Brutal nature is a multiplayer survival game with voxel based terrain to mine for resources, destroy with weapons and place to form structures. Featuring realistic natural environments and rich engaging combat, it blends PVP and PVE game play with resource gathering and detailed but easy to use crafting. For a list of currently supported features check out our information page.
The Landscape is a smooth voxel terrain that you can mine for resources, make caves, destroy with weapons, blow up with explosives and place to build structures up to thousands of feet in any direction. Build towers miles tall and mine far into the depths of the earth with our easy to use terrain editing controls.
Realism will be strived for but not allowed to stand in the way of fun. Game play will be tunable from highly realistic to arcade style fun by an easy to use modding system.
Inspired by Fallout, Terraria and Dwarf Fortress, We wish to bring you a game with complex depth and exciting combat in a modern age realistic world. We heavily support modding and have made the game exceptionally easy to mod. All vanilla content is essentially a mod that can be removed, edited or replaced.
Featuring a rich but easy to use crafting system with over 900 recipes you can craft just about anything in the game from ammo to any of the 80 weapons!
Brutal Nature is currently free to play while in alpha but development is supported entirely by pre-orders, So pre-order your copy today! New versions are released every 2 to 4 weeks so come back frequently to check on our progress!
Press F1 while in game to view controls and tips on how to play. Check out our home page at BrutalNature.com for more information and our daily development blog! Also vote for us on Steam Greenlight and help spread the word!
Want to learn how to mod Brutal Nature? Check out our Modding Tutorials. Brutal Nature automatically downloads any mods a client needs when they connect to your server so what are you waiting for? Mod Brutal Nature today!
Fixed all known bugs
Added water physics. Water now flows down hill until a certain slope angle is reached. This allows for water flow without all the rivers draining out.
Added swimming physics.
Added swimming animations.
Added new player stat : Air. Air decreases when under water and recovers when above water. When air reaches 0 you will take health damage and drown.
Added more mouse over and click effects to buttons.
Added text under cross - hair pop up for actions and low health / endurance / etc warnings and cfg option to show it in the HUD instead.
Added a branch cache to set/get voxel.This allows the octtree look up to be skipped when a voxel is within the same branch as last accessed.
Added random delay between songs.Delay is configurable in 'Brutal Nature.cfg'.
Added walking and swimming in water sound effects.
Added new underwater visual effect.
Added quest objectives display at top right corner of screen.
Changed quantity produced harvesting berries and mushroom to now depend partially on your endurance level at the time you harvest them. This simulates care taken while picking vs hurried picking.
Changed the 'Material' display when picking a material in edit mode to only display 1 decimal point.
Changed harvesting trees/bushes/rocks/etc to always causes endurance lost, even if it fails due to too low of endurance.This means just mass clicking on things will result in loss of endurance but no item.You now must time your clicks for when you have enough endurance.
Increased default viewing range.
Increased projectile drag when shooting through water.
Increased price of wood boards by 200%
Increased NPC count by 200%
Increased underground NPC's by 50%
Increased most plants in world by 400% to reflect the new larger world size.
Removed quest reminder messages.
Fixed sphere mode using the wrong amount of materials.
Fixed bug where right clicks would activating game features while in the GUI menu.
Fixed bug in last stage of tutorial quest where wrong audio file was played.
Fixed shutting down the game taking a long time due to deallocating the many chunk cache objects.
Fixed 32bit client to execute 32bit server when single player mode is selected.
Fixed problem with shadows having holes when terrain exceeded 500 feet.
Fixed rendering lag by fixing the server voxel packet throttling code that was broken by the new client side voxel packet cache.
Fixed voxel editing bug where sometimes the brush did not remove all the voxels it should have.
Fixed NPC's seeing through cube mode walls and being able to attack through them.
Fixed collision bug where bullets hitting water would not be rechecked for collision with terrain till next frame.
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
No downloads were found matching the criteria specified. We suggest you try the download list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
this game has brought me such joy as ive let my imagination run rampant; building primal homes, hunting to survive, friendship in fellow players and the craziest, in depth crafting system ive ever seen. all kinds of gun catagories, matching ammunition u build from scratch and armor ranging from light leather to ceramic. the user friendly and incredibly simple gameplay leads to great rewards. this game being in its early stages has me chomping at the bit wondering what the future has in store.