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Nature is brutal, but can you survive the Brutal Nature of man?

Home  How to play  Features  Modding  FAQ  The Future of Brutal Nature

Brutal nature is a multiplayer survival game with voxel based terrain to mine for resources, destroy with weapons and place to form structures. Featuring realistic natural environments and rich engaging combat, it blends PVP and PVE game play with resource gathering and detailed but easy to use crafting. For a list of currently supported features check out our information page.

The Landscape is a smooth voxel terrain that you can mine for resources, make caves, destroy with weapons, blow up with explosives and place to build structures up to thousands of feet in any direction. Build towers miles tall and mine far into the depths of the earth with our easy to use terrain editing controls.

Realism will be strived for but not allowed to stand in the way of fun. Game play will be tunable from highly realistic to arcade style fun by an easy to use modding system.

Inspired by Fallout, Terraria and Dwarf Fortress, We wish to bring you a game with complex depth and exciting combat in a modern age realistic world. We heavily support modding and have made the game exceptionally easy to mod. All vanilla content is essentially a mod that can be removed, edited or replaced.

Featuring a rich but easy to use crafting system with over 700 recipes you can craft just about anything in the game from ammo to any of the 80 weapons!

Brutal Nature is currently free to play while in alpha but development is supported entirely by pre-orders, So pre-order your copy today!
New versions are released every 2 to 4 weeks so come back frequently to check on our progress!

Press F1 while in game to view controls and tips on how to play.
Check out our home page at BrutalNature.com for more information and our daily development blog! Also vote for us on Steam Greenlight and help spread the word!


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0.46 screenshots 0.46 screenshots 0.46 screenshots
Blog RSS Feed Report abuse Latest News: Brutal Nature releases version 0.46!

8 comments by BlackMoons on Aug 26th, 2014

Brutal Nature 0.46 released with a new underground NPC and major netcode improvements. We also have a new trailer!

Brutal Nature is also now on Steam Greenlight! check it out!
Download it today for free and give it a try!


Brutal Nature 0.46





  • Fixed all known bugs
  • Added new Spider NPC.
  • Added new pickaxes: Chrome-moly steel and Tool Steel. Changed pickaxe, knife and sword recipes to use metal bars.
  • Added history buffer for player packets so weapons fire could use the position of objects as it was when the weapon was fired with lag taken into account.
  • Added interpolation between user updates.
  • Added interpolation between NPC updates.
  • Added lag compensation to NPC packets.
  • Added option in cfg file for mouse cursor to restore to last known position or centered when you enter GUI mode.
  • Added underground NPC spawning.
  • Changed NPC's to follow the terrain better and will not climb up or walk through walls of 8 height or taller. They will also avoid very deep pits.
  • Changed tool recipes start at 1.0 produced per recipe for copper instead of 0.5.
  • Increased size of NPCs slightly.
  • Improved NPC update code, merging multiple NPC updates in a single frame into one packet and updating NPC's based on the distance to user.
  • Improved some material descriptions.
  • Reduced amount of tools consumed when making other tools by about 60%
  • Reduced silica glass requirement of graphite electrodes from 5 to 2.
  • Fixed category setting of several items.
  • Fixed bug where pressing F to open an interact menu with another menu open would cause the already open menu not to be unloaded correctly.
  • Fixed bug where logging on after the server had been running for exactly 10 seconds might cause the user to not be able to see NPCs.
  • Fixed Glove Liners to be under layer. Tracked down an exceptionally hard to reproduce bug.
  • Fixed bug where calcium hydroxide recipe was at wrong chemistry table level preventing glass from being made.
  • Fixed bug where material preview would show up in main help menu.
  • Fixed bug where screen capture software was not recording the mouse cursor.
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Brutal Nature 0.46

Brutal Nature 0.46

Aug 26, 2014 Full Version 0 comments

Brutal Nature 0.46 Installer. Requires Windows 7+ and DX10. Run it and select an installation directory. Default is "C:\Games\Brutal Nature" Please do...

Brutal Nature 0.45

Brutal Nature 0.45

Aug 1, 2014 Full Version 0 comments

Brutal Nature 0.45 Installer. Requires Windows 7+ and DX10. Run it and select an installation directory. Default is "C:\Games\Brutal Nature" Please do...

Brutal Nature 0.44

Brutal Nature 0.44

Jul 12, 2014 Full Version 0 comments

Brutal Nature 0.44 Installer. Requires Windows 7+ and DX10. Run it and select an installation directory. Default is "C:\Games\Brutal Nature" Please do...

Brutal Nature 0.43

Brutal Nature 0.43

Jun 21, 2014 Full Version 0 comments

Brutal Nature 0.43 Installer. Requires Windows 7+ and DX10. Run it and select an installation directory. Default is "C:\Games\Brutal Nature" Please do...

Brutal Nature 0.42

Brutal Nature 0.42

May 31, 2014 Full Version 0 comments

Brutal Nature 0.42 Installer. Requires Windows 7+ and DX10. Run it and select an installation directory. Default is "C:\Games\Brutal Nature" Please do...

Brutal Nature 0.41

Brutal Nature 0.41

May 12, 2014 Full Version 0 comments

Brutal Nature 0.41 Installer. Requires Windows 7+ and DX10. Run it and select an installation directory. Default is "C:\Games\Brutal Nature" Please do...

Post comment Comments  (0 - 10 of 89)
VirtualTrident
VirtualTrident Aug 28 2014, 5:10am says:

I only watched the trailer, but I'm looking for a "realistic" survival game where you can't easily get your hands on a weapon that obliviates literally every creature you encounter. It destroys a major part of the survival aspect in the game and previous developers who've tried their luck at this clay genre, who also seemed to think that zombies are a necessity, all failed at this horribly.

Is it difficult to obtain/craft and a gun and ammo in this game? Everything else looks really good from what I've seen in the trailer, but I'm not looking for yet another game where you don't have to worry about even the most dangerous of creatures after an hour of gameplay.

+1 vote     reply to comment
BlackMoons
BlackMoons Aug 28 2014, 2:08pm replied:

You start off with a pistol, knife and grapple pistol. All can be easily modded out with just a text editor. there are very scarce chests that contain ammo, but they can be reduced/removed/edited.

other then that, crafting melee and ranged weapons takes quite some time and a lot of resources. making ammo requires medium level crafting before you can make it and requires a half dozen ingredients.

The better weapons that are pretty much needed to defeat the new spider NPC in the caves can only be crafted and take quite a few hours before you can build one.

Also, there will be no zombies.

+2 votes     reply to comment
BlackMoons
BlackMoons Aug 28 2014, 3:51pm replied:

Oh, I forgot to mention that killing NPC's results in increased NPC aggression range for all NPC's of that type, resetting when you die. So the better you are at killing NPC's the harder the NPC's become as more and more attack you.

+2 votes     reply to comment
VirtualTrident
VirtualTrident Aug 28 2014, 4:04pm replied:

Sounds great. I'll need to check the game out for myself in order to get a grasp of the NPC system but at the very least it sounds much better than an easy farmfest. As long as encountering an NPC can make me run for my life I'm intrigued :p

Are different types of NPCs hostile towards each other?

+1 vote     reply to comment
BlackMoons
BlackMoons Aug 29 2014, 11:56am replied:

No they are not hostile towards each other but I have considered adding it. NPC infighting is so fun to watch.

+1 vote     reply to comment
Guest
Guest Jun 21 2014, 12:51pm says:

This comment is currently awaiting admin approval, join now to view.

BlackMoons
BlackMoons Jun 21 2014, 4:04pm replied:

Its saved when you exit the game in single player, or when you close the server in multiplayer, as well as every half hour.

+1 vote     reply to comment
Col_Jason
Col_Jason Jun 5 2014, 5:38am replied:

Ok is it a must to port forward? I can see a "Public Server" in the server list even if i'm not running my server, But I can't join it either ways.

I want to create a local server like listen servers, I dont want everbody to join.

+1 vote     reply to comment
Col_Jason
Col_Jason Jun 5 2014, 5:26am replied:

Oh thanks I'll make an account now.

I tried to yesterday but the website was down, It wouldn't open.

+1 vote     reply to comment
BlackMoons
BlackMoons Jun 5 2014, 7:05am replied:

You need port 1234 open and forwarded (UDP) to run a public server.

If you just click single player, it will run a local server that other people can't join.
Its best to name your server something unique. those are likely other peoples servers. The announce server tries to screen out servers that can't be connected to but it is not always successful.

+1 vote     reply to comment
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Brutal Nature
Platform
Windows
Developed By
BlackMoons
Engine
Custom Built
Contact
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Official Page
BrutalNature.com
Release Date
Released Nov 29, 2013
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Community Rating

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7.9

40 votes submitted.

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Ratings closed.

Highest Rated (4 agree) 8/10

this game has brought me such joy as ive let my imagination run rampant; building primal homes, hunting to survive, friendship in fellow players and the craziest, in depth crafting system ive ever seen. all kinds of gun catagories, matching ammunition u build from scratch and armor ranging from light leather to ceramic. the user friendly and incredibly simple gameplay leads to great rewards. this game being in its early stages has me chomping at the bit wondering what the future has in store.

Dec 25 2013, 6:16pm by daviss666

Style
Genre
First Person Shooter
Theme
Realism
Players
Single & Multiplayer
Project
Indie
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Twitter

Latest tweets from @brutal_nature

New Brutal Nature trailer up at T.co #news #gaming

Aug 25 2014, 9:48pm

Brutal Nature 0.46 released with a new underground NPC and major netcode improvements. T.co

Aug 25 2014, 8:55pm

@RagerX Of course! Once I get better assets with animation data they will all move properly. current NPC's are all place holders.

Aug 7 2014, 9:07pm

Brutal Nature 0.45 released with new gunsmithing system and new ores! T.co

Aug 1 2014, 1:20am

Awesome Brutal Nature picture submitted by Blutarr! #screenshotsaturday T.co

Jul 12 2014, 9:07pm

Brutal Nature 0.44 released with new chemistry system, new editing mode and tons of new models! T.co

Jul 11 2014, 10:00pm

@lowtax Thanks for playing Brutal Nature! Sorry about the lag, my 1mbit upload was overloaded! Server now has a 4 player limit.

Jun 21 2014, 8:22pm

Brutal Nature 0.43 released with new tree spawning code, knives and tons of little tweaks. T.co

Jun 21 2014, 4:42pm

Brutal Nature releases version 0.42 with containers and trading menu! T.co

May 31 2014, 6:02pm

Brutal Nature 0.41 released with single player mode! Check it out T.co

May 12 2014, 3:04pm

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Mods
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