REbound: The Last Call is a FPSRPG set in a post-apocalyptic scenario, with some fantasy, scifi, and realism combined in one. You, the player; are a human controlling a duplicate of you in cyborg form that has the ability to level up skills, survive in harsh environments, kill other players, loot weaponry/equipment, and much more.
Currently many things are being planned out for REbound, you can expect a trailer in Late 2016.
You can follow development through these links:
It has been a while since this project page has gotten an article so I think it's time to really show what's going on with the project.
During the past few months I have been losing hope in the past project, not completely but I definitely had to change how I was doing things. So far, REbound has been doing amazing, development is going smoothly and everything from a trailer to contest entries have been planned.
REbound: The Last Call had a few past titles and actually had a team at one point; the titles were Fate of Glocken & Cyber Online. The projects were very similar to the current concept of the game, but they followed a realistic artstyle, which made things a bit too difficult for the team and myself.
Currently I am working on my own (and I enjoy working on my own, allows me to focus on just development rather than leading a team), and I have chosen to change the artstyle to a voxel/low-poly artstyle. The reasoning for this? Well, it speeds up development, the programs I use just makes the process 5x faster.
The concept is still the same as it was in Cyber Online; an open-world FPSRPG with full PvP, etc. but a few things will be changed for early access, etc. That information is to come soon, most likely during the Kickstarter/trailer release.
REbound will take all of the features of both past titles such as survival mechanics, some parkour mechanics, skills, and much more. I really hope this will pan out, and currently I am seeing it going well, the change of artstyle allows me to quickly create assets and work on things in the engine with ease.
REbound: The Last Call is planned to have a trailer this Late 2016.
Many updates for Cyber Online, things like User Interface, HUD, weapon blueprints, and much more.
All the development from the past few days and the 24 hour livestream which we did to raise awareness for Child's Play charity!
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