Refunktion is a first-person stealth platformer with exploration and speedrun elements. This is a very challenging game dedicated to the hardcore players and was released for free.
June 2014 was the first time when I picked up Unreal Engine 4 and started prototyping mechanics for a first-person stealth game since that seemed like a game which I could finish in my university summer break.
Three weeks later I had something showable which I posted in the Unreal Engine forums asking for interested artists. I then got contacted by Alain Rambeloson who created our great robot model:
After a month of development Brent YuanQing Liu also came on board who made all props like the power core, crates, barricades, pipes and others:
All the while I was working on nailing down our stealth and platforming gameplay. Both artists had to leave soon after so I had to improvise and went with this abstract cubish style:
All sounds have been created by Andrew Keesling in just two weeks before release. There was no time for proper level design and this is why the game only has one real level with that infamous difficulty.
Refunktion was released on IndieDB on September 27th 2014, got greenlit on Steam within a few days on October 25th 2014, was released on Desura on November 5th 2014 and was mentioned in magazines like Rock, Paper, Shotgun and GameStar.
StreamTV also exclusively showed off Refunktion on their upcoming glasses free 3D TVs at CES 2015:
Refunktion has had updates like version 1.6 which added enemy tagging to see them through walls to better stay undetected:
Rebindable controls have also been implemented into the settings screen in that update:
Version 1.7, the last version of Refunktion, was released on February 20th 2015 which further improved the game and fixed all known remaining bugs.
For further updates feel free to follow me at @dgrieshofer.
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Highest Rated (3 agree) 7/10
There is only one reason for me giving this a 7. It is insanely difficult. The game is beautiful, it's the right combination of Mirror's Edge and Portal and the gameplay is pretty great too, although I am not sure what the story is. Sadly I never got passed the second scene, because the droids are impossible to outrun. It's very hard to stay undetected for a long time and eventually, if you want to get something, you have to reveal yourself. That always results in droids spotting you and that's…
Oct 3 2014 by kabeltelevizio