Voxel Turf is a block based City Builder/Action Adventure game with a touch of Grand Strategy. Build cities or destroy them. Start businesses or rob them. Nurture your citizens or subjugate them. Conquer rival factions in your city! Build a real estate empire, or perhaps just drive around and blow stuff up. Its your choice! Voxel Turf allows you to be the force of benevolence or the agent of chaos in a city of your creation.

  • Have you ever played an open world game and thought "if only I could build something here?"
  • Or a city builder and wanted to drive around and interact with your creation?
  • Or even a building game and thought "if only these buildings would come to life?"

If so then consider giving Voxel Turf a shot!

Head over to the Steam Page to purchase or add to your wishlist!

Cool gifs below - hit "Read More" to see them!

Dev Diaries:

DD 1: Economic Engine I: Building Types, Supply and Demand
DD 2: Economic Engine II: Modifiers, Desirability, Safety Rating, Repairing and Custom Buildings
DD 3: Weapons I: Small Arms and Weapon Mods
DD 4: Weapons II: Rockets, Explosives and Blast Resistance
DD 5: Mechanisms, Circuits and Electronics
DD 6: Dealing with the Law (CDF) (+Youtube Video - Dealing with the CDF)
DD 7: Urban Grand Strategy - Turf Wars and Diplomacy (+Youtube Video - Urban Grand Strategy)
DD 8: Reputation and Racketeering - Wide vs Tall
DD 9: Meet the Bandits + Bandit Base Raiding & Looting (+Youtube Video - Fun with Infinite Rockets)
DD 10: Missions & Co-Op (+Youtube Video - Racing Mission)
DD 11: Player Bases & Base Building
DD 12: Stats and Perks
DD 13: City Building, Zoning and Reward Buildings (+Youtube Video - City Building Guide) (+Youtube Video - Custom Buildings and Templates)
Upcoming Dev Diaries: Minigames With Friends, Mod Support, Server Management, Making Money.

Game Features

Live in a City of Your Own Creation

  • Build sprawling cities with either the over 50 prebuilt buildings, or build your own in-game!
  • Make amazing structures with over 15,000 types of blocks in over 100 categories.
  • Or live in and modify a procedurally generated city

Get Rich or Die Trying

  • Earn cash from either completing missions, crime, or managing a real estate empire.
  • Establish protection rackets to make money
  • Some of the missions revolve around:
    • Being a hired revolutionary who fights the local authorities for cash
    • Participating in street races for money
    • Making a career though stealing vehicles for profit
    • Eliminating bandits and protecting civilians from bandit attacks
    • Be a specialist architect who draws an income from making custom buildings

Unleash Chaos

  • Destroy and vandalise areas with explosives, weapons and tanks.
  • Ride a wide range of vehicles including cars, a tank, helicopters and even a rideable shopping trolley!

Enjoy Multiplayer

  • Multiplayer over LAN or Internet. You can host games or set up dedicated servers
  • Most missions can be done in Co-Op
  • Cooperate with friends to build a city, or compete and undercut each other

Fight For Territory

  • Explore and raid bandit bases for loot
  • Fight Turf Wars against other factions and players to gain control over parts of the city
  • Build bases and defend your territory from attack
  • Engage in diplomacy with other factions in order to gain power or undermine others

Unleash Creativity

  • The entire world is block based, so you can create and destroy everything.
  • Decorate blocks with paint and decals
  • Various non-cube construction blocks, including ramps, stairs, steps, allowing you to build things like pitched roofs and ultimately more realistic looking buildings.
  • Build intricate contraptions using switches, mechanisms and circuits
  • Custom player-built buildings can be saved as templates, and be placed like normal buildings. These are synced across a network, so you can do this in multiplayer too!
  • Unlock reward buildings, such as the Cemetery, the Town Hall and even a Space Program! Work together with other players to unlock them faster!

Character Customisation

  • Over 50 player skins
  • Support for custom player skins
  • 10 hats for your character to wear, also wearable body armour.
  • Weapons are customisable too! Attach weapon mods to weapons to change their appearance and behaviour. Make shotguns explosive, make your pistol armour piercing or your SMG scoped!

Modding Support

  • Steam Workshop integration
  • Lua Scripting for easy moddability with a C++ scratch-coded base game engine for performance

Game Modes

  • Turf: Start in a procedurally generated city, and do what you want. Build, do missions, do crime, do whatever!
  • Build: Start on a blank map and build whatever you want with unlimited blocks.
  • Turf Zero: Start on a blank map and build a city from scratch. Scavenge resources from bandit bases.
  • Strategy: Start in a procedurally generated city with 16 warring factions. Use diplomacy and warfare to gain control over the entire city!


