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Voxel Turf is a block based City Builder/Action Adventure game with a touch of Grand Strategy. Build cities or destroy them. Start businesses or rob them. Nurture your citizens or subjugate them. Conquer rival factions in your city! Build a real estate empire, or perhaps just drive around and blow stuff up. Its your choice! Voxel Turf allows you to be the force of benevolence or the agent of chaos in a city of your creation.

  • Have you ever played an open world game and thought "if only I could build something here?"
  • Or a city builder and wanted to drive around and interact with your creation?
  • Or even a building game and thought "if only these buildings would come to life?"

If so then consider giving Voxel Turf a shot!

Head over to the Steam Page to purchase or add to your wishlist!

Cool gifs below - hit "Read More" to see them!

Dev Diaries:

DD 1: Economic Engine I: Building Types, Supply and Demand
DD 2: Economic Engine II: Modifiers, Desirability, Safety Rating, Repairing and Custom Buildings
DD 3: Weapons I: Small Arms and Weapon Mods
DD 4: Weapons II: Rockets, Explosives and Blast Resistance
DD 5: Mechanisms, Circuits and Electronics
DD 6: Dealing with the Law (CDF) (+Youtube Video - Dealing with the CDF)
DD 7: Urban Grand Strategy - Turf Wars and Diplomacy (+Youtube Video - Urban Grand Strategy)
DD 8: Reputation and Racketeering - Wide vs Tall
DD 9: Meet the Bandits + Bandit Base Raiding & Looting (+Youtube Video - Fun with Infinite Rockets)
DD 10: Missions & Co-Op (+Youtube Video - Racing Mission)
DD 11: Player Bases & Base Building
DD 12: Stats and Perks
DD 13: City Building, Zoning and Reward Buildings (+Youtube Video - City Building Guide) (+Youtube Video - Custom Buildings and Templates)
DD 14: Boats, Hovercrafts and Canals

Game Features

Live in a City of Your Own Creation

  • Build sprawling cities with either the over 50 prebuilt buildings, or build your own in-game!
  • Make amazing structures with over 15,000 types of blocks in over 100 categories.
  • Or live in and modify a procedurally generated city

Get Rich or Die Trying

  • Earn cash from either completing missions, crime, or managing a real estate empire.
  • Establish protection rackets to make money
  • Some of the missions revolve around:
    • Being a hired revolutionary who fights the local authorities for cash
    • Participating in street races for money
    • Making a career though stealing vehicles for profit
    • Eliminating bandits and protecting civilians from bandit attacks
    • Be a specialist architect who draws an income from making custom buildings

Unleash Chaos

  • Destroy and vandalise areas with explosives, weapons and tanks.
  • Ride a wide range of vehicles including cars, a tank, helicopters and even a rideable shopping trolley!

Enjoy Multiplayer

  • Multiplayer over LAN or Internet. You can host games or set up dedicated servers
  • Most missions can be done in Co-Op
  • Cooperate with friends to build a city, or compete and undercut each other

Fight For Territory

  • Explore and raid bandit bases for loot
  • Fight Turf Wars against other factions and players to gain control over parts of the city
  • Build bases and defend your territory from attack
  • Engage in diplomacy with other factions in order to gain power or undermine others

Unleash Creativity

  • The entire world is block based, so you can create and destroy everything.
  • Decorate blocks with paint and decals
  • Various non-cube construction blocks, including ramps, stairs, steps, allowing you to build things like pitched roofs and ultimately more realistic looking buildings.
  • Build intricate contraptions using switches, mechanisms and circuits
  • Custom player-built buildings can be saved as templates, and be placed like normal buildings. These are synced across a network, so you can do this in multiplayer too!
  • Unlock reward buildings, such as the Cemetery, the Town Hall and even a Space Program! Work together with other players to unlock them faster!

Character Customisation

  • Over 50 player skins
  • Support for custom player skins
  • 10 hats for your character to wear, also wearable body armour.
  • Weapons are customisable too! Attach weapon mods to weapons to change their appearance and behaviour. Make shotguns explosive, make your pistol armour piercing or your SMG scoped!

