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Relock - Le Oeuvre Relock 0.2193 (Very sunny) Stoppage cleared.
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0 comments by booleanz on Feb 26th, 2014

The screenshot above is build 0.02193 for Kickstarter Backers Only.

Hello everyone, Booleanz here. I think it's time for me to explain why the campaign has been delayed.
The campaign is going to happen but there is something I need to admit. I'm a perfectionist.

A prime example of this is that I have re-written this post about three times, trying to explain everything in the best way possible.
Being a perfectionist is a bit of a curse - I am often not happy with what I am about to release, I tend to judge my own work very harshly and I re-create things over and over until it's just right.
You are probably thinking "but how can that be bad, that means it's going to be great because you have focused so much on it" - but It's not that simple.

When you are developing a game for a long period of time you start to worry and obsess about little things, today I was worrying about one of the blind-firing animations because it looked a bit jerky, basically when you are crouched behind a wall you can point your gun over it and fire (I made it look right but fussed for a long time on it) it is definitely not easy to ignore little details about your game when you really want people to enjoy it.

I have been recording myself during the development process, the ups and downs included. It has made me realise something - It's important to get past this step, understand and accept that I am never going to be 100% satisfied with my creations and thanks to some of my peers I have been convinced to explain this to you all so you can understand or at least not be in the dark about it. It's an important step in the development process for the game which started off as a hobby/side project, which is now a gigantic monster that I could have never imagined myself doing - let alone doing it all by myself. And I haven't been engaging in the community as much as I'd like to, but now we have the forums and I am happy to answer any questions that you guys have.

What am I trying to achieve with the game? Well, it's more than just a game that was inspired by Receiver. It is a game which I feel shows that a vast majority of AAA shooters have lost their touch. Too many shot-callers have no idea what makes games fun and It's too easy to jump into an FPS and get a bunch of kills, there is no real challenge any more. I remember as a teenager I would jump into CS 1.6, It was great and took up a large portion of my teenage years but then came along the first game I played which had Iron sights. I was absolutely blown away, but in a strange way I also expected it to happen eventually (the idea that games would become more complex, handling would be more detailed) but after iron sights became a standard in the genre that was pretty much it, nothing changed until a few years ago.

The final thing I want to achieve is to give hope for other developers. When you tell someone you are making a first person shooter by yourself they generally think you either can't do it, it will be made of cubes or you will cancel it. I want to show to other developers that a single person working on a game can do it. The standard; you need a AAA studio, 50 guys and a publisher to make an FPS game which is in-depth and fun doesn't need to apply any more.

TLDR; And finally, the original point of this post - the Kickstarter is delayed because there is still video work that needs to be done. Things that have contributed to the delay are trailer audio, the demo that I plan (but not promise) on releasing alongside it, and the build which backers will get immediately after the campaign ends.

So