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Finally we're here, the final game mechanics Dev Diary! This time its time for a revisit of city building mechanics and an introduction to Zoning mechanics and the Reward Buildings

Video: City Building + Zoning (3min)

Above: City building mechaincs

If this game looks interesting to you, consider giving it a Watch, or adding it to your Steam Wishlist

Its been a while since I covered the economic model of the game (Part 1, Part 2), and I've not covered Zoning yet! Check out the video to see zoning mechanics! There are 3 ways to make a city in Voxel Turf:

  1. Manually place buildings
  2. Manually build buildings
  3. Zone land

Today we'll cover land zoning!

Video: Making Custom Buildings (1min)

Above: Making custom buildings & making templates!

You can make you own custom buildings in-game and convert them to populated buildings! You can even save them as templates to place them like normal buildings. Finally if you generate a new random city your custom buildings will appear there!

Lot Zoning

Like most other city builders you can zone land to develop your city! The lore is that you give a cash deposit for people to invest in making buildings on your zoned land. In turn they submit to your protection when they develop,

Zoning chance is improved with high Reputation and low Aggression. Naturally you also need to satisfy the demand requirements for the building type. For example, Industry has no demand requirements, but Residential requires Industrial population.

The Turf Zero Game Mode

In Turf Zero all construction and zoning costs are reduced by 75%! The income and expenses from buildings is also reduced by this too. This is so that you can get your town up and running in a timely manner.

You can stack this multiplicatively with the Small Town Mayor perk to help get your city up and running faster!

A singleplayer Turf Zero city created with zones after about an hour. If you play with friends you can make a bigger city come together a lot faster!

Reward Buildings

What's a city builder without reward buildings? Reward buildings give the players that own them a small economic bonus and a small stat boost.

Reward buildings have objectives that can either be achieved by a single player, or by several players working together to unlock them faster

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Above: The cemetery in the foreground, then the town hall, then Statue in the background

List of Reward Buildings

Community Hall

Gives +1 Acumen (Acc) and +1 Allure (Alr) stat boosts. The community hall is a hall where citizens groups can host weddings and small parties. It is unlocked quickly once the total city residential population is 75 and the residential tenants you have is at least 50. Please note that “tenants” refers to both population in Owned and Racketeered lots!


The Cemetery is unlocked by killing bandits. If you kill 60 you unlock it for yourself. If you and your friends kill 60 and you kill at least 30 then you unlock it. Gives a small +2 Attack/Defence stat boost.

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Above: The cemetery in the middle, then the town hall, then Statue in the background

Town Hall

“I'll sue you in privatised court!” With the collapses of the government many facets of the apparatus of the state to manage bureaucracy and disputes has fallen onto your character. Fortunately you've got this building to send all the squabbling parties and their paperwork too. And it looks cool!

Gives +2 Desirability to owned Residential, Commercial and Office buildings and +2 Acc/Alr stats.

cbsb placespecial

Also spawns a special “Bandits in the Town Hall” bandit killing mission.

Great Monument

What is a city without a marble obelisk? The Great Monument is a monument to your greatness, complete with +3 Commercial Desirability and +2 Acc/Alr.


Of course you need a big statue of yourself. And you need the +2 Desirability to owned Residential, Commercial and Office buildings and +2 Acc/Alr stats it gives!

Technology Centre

Your industry needs some love too! Getting your industrial population to 1500 with 1000 tenants will unlock this. This gives +6 (!!) Industrial desirability as well as +3 Acc/Alr.

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Above: The Tech Centre

Spawns a special “Bandits in the Technology Centre” bandit killing mission.

Sky Tower

Okay this one's cool. Its a big disc in the sky, kind of like Seattle Space Needle, or its various knockoffs around the real world. You can go high up into the viewing platform to look upon your amazing city. Gives +4 Commercial Des, +4 Office Des and +4 Acc/Alr.

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Above: The Sky Tower towers above the other towers

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Above: From the inside of the Sky Tower, looking upon the cityscape

Space Program

The end-game needs an awesome building to finish it off, and you can't get much bigger than a Space Program! This features a control building complete with a meseaum and library, a vehicle assembly hanger, a crawler, a launch pad with tower and a rocket that may or may not be loaded with explosives...

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Above: A view of the Space Program

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Above: From the inside, looking upon the launch pad

The economic benefits are not to be sniffed at – they give +8 Industrial Desirability, + 4 Office Desirability and +6 Acumen and Allure.