Modding Support

  • Steam Workshop integration
  • Lua Scripting for easy moddability with a C++ scratch-coded base game engine for performance

Game Modes

  • Turf: Start in a procedurally generated city, and do what you want. Build, do missions, do crime, do whatever!
  • Build: Start on a blank map and build whatever you want with unlimited blocks.
  • Turf Zero: Start on a blank map and build a city from scratch. Scavenge resources from bandit bases.
  • Strategy: Start in a procedurally generated city with 16 warring factions. Use diplomacy and warfare to gain control over the entire city!

Links


steamLogo200px youtubeLogo200px presskitLogo200px


If you are a YouTuber or a Streamer and you are after a review code, head here.
Small channels are especially welcome provided that it looks like you put consistent effort into your channel - we're all little guys so we need to help each other out ;)
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This weeks patch adds some boats and hovercraft, together with marinas, hovercraft shop and canals! Lets take a look.

bm hoverandboat

Hovercrafts

Hovercrafts are two person, all terrain vehicles. They can move on flat terrain or water at a moderate speed and climb slopes. They also have two “boost” modes: Boost Hover and Boost Speed.

bm hoverandboat
Above: Hover boosting over a car in Multiplayer

Boost Hover (hold JUMP, default SPACE) halves your speed but increases your hover altitude by 1m and tilts your craft slightly when you are moving forward. You can use this to climb out of water at beaches or climb hills!

Boost Speed (hold SPRINT, default LEFT-SHIFT) greatly increases speed but quickly consumes your boost bar.

Hovercrafts can by purchased at the Hovercraft Shop. If you don't feel like paying you can snag one from the show room.

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Above: The Hovercraft Shop
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Above: Hovering away without paying!

Finally, hovercrafts can spawn in Sea Bandit Bases. So if you're on a large map without a hovercraft shop (like a Turf Zero map)/ Note that this only works in maps generated on or after version 1.0.19!

bm hoverandboat
Above: The spawn location on a Sea Base!

Boats and Marinas

Boats are moderately fast water vehicles. You can buy one at the Marina, or you can steal one from a berth out the back. Marinas do not spawn either in city generation or zoning, you'll have to build one yourself.

bm hoverandboat
Above: The Marina
bm hoverandboat
Above: The Marina in the Build Screen

Canals

Canals allow you to make waterways. I mainly use them to neaten up a path to my Marinas, but you can use them to make canal systems in your city, or artificial river systems or even a moat for your forts! Its up to you!

bm hoverandboat

If a canal is placed next to a road then a crash barrier will automatically created.


For Updates, hit Watch, or Get the game now on Steam

steamLogo200px


Until next time,
Twigz.

[2x Video + Article] Dev Diary 13: City Building, Zoning & Reward Buildings

[2x Video + Article] Dev Diary 13: City Building, Zoning & Reward Buildings

News 4 comments

This time its time for a revisit of city building mechanics and an introduction to Zoning mechanics and the Reward Buildings!

Dev Diary 12: Stats and Perks

Dev Diary 12: Stats and Perks

News

Perks change the way the game is played! HP recovery, immunity to crimes, free missiles?! Check them out here!

Dev Diary 11: Player Bases and Base Building

Dev Diary 11: Player Bases and Base Building

News

Bases in Voxel Turf are very important. They let you heal, respawn, garrison defenders and more importantly project power throughout the city. Today's...

[Watch] Dev Diary 10: Missions and Co-Op

[Watch] Dev Diary 10: Missions and Co-Op

News 2 comments

Okay, we've established that you can build houses, businesses and other cool things to create a populated city. But now what do you do in the city? Here...

Comments  (0 - 10 of 26)
CAMPINGGROUNDSTM
CAMPINGGROUNDSTM

HOLY ORANGE ****! WOW!

Reply Good karma Bad karma+2 votes
yexsitaliannj
yexsitaliannj

Awesome.

Reply Good karma Bad karma+1 vote
INtense! Staff
INtense!

Why are the demo's removed?

Reply Good karma+1 vote
Tajin
Tajin

Havent heard of this for a while now. How's it coming along ?

Reply Good karma Bad karma+1 vote
SnapperTheTwig Creator
SnapperTheTwig

It took a while, but it's finally done ;)

Reply Good karma+1 vote
rsdworker
rsdworker

yeah i saw steam store page its great so means you will improve game after release?

Reply Good karma Bad karma+1 vote
SnapperTheTwig Creator
SnapperTheTwig

Oh yeah, I've got a lot of things I still want to do. There will be more info on that near or after release

Reply Good karma+1 vote
CobuLight
CobuLight

And there is a theme to be able to get a job?

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Vladiskov
Vladiskov

finally, gta + minecraft grafics?

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SnapperTheTwig Creator
SnapperTheTwig

You get to build (or destroy) cities too ;)

Reply Good karma+1 vote
Vladiskov
Vladiskov

I just want to enjoy the generator if theres any <3

Reply Good karma Bad karma+1 vote
SnapperTheTwig Creator
SnapperTheTwig

There is a random city generator in the current internal build

Reply Good karma+2 votes
Vladiskov
Vladiskov

Ok then there are my questions about it:

How id does select what buildings goes where (The engine rules) i does it prevent to do some funny looking bugs like a Whole street of dought vendors? (This is more likely in the "mayor's management" area of the game, specially if uses a system similar to sim city, where you only tells the engine to place certain type of buildings, in this case comercial, over a big area) or are they handpicked by players? If thats the case, how does the engine know where to place a building to avoid silly things to happen like that? also, what about the bridge placement? or what about the population generation? is just a bunch (of fully customisable) textures, and name engine? (if thats the case, how the engine choses Who ask you what mission kind from the pool? if would be funny if "Nanna Stormbolt" who work as "teacher" ask you for assassination mission (please, do that a "Easter egg" level possibility in the engine lol)
If that inst the case, how does it work? and again, how the engine choses who ask every mission?

Another thing i wanted to ask, its about the singleplayer "server" what about that?

Reply Good karma Bad karma+1 vote
SnapperTheTwig Creator
SnapperTheTwig

There are 2 ways to make buildings - either manually placing them, or using SimCity style zoning which will place buildings manually.

Population generation is from a pool of predrawn textures that fit the location, for example suits in offices. You can mod in extra textures or use custom skins for your character

The city generator currently does not spawn bridges, you can build them if you have two road tiles 11 lots apart. It does spawn causeways on some maps though

Some missions are randomly spawned (such as kill bandits in X building), some missions are scripted (meet a character, do a task). I'll go through this in detail in a upcoming dev diary

The "singleplayer server" - The game works by using two exe's - a client and a server. This means that multiplayer and singleplayer code is identical and easy to maintain. The singleplayer server is a server that is set up when you start a game that is locked only to you and not advertised or broadcasted anywhere

Also sorry for keeping you waiting ;)

Reply Good karma+1 vote
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Voxel Turf
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Windows, Linux
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SnapperTheTwig
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Latest tweets from @snapperthetwig

New Dev Diary on the Boats/Hovercraft Patch! Merry Christmas everyone! Indiedb.com

Dec 24 2017

Boats, Hovercrafts, Canals, Marinas and Hovercraft Shops are live in the new patch 1.0.26! T.co

Dec 22 2017

Coming in the next patch: Boats and Hovercrafts! T.co

Dec 17 2017

MG's pack has been updated with HUGE STADIUMS! Helicopter for scale Steamcommunity.com T.co

Oct 21 2017

Hotfix Patch 1.0.20 is out, fixes bandit base release and repair issues in 1.0.19. Also makes particles a bit nicer Steamcommunity.com

Oct 20 2017

bi204-1's amazing lot pack, adds 24 new lots with an Alpine theme! Steamcommunity.com T.co

Oct 18 2017

New Video of new block particle effects! Youtube.com

Oct 17 2017

In 1.0.19 blocks will crumble when destroyed. Still tweaking things HQ 60fps Gif: Gfycat.com T.co

Oct 17 2017

1.0.19: Fixed artefacts with rendering grass, fences and railings at long distances. No more blue or red halos or f… T.co

Oct 17 2017

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