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Nature is brutal, but can you survive the Brutal Nature of man?

Home How to play Features Modding FAQ The Future of Brutal Nature

Brutal nature is a multiplayer survival game with voxel based terrain to mine for resources, destroy with weapons and place to form structures. Featuring realistic natural environments and rich engaging combat, it blends PVP and PVE game play with resource gathering and detailed but easy to use crafting. For a list of currently supported features check out our information page.

The Landscape is a smooth voxel terrain that you can mine for resources, make caves, destroy with weapons, blow up with explosives and place to build structures up to thousands of feet in any direction. Build towers miles tall and mine far into the depths of the earth with our easy to use terrain editing controls.

Realism will be strived for but not allowed to stand in the way of fun. Game play will be tunable from highly realistic to arcade style fun by an easy to use modding system.

Inspired by Fallout, Terraria and Dwarf Fortress, We wish to bring you a game with complex depth and exciting combat in a modern age realistic world. We heavily support modding and have made the game exceptionally easy to mod. All vanilla content is essentially a mod that can be removed, edited or replaced.

Featuring a rich but easy to use crafting system with over 900 recipes you can craft just about anything in the game from ammo to any of the 80 weapons!

Brutal Nature is currently free to play while in alpha but development is supported entirely by pre-orders, So pre-order your copy today!
New versions are released every 2 to 4 weeks so come back frequently to check on our progress!

Press F1 while in game to view controls and tips on how to play.
Check out our home page at BrutalNature.com for more information and our daily development blog! Also vote for us on Steam Greenlight and help spread the word!

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0.53 screenshots 0.53 screenshots 0.53 screenshots
Blog RSS Feed Report abuse Latest News: Brutal Nature releases version 0.54!

0 comments by BlackMoons on Feb 27th, 2015

Brutal Nature was accepted this month on Steam Greenlight! Thanks everyone for voting for us!

Download Brutal Nature today for free and give it a try!

Brutal Nature 0.54

Want to learn how to mod Brutal Nature? Check out our Modding Tutorials. Brutal Nature automatically downloads any mods a client needs when they connect to your server so what are you waiting for? Mod Brutal Nature today!

This month we have included the new tools, Rainforge and Smsher.

Rainforge lets you generate new maps for Brutal Nature. All you need to do is replace Tools\Data\Textures\InitialHeightmap.dds with a new height map. You can seed some sediment (aka soil) on the map by editing InitialSediment.dds and initial water levels with InitialWater.dds.

Then run the program it will run a fluid erosion algorithms over the height map to generate rivers, sediment deposits and erode the initial height map into something that looks natural in only seconds thanks to GPU acceleration. It will store the results as .dds files for the Brutal Nature server to generate a new map from. The files names are sedimentmap.dds, watermap.dds and heightmap.dds

These files are in 32bit floating point format, single channel.

Copy those files to your Brutal Nature servers 'Data\Private\Noise Sources' directory.
Delete or move SaveMap.dat and SavePlayers.dat from servers 'Data\Private' directory if they exist to force map regeneration and start server. A new map based on the 3 files from rainforge will be generated. Note that map generation may take 20 minutes due to generation of tunnels. if you disable generation of tunnels in server.cfg make sure to disable underground NPC spawning too by editing data\shared\npcs\npcs.as and setting "const int NPCCountTunnel = 0;"

Here is a video of it in action. Red is the height map height, Green is sediment depth and blue is water depth.

Too fast for you? Yea, that is just how fast it happens with GPU acceleration. The CPU based version that I made before this took 30 minutes! here are some screenshots of the process starting with the initial height map:

And now for the release news:

  • Fixed all known bugs
  • Added Smsher, the Brutal Nature model conversion program.
  • Added Rainforge to the Brutal Nature Installer. Rainforge is the GPU accelerated terrain heightmap fluid erosion generator for Brutal Nature.
  • Added Bows and arrows.
  • Added explosive arrows.
  • Added rope arrows.
  • Added Chome-Moly and Tool steel Sword.
  • Added Chome-Moly and Tool steel Knife.
  • Added armor to Black Bears, Grizzly bears and Spiders.
  • Added MRE's to treasure chests.
  • Added frame limiter setting to Brutal Nature.cfg for when the game is in the login menu to prevent excessive GPU usage.
  • Added better error reporting when client quits due to port already bound or mods fail to load.
  • Added additional info on metal shapes on how to make the parent metal.
  • Added server name to mouseover text for server icon.
  • Added exception to KeyBinds.as for German locales to not bind VK_OEM_3, Used for ~ on English keyboards but Ö (O with umlaut) on German keyboards.
  • Added NPC's armor stats mPiercingArmor and mBluntArmor.
  • Added mGoreHP, to determine when a dead NPC is turned into gore. Default level will be twice the previous gore level.
  • Changed size of fire brick recipe to 1.
  • Changed recipe capacity of small kiln to 20 and kiln to 100.
  • Changed color of Player built chests to a stylish blue color to differentiate them from spawned treasure chests.
  • Changed how grapple works. It now depends on the ammo subtype instead of the weapon. This was done to support rope arrows being fired from normal bows.
  • Changed how explosives work when the projectile impacts the target. Now explosives that impact the target directly always give 100% damage and result in piercing damage instead of blunt. The damage also gain any armor piercing and piercing damage multiplier bonuses of the projectile. This should make small high explosive projectiles much more effective and allow different types of explosive projectiles.
  • Changed color of advanced smelter, electric smelter and bessemer converter so you can tell them apart
  • Changed color of bonfires a darker color to distinguish them from camp fires.
  • Merged Camp Fire Light and Camp Fire functionality.
  • Renamed Edible mushroom to Mushroom
  • Removed melee weapons ability to damage materials with a mining level of 3 or higher.
  • Removed grapple pistol from starting equipment.
  • Increased underground spawns by 30%
  • Increased Covellite vein thickness by 20%
  • Increased Rock salt veins thickness by 50%
  • Increased price of Coke and Charcoal to 5.
  • Increased damage of knives slightly.
  • Increased prices of Chromium, Chromium Oxide, Sodium Chromate, Sodium Vanadate, Ammonium Vanadate, Vanadium Pentoxide, Ferrochromium, Vanadium by 100%.
  • Increased most pickaxes durability.
  • Increased Ammo box size by 20% to make finding them easier.
  • Increased size of bonfires.
  • Increased fuel capacity of basic smelter to 20.
  • Increased calcium oxide used in Mortar to 0.1
  • Increased calcium oxide used in Refractory Mortar to 0.1
  • Increased fuel capacity of small bonfire.
  • Increased number of fire bricks needed for most buildings.
  • Reduced chance of finding ammo/weapons in treasure chests to 20%
  • Reduced heat used for making copper wire to 0.5.
  • Reduced heat for electric motor to 0.5.
  • Reduced price of Flint to 0.5.
  • Reduced price of Plant Fiber to 0.5.
  • Reduced charcoal needed in Steel cementation recipe to 0.25
  • Reduced calcium carbonate used in blast furnace to make pig iron by 50%
  • Reduced kaolin needed by firebrick recipe by 90%.
  • Reduced heat needed by firebrick recipe by 90%.
  • Reduced Black Bears, Grizzly bears and spiders HP slightly.
  • Reduced pickaxe weight by 50%.
  • Reduced knife weight by 50%.
  • Reduced Cassiterite veins thickness by 30%.
  • Fixed bug where scoped weapons where using the wrong endurance to attack values.
  • Fixed bug where players ammo dropped on death could end up under ground.
  • Fixed bug where entering wiring mode was crashing the X64 build of the game client.
  • Fixed bug where users could see objects load before the terrain did.
  • Fixed strange movement behavior when using x64 build of client.
  • Fixed typo in error messages.
  • Fixed bug where smelters would run out of fuel shortly before they are done cooking.
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Brutal Nature 0.54

Brutal Nature 0.54

Feb 27, 2015 Full Version 1 comment

Brutal Nature 0.54 Installer. Requires Windows 7+ and DX10. Run it and select an installation directory. Default is "C:\Games\Brutal Nature" Please do...

Brutal Nature 0.53

Brutal Nature 0.53

Feb 12, 2015 Full Version 0 comments

Brutal Nature 0.53 Installer. Requires Windows 7+ and DX10. Run it and select an installation directory. Default is "C:\Games\Brutal Nature" Please do...

Brutal Nature 0.52

Brutal Nature 0.52

Jan 29, 2015 Full Version 0 comments

Brutal Nature 0.52 Installer. Requires Windows 7+ and DX10. Run it and select an installation directory. Default is "C:\Games\Brutal Nature" Please do...

Brutal Nature 0.51

Brutal Nature 0.51

Jan 5, 2015 Full Version 1 comment

Brutal Nature 0.51 Installer. Requires Windows 7+ and DX10. Run it and select an installation directory. Default is "C:\Games\Brutal Nature" Please do...

Brutal Nature 0.50

Brutal Nature 0.50

Dec 15, 2014 Full Version 0 comments

Brutal Nature 0.50 Installer. Requires Windows 7+ and DX10. Run it and select an installation directory. Default is "C:\Games\Brutal Nature" Please do...

Brutal Nature 0.49

Brutal Nature 0.49

Nov 17, 2014 Full Version 0 comments

Brutal Nature 0.49 Installer. Requires Windows 7+ and DX10. Run it and select an installation directory. Default is "C:\Games\Brutal Nature" Please do...

Post comment Comments  (0 - 10 of 93)
SpArKs1972 Feb 27 2015, 3:29pm says:

Will we ever see weapons in first person. I mean other fps games u hold guns- when will we see that?

+1 vote     reply to comment
BlackMoons Creator
BlackMoons Feb 27 2015, 9:10pm replied:

when enough people buy the game that I can hire an artist to create them they will be added to the game.

+1 vote   reply to comment
INtense! Staff
INtense! Jan 7 2015, 12:51pm says:

Keep up the fine work and let us know if moddb.com can help you grow a big modding community for your game as I feel mods will be amazing for it

+3 votes   reply to comment
sctheriault Nov 30 2014, 7:34pm says:

Pewdiepie played this!

+2 votes     reply to comment
Blutarr Nov 22 2014, 12:12pm says:

It is great to see how this
game improves with every new version.
I really like the new animals.
Well done!

+3 votes     reply to comment
VirtualTrident Aug 28 2014, 5:10am says:

I only watched the trailer, but I'm looking for a "realistic" survival game where you can't easily get your hands on a weapon that obliviates literally every creature you encounter. It destroys a major part of the survival aspect in the game and previous developers who've tried their luck at this clay genre, who also seemed to think that zombies are a necessity, all failed at this horribly.

Is it difficult to obtain/craft and a gun and ammo in this game? Everything else looks really good from what I've seen in the trailer, but I'm not looking for yet another game where you don't have to worry about even the most dangerous of creatures after an hour of gameplay.

+2 votes     reply to comment
BlackMoons Creator
BlackMoons Aug 28 2014, 2:08pm replied:

You start off with a pistol, knife and grapple pistol. All can be easily modded out with just a text editor. there are very scarce chests that contain ammo, but they can be reduced/removed/edited.

other then that, crafting melee and ranged weapons takes quite some time and a lot of resources. making ammo requires medium level crafting before you can make it and requires a half dozen ingredients.

The better weapons that are pretty much needed to defeat the new spider NPC in the caves can only be crafted and take quite a few hours before you can build one.

Also, there will be no zombies.

+4 votes   reply to comment
BlackMoons Creator
BlackMoons Aug 28 2014, 3:51pm replied:

Oh, I forgot to mention that killing NPC's results in increased NPC aggression range for all NPC's of that type, resetting when you die. So the better you are at killing NPC's the harder the NPC's become as more and more attack you.

+4 votes   reply to comment
VirtualTrident Aug 28 2014, 4:04pm replied:

Sounds great. I'll need to check the game out for myself in order to get a grasp of the NPC system but at the very least it sounds much better than an easy farmfest. As long as encountering an NPC can make me run for my life I'm intrigued :p

Are different types of NPCs hostile towards each other?

+1 vote     reply to comment
BlackMoons Creator
BlackMoons Aug 29 2014, 11:56am replied:

No they are not hostile towards each other but I have considered adding it. NPC infighting is so fun to watch.

+1 vote   reply to comment
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Brutal Nature
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Released Nov 29, 2013
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46 votes submitted.

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Highest Rated (5 agree) 8/10

this game has brought me such joy as ive let my imagination run rampant; building primal homes, hunting to survive, friendship in fellow players and the craziest, in depth crafting system ive ever seen. all kinds of gun catagories, matching ammunition u build from scratch and armor ranging from light leather to ceramic. the user friendly and incredibly simple gameplay leads to great rewards. this game being in its early stages has me chomping at the bit wondering what the future has in store.

Dec 25 2013, 6:16pm by daviss666

First Person Shooter
Single & Multiplayer

Latest tweets from @brutal_nature

Made fancy gif for IndieDB release news and such. Thoughts? Comments? T.co #game #gamdev #indiedev #pcgaming #gif

Feb 27 2015, 2:44am

Brutal Nature 0.54 released with new modding tools, Explosive and rope arrows! T.co #game #gamdev #indiedev #pcgaming

Feb 26 2015, 11:14pm

New Trailer for Brutal Nature! T.co #Game #gamedev #indieDev #pcgaming #trailer #trailertuesday #Sandbox #pcgame

Feb 25 2015, 3:41am

Brutal Nature 0.53 released with new Avatars, rebalanced recipes and more! T.co #game #gamdev #indiedev #pcgaming

Feb 12 2015, 4:35pm

@Lunatrius 355 days to be exact! I am so excited!

Feb 10 2015, 7:56pm

Brutal Nature is now Greenlit by #Steam #Greenlight !! Thank you @steam_games !!! Thank you everyone for voting!

Feb 10 2015, 7:56pm

@StarshadesJack Don't worry, I promise that after a little reprogramming he will be good as new! so long as he never sees that picture.

Feb 6 2015, 9:15pm

Working on bone animation can be hazardous to your mental health. #gamedev #animation #programming T.co

Feb 6 2015, 9:05pm

Wow Brutal Nature is now #100 on Steam #Greenlight Just a few mote votes! T.co #indiedev #gamedev T.co

Feb 6 2015, 5:38pm

Meet Maria, New avatar in Brutal Nature T.co #game #gamdev #indiedev #pcgaming T.co

Jan 29 2015, 3:58pm

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