Hidden Extras

In each reward building there is a hidden chest containing a weapon, a weapon mod and an Easter Egg. If you collect all 8 eggs there is an achievement! See if you can find them all!

For Updates, hit Watch, or add to your Wishlist on Steam


Until next time,

Dev Diary 12: Stats and Perks

Dev Diary 12: Stats and Perks


Perks change the way the game is played! HP recovery, immunity to crimes, free missiles?! Check them out here!

Dev Diary 11: Player Bases and Base Building

Dev Diary 11: Player Bases and Base Building


Bases in Voxel Turf are very important. They let you heal, respawn, garrison defenders and more importantly project power throughout the city. Today's...

[Watch] Dev Diary 10: Missions and Co-Op

[Watch] Dev Diary 10: Missions and Co-Op

News 2 comments

Okay, we've established that you can build houses, businesses and other cool things to create a populated city. But now what do you do in the city? Here...

[Watch] Release Announcement + Infinite Rockets + Dev Diary 9: Meet The Bandits

[Watch] Release Announcement + Infinite Rockets + Dev Diary 9: Meet The Bandits

News 1 comment

Big update today! Release info, a video showing how to use infinite rockets and a Dev Diary on Bandits and Bandit Base raiding

Comments  (0 - 10 of 26)


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INtense! Staff

Why are the demo's removed?

Reply Good karma+1 vote

Havent heard of this for a while now. How's it coming along ?

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SnapperTheTwig Creator

It took a while, but it's finally done ;)

Reply Good karma+1 vote

yeah i saw steam store page its great so means you will improve game after release?

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SnapperTheTwig Creator

Oh yeah, I've got a lot of things I still want to do. There will be more info on that near or after release

Reply Good karma+1 vote

And there is a theme to be able to get a job?

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finally, gta + minecraft grafics?

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SnapperTheTwig Creator

You get to build (or destroy) cities too ;)

Reply Good karma+1 vote

I just want to enjoy the generator if theres any <3

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SnapperTheTwig Creator

There is a random city generator in the current internal build

Reply Good karma+2 votes

Ok then there are my questions about it:

How id does select what buildings goes where (The engine rules) i does it prevent to do some funny looking bugs like a Whole street of dought vendors? (This is more likely in the "mayor's management" area of the game, specially if uses a system similar to sim city, where you only tells the engine to place certain type of buildings, in this case comercial, over a big area) or are they handpicked by players? If thats the case, how does the engine know where to place a building to avoid silly things to happen like that? also, what about the bridge placement? or what about the population generation? is just a bunch (of fully customisable) textures, and name engine? (if thats the case, how the engine choses Who ask you what mission kind from the pool? if would be funny if "Nanna Stormbolt" who work as "teacher" ask you for assassination mission (please, do that a "Easter egg" level possibility in the engine lol)
If that inst the case, how does it work? and again, how the engine choses who ask every mission?

Another thing i wanted to ask, its about the singleplayer "server" what about that?

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SnapperTheTwig Creator

There are 2 ways to make buildings - either manually placing them, or using SimCity style zoning which will place buildings manually.

Population generation is from a pool of predrawn textures that fit the location, for example suits in offices. You can mod in extra textures or use custom skins for your character

The city generator currently does not spawn bridges, you can build them if you have two road tiles 11 lots apart. It does spawn causeways on some maps though

Some missions are randomly spawned (such as kill bandits in X building), some missions are scripted (meet a character, do a task). I'll go through this in detail in a upcoming dev diary

The "singleplayer server" - The game works by using two exe's - a client and a server. This means that multiplayer and singleplayer code is identical and easy to maintain. The singleplayer server is a server that is set up when you start a game that is locked only to you and not advertised or broadcasted anywhere

Also sorry for keeping you waiting ;)

Reply Good karma+1 vote
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Latest tweets from @snapperthetwig

MG's pack has been updated with HUGE STADIUMS! Helicopter for scale

Oct 21 2017

Hotfix Patch 1.0.20 is out, fixes bandit base release and repair issues in 1.0.19. Also makes particles a bit nicer

Oct 20 2017

bi204-1's amazing lot pack, adds 24 new lots with an Alpine theme!

Oct 18 2017

New Video of new block particle effects!

Oct 17 2017

In 1.0.19 blocks will crumble when destroyed. Still tweaking things HQ 60fps Gif:

Oct 17 2017

1.0.19: Fixed artefacts with rendering grass, fences and railings at long distances. No more blue or red halos or f…

Oct 17 2017

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