Voxel Turf is a block based City Builder/Action Adventure game with a touch of Grand Strategy. Build cities or destroy them. Start businesses or rob them. Nurture your citizens or subjugate them. Conquer rival factions in your city! Build a real estate empire, or perhaps just drive around and blow stuff up. Its your choice! Voxel Turf allows you to be the force of benevolence or the agent of chaos in a city of your creation.
If so then consider giving Voxel Turf a shot!
DD 1: Economic Engine I: Building Types, Supply and Demand
DD 2: Economic Engine II: Modifiers, Desirability, Safety Rating, Repairing and Custom Buildings
DD 3: Weapons I: Small Arms and Weapon Mods
DD 4: Weapons II: Rockets, Explosives and Blast Resistance
DD 5: Mechanisms, Circuits and Electronics
DD 6: Dealing with the Law (CDF) (+Youtube Video - Dealing with the CDF)
DD 7: Urban Grand Strategy - Turf Wars and Diplomacy (+Youtube Video - Urban Grand Strategy)
DD 8: Reputation and Racketeering - Wide vs Tall
DD 9: Meet the Bandits + Bandit Base Raiding & Looting (+Youtube Video - Fun with Infinite Rockets)
DD 10: Missions & Co-Op (+Youtube Video - Racing Mission)
DD 11: Player Bases & Base Building
DD 12: Stats and Perks
DD 13: City Building, Zoning and Reward Buildings (+Youtube Video - City Building Guide) (+Youtube Video - Custom Buildings and Templates)
DD 14: Boats, Hovercrafts and Canals
DD 15: New Bandit Base and Caryard + Waypoint System + Strategic Pausing
I've made a new Big Bandit Base consisting of 3 levels (2 surface, 1 under ground) and a short switching puzzle that is required to get to the loot room.
This bandit base features the new Red Burning barrels that act as half-spawners. These spawn up to 2 Bandits for bases that are levels 1-2 and 3 Bandits for levels 3-5. These could be useful for modders to place multiple half barrels in a bandit base instead of a single spawner.
I've made a car shop to compliment the last patch's Hovercraft and Boat shops. The Caryard is a 2x1 lot of the Commercial Vehicles/Cars type. Cars will spawn when you enter the lot and there is an NPC inside that will sell you most of the civilian vehicles in the game, or you can just steal a car from the yard. But watch out, stealing a car is a crime!
Likewise there is now a VEHICLES zone for LotPack modding, so you can make random civilian vehicles spawn in your lots.
A massive QoL improvement is the Waypoint system. Markers on the map can appear in the 3D world making navigation easier.
You can choose between:
By default the first 3 are enabled and the last two are disabled, as in certain situations things can become cluttered (such as a 3v3 Turf War). You can pick which ones you want to be enabled in the Graphics Settings menu
This was achieved by using the GluProject function and writing a proper backend for marker management.
The game now uses the system cursor (also known as a hardware cursor) for UI interaction as opposed to the software cursor. Software cursors tend to be a couple of frames behind the actual cursor position giving a subtle feeling of dragging the mouse through mud. Using a hardware cursor makes UI interactions snappier.
I've also used SDL2's relative mouse movement functions - these have proven to be much more reliable than the old method of measuring delta movements and re-warping to the centre of the screen (which occasionally caused snapping artefacts).
This is something that solves the problem of AI factions taking over multiplayer servers when players are offline. Strategic Pausing disables the Economic Simulation and disables AI Faction actions, such as Starting Wars, collecting income and setting up rackets. It technically disables all onHour() functionality, so stuff like Aggression and Reputation Decay will also be disabled.
Strategic Pausing can also be enabled by pressing Esc to go to the Game Menu and waiting 1 minute. So if you've got something you need to do and don't want to shut down the game (such as filming/video editing) you can use this. If you are in a multiplayer Strat. Pause will also engage if ALL players are in the Esc menu for 1 minute.
Because it disables onHour() stuff it could be advantageous for exploit-seeking players trying to deny onHour income to AI players early-game, hence the 1 minute requirement.
Geometry now uses up to 30% less VRAM. The effect is more prevalent the less developed a lot is (so a blank lot will be ~30% less VRAM, an apartment building may be ~10% less). There is scope to further optimise VRAM usage (by double digit percentages) but its extremely non-trivial to implement.
Some of these weren’t explicitly requested by players but are in response to issues raised by players.
Until next time,
This week's patch adds some boats and hovercraft, together with marinas, hovercraft shop and canals! Lets take a look.
This time its time for a revisit of city building mechanics and an introduction to Zoning mechanics and the Reward Buildings!
Perks change the way the game is played! HP recovery, immunity to crimes, free missiles?! Check them out here!
Bases in Voxel Turf are very important. They let you heal, respawn, garrison defenders and more importantly project power throughout the city. Today's...
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