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Nature is brutal, but can you survive the Brutal Nature of man?

Home How to play Features Modding FAQ The Future of Brutal Nature

Brutal nature is a multiplayer survival game with voxel based terrain to mine for resources, destroy with weapons and place to form structures. Featuring realistic natural environments and rich engaging combat, it blends PVP and PVE game play with resource gathering and detailed but easy to use crafting. For a list of currently supported features check out our information page.

The Landscape is a smooth voxel terrain that you can mine for resources, make caves, destroy with weapons, blow up with explosives and place to build structures up to thousands of feet in any direction. Build towers miles tall and mine far into the depths of the earth with our easy to use terrain editing controls.

Realism will be strived for but not allowed to stand in the way of fun. Game play will be tunable from highly realistic to arcade style fun by an easy to use modding system.

Inspired by Fallout, Terraria and Dwarf Fortress, We wish to bring you a game with complex depth and exciting combat in a modern age realistic world. We heavily support modding and have made the game exceptionally easy to mod. All vanilla content is essentially a mod that can be removed, edited or replaced.

Featuring a rich but easy to use crafting system with over 900 recipes you can craft just about anything in the game from ammo to any of the 80 weapons!

Brutal Nature is currently free to play while in alpha but development is supported entirely by pre-orders, So pre-order your copy today!
New versions are released every 2 to 4 weeks so come back frequently to check on our progress!

Press F1 while in game to view controls and tips on how to play.
Check out our home page at BrutalNature.com for more information and our daily development blog! Also vote for us on Steam Greenlight and help spread the word!


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Blog RSS Feed Report abuse Latest News: Brutal Nature releases version 0.49!

2 comments by BlackMoons on Nov 17th, 2014

Brutal Nature 0.49 released with more NPCs and ores!

Brutal Nature is also now on Steam Greenlight! check it out!
Download it today for free and give it a try!


Brutal Nature 0.49




  • Fixed all known bugs
  • Added two new high quality animated models: a Boar and a Black Bear.
  • Added 100% more surface kaolin deposits.
  • Added tracking of crafting to stats menu.
  • Added tracking of melee/projectile deaths and decided how I want to add in additional stats.
  • Added armor info to the stats menu.
  • Added sound when attempting to fire weapon with no ammo.
  • Added Armor condition. Armor blocks less damage when below 50% condition.
  • Added Melee weapon damage reduction with condition below 33%.
  • Added chance of failure to fire to weapons under 33% condition. Added reduced muzzel velocity effect when projectile weapons are under 33% condition.
  • Added weapons to have additional projectile spread below 30% condition, with additional spread increasing linearly from 0 at 30% up to several times the base weapon spread at 0% condition.
  • Added saving/loading of gun condition on server.
  • Added zinc ore Smithsonite.
  • Added Cassiterite ore.
  • Added metal Tin and Zinc.
  • Added alloys Bronze and Brass.
  • Added Bronze armor, pickaxe, knife and sword.
  • Added bronze bars, plates, etc.
  • Added recipes to cast and forge bronze at the basic forge.
  • Added 15 character limit for user names.
  • Added weapon condition that degrades with use. Default is 0.1% degrade per shot, or 1000 shots per weapon.
  • Added Chrome-moly steel armor and Tool Steel armor.
  • Added hammers and saws to treasure chests.
  • Changed basic chemistry table to need wood instead of wood boards to reduce the difficulty to make it.
  • Changed melee weapons to work underwater.
  • Changed Projectiles to pass through water but with much increased drag, making projectile weapons ineffective past a few feet due to reduced damage.
  • Changed category of many materials like mortar, wood boards, casting sand, etc to 'Building Material'.
  • Changed category of Drill to 'Tools'.
  • Changed category of Quick Lime and Calcium Hydroxide to 'Chemical'.
  • Changed cartridges to need Brass to be made.
  • Changed ammo types to produce a different number of cartridges per case die and table batch depending on case caliber.
  • Changed the Saltpeter and Cerussite texture so that they stand out more.
  • Changed npc pathing to prevent NPC's from becoming so easily stuck in things.
  • Changed client to reads windows double click time setting and uses that for the GUI instead of 0.2 seconds.
  • Renamed Potash to Potassium Carbonate.
  • Renamed Quick Lime to Calcium Oxide.
  • Reduced health regeneration to 50%
  • Reduced food from berries.
  • Reduced amount of Sulfur dioxide produced by 'Sulfur Dioxide from Pyrite' by 50%.
  • Reduced size of pyrite veins by 50%.
  • Reduced Tools required to produce guns to 50%.
  • Reduced Tools consumed to produce guns to 60%.
  • Removed health restore from roast meat and berries.
  • Removed particle effect when mining water.
  • Increased oak tree size.
  • Increased the amount of thin kaolin veins near the surface.
  • Increased amount of pyrite needed in 'Sulfuric Acid from Pyrite' recipe by 100%.
  • Increased hammers needed to make higher end pickaxes.
  • Increased tools to make Higher end receivers and barrels.
  • Optimized the animation system
  • Fixed underground NPC's rising to the surface.
  • Fixed player model not loading the correct textures.
  • Fixed revolvers not needing a barrel or receiver to be made.
  • Fixed typos in 'Wrought Iron from Pig Iron' recipe.
  • Fixed bug where pressing escape with the quit confirm menu open would leave the GUI in an invalid state.
  • Fixed a bug where the server could run out of memory due to a ray vs voxel collision check going on forever.
  • Fixed bug when logging onto a server, NPC's killed before you logged on appeared as alive.
  • Fixed backward text on ammo box.
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Brutal Nature 0.49

Brutal Nature 0.49

Nov 17, 2014 Full Version 0 comments

Brutal Nature 0.49 Installer. Requires Windows 7+ and DX10. Run it and select an installation directory. Default is "C:\Games\Brutal Nature" Please do...

Brutal Nature 0.48

Brutal Nature 0.48

Oct 21, 2014 Full Version 1 comment

Brutal Nature 0.48 Installer. Requires Windows 7+ and DX10. Run it and select an installation directory. Default is "C:\Games\Brutal Nature" Please do...

Brutal Nature 0.47

Brutal Nature 0.47

Sep 20, 2014 Full Version 0 comments

Brutal Nature 0.47 Installer. Requires Windows 7+ and DX10. Run it and select an installation directory. Default is "C:\Games\Brutal Nature" Please do...

Brutal Nature 0.46

Brutal Nature 0.46

Aug 26, 2014 Full Version 2 comments

Brutal Nature 0.46 Installer. Requires Windows 7+ and DX10. Run it and select an installation directory. Default is "C:\Games\Brutal Nature" Please do...

Brutal Nature 0.45

Brutal Nature 0.45

Aug 1, 2014 Full Version 0 comments

Brutal Nature 0.45 Installer. Requires Windows 7+ and DX10. Run it and select an installation directory. Default is "C:\Games\Brutal Nature" Please do...

Brutal Nature 0.44

Brutal Nature 0.44

Jul 12, 2014 Full Version 0 comments

Brutal Nature 0.44 Installer. Requires Windows 7+ and DX10. Run it and select an installation directory. Default is "C:\Games\Brutal Nature" Please do...

Post comment Comments  (0 - 10 of 90)
Blutarr
Blutarr Nov 22 2014, 12:12pm says:

It is great to see how this
game improves with every new version.
I really like the new animals.
Well done!

+2 votes     reply to comment
VirtualTrident
VirtualTrident Aug 28 2014, 5:10am says:

I only watched the trailer, but I'm looking for a "realistic" survival game where you can't easily get your hands on a weapon that obliviates literally every creature you encounter. It destroys a major part of the survival aspect in the game and previous developers who've tried their luck at this clay genre, who also seemed to think that zombies are a necessity, all failed at this horribly.

Is it difficult to obtain/craft and a gun and ammo in this game? Everything else looks really good from what I've seen in the trailer, but I'm not looking for yet another game where you don't have to worry about even the most dangerous of creatures after an hour of gameplay.

+1 vote     reply to comment
BlackMoons Creator
BlackMoons Aug 28 2014, 2:08pm replied:

You start off with a pistol, knife and grapple pistol. All can be easily modded out with just a text editor. there are very scarce chests that contain ammo, but they can be reduced/removed/edited.

other then that, crafting melee and ranged weapons takes quite some time and a lot of resources. making ammo requires medium level crafting before you can make it and requires a half dozen ingredients.

The better weapons that are pretty much needed to defeat the new spider NPC in the caves can only be crafted and take quite a few hours before you can build one.

Also, there will be no zombies.

+3 votes   reply to comment
BlackMoons Creator
BlackMoons Aug 28 2014, 3:51pm replied:

Oh, I forgot to mention that killing NPC's results in increased NPC aggression range for all NPC's of that type, resetting when you die. So the better you are at killing NPC's the harder the NPC's become as more and more attack you.

+3 votes   reply to comment
VirtualTrident
VirtualTrident Aug 28 2014, 4:04pm replied:

Sounds great. I'll need to check the game out for myself in order to get a grasp of the NPC system but at the very least it sounds much better than an easy farmfest. As long as encountering an NPC can make me run for my life I'm intrigued :p

Are different types of NPCs hostile towards each other?

+1 vote     reply to comment
BlackMoons Creator
BlackMoons Aug 29 2014, 11:56am replied:

No they are not hostile towards each other but I have considered adding it. NPC infighting is so fun to watch.

+1 vote   reply to comment
Guest
Guest Jun 21 2014, 12:51pm says:

This comment is currently awaiting admin approval, join now to view.

BlackMoons Creator
BlackMoons Jun 21 2014, 4:04pm replied:

Its saved when you exit the game in single player, or when you close the server in multiplayer, as well as every half hour.

+1 vote   reply to comment
Col_Jason
Col_Jason Jun 5 2014, 5:38am replied:

Ok is it a must to port forward? I can see a "Public Server" in the server list even if i'm not running my server, But I can't join it either ways.

I want to create a local server like listen servers, I dont want everbody to join.

+1 vote     reply to comment
BlackMoons Creator
BlackMoons Jun 5 2014, 7:05am replied:

You need port 1234 open and forwarded (UDP) to run a public server.

If you just click single player, it will run a local server that other people can't join.
Its best to name your server something unique. those are likely other peoples servers. The announce server tries to screen out servers that can't be connected to but it is not always successful.

+1 vote   reply to comment
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Brutal Nature
Platform
Windows
Developed By
BlackMoons
Engine
Custom Built
Contact
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Official Page
BrutalNature.com
Release Date
Released Nov 29, 2013
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Community Rating

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7.9

41 votes submitted.

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Ratings closed.

Highest Rated (4 agree) 8/10

this game has brought me such joy as ive let my imagination run rampant; building primal homes, hunting to survive, friendship in fellow players and the craziest, in depth crafting system ive ever seen. all kinds of gun catagories, matching ammunition u build from scratch and armor ranging from light leather to ceramic. the user friendly and incredibly simple gameplay leads to great rewards. this game being in its early stages has me chomping at the bit wondering what the future has in store.

Dec 25 2013, 6:16pm by daviss666

Style
Genre
First Person Shooter
Theme
Realism
Players
Single & Multiplayer
Project
Indie
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Twitter

Latest tweets from @brutal_nature

Meet the new boar model in Brutal Nature! #game #gamdev #indiedev #pcgaming T.co

Nov 18 2014, 12:10am

Brutal Nature 0.49 released with more NPCs and ores! T.co #game #gamdev #indiedev #pcgaming

Nov 18 2014, 12:08am

New Brutal Nature bear model! T.co #game #gamdev #indiedev #pcgaming T.co

Oct 21 2014, 1:43am

@Totalbiscuit This FOV slider is for you! T.co

Oct 21 2014, 1:32am

Brutal Nature 0.48 released with animated NPCs and new bear model! T.co #game #gamdev #indiedev #pcgaming

Oct 21 2014, 1:28am

Brutal Nature 0.47 released with new tutorial and RakNet networking. T.co

Sep 21 2014, 1:22am

New Brutal Nature trailer up at T.co #news #gaming

Aug 25 2014, 9:48pm

Brutal Nature 0.46 released with a new underground NPC and major netcode improvements. T.co

Aug 25 2014, 8:55pm

@RagerX Of course! Once I get better assets with animation data they will all move properly. current NPC's are all place holders.

Aug 7 2014, 9:07pm

Brutal Nature 0.45 released with new gunsmithing system and new ores! T.co

Aug 1 2014, 1:20am

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Last Update
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