaxBeta : so its gameplay before visuals?

Joel: yes

Joel: but our processes vary between projects

Joel: we don't follow any strict process guidelines or anything :)

TymaxBeta : yeah, one more thing

TymaxBeta : what would be your number one tip to someone starting out in indy development and release?

Joel: not stop working on a game until it's finished :)

Joel: don't drop projects just because you lose interest

Joel: that's my #1 tip

Joel: because finishing projects, the last 10% or so... is very educational

Joel: especially for commercial stuff, but I'd say for non-commercial too

Joel: just wrapping everything up

Joel: because it can be tough

TymaxBeta : Alright, thanks a lot for the insight. So long

Joel: have a good one :)

TymaxBeta : you too!

Joel: :)

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Comments  (0 - 10 of 46)
Surrealness
Surrealness Apr 30 2012, 8:07pm says:

Hey there, just wanted to say thank you very much for tracking Surreal System. It means alot to us and we appreciate your interest. (:

+2 votes     reply to comment
CJ_COIMBRA
CJ_COIMBRA Apr 21 2012, 7:33pm says:

Thanks for watching Chesster! We are very close to our demo now!

+2 votes     reply to comment
CoS_Ethan
CoS_Ethan Jan 20 2012, 12:48am says:

Thanks for watching City of Steam!

+2 votes     reply to comment
UnclGhost
UnclGhost Jan 3 2012, 1:22am says:

You have excellent taste.

+2 votes     reply to comment
tymaxbeta
tymaxbeta Oct 28 2011, 12:42pm replied:

PH? I'd like to tell you the answer, but what project are you talking about?

+2 votes     reply to comment
FEED_ADMIN_038
FEED_ADMIN_038 May 4 2011, 11:47pm says:

INCOMING DATA STREAM>
PRINT>

Good bye for now, but I doubt this is over.
N_BAINES

ENDSTREAM>

+3 votes     reply to comment
AmaroqDricaldari
AmaroqDricaldari May 5 2011, 8:41pm replied:

Shut it, Spam-Bot.

0 votes     reply to comment
TheMadPhysician
TheMadPhysician Mar 14 2011, 2:30pm says:

Hey dude whats up, I am making a source mod, I have a dev team (1 dev other than me)

Imperalist Games

The mod is called, ''Poachers''

+3 votes     reply to comment
TheMadPhysician
TheMadPhysician Apr 3 2011, 12:23pm replied:

I dropped it. Work on another mod has begun thou.

+2 votes     reply to comment
iQew
iQew Mar 5 2011, 6:31am says:

Thanks for the interest in Mindworld :)

+2 votes     reply to comment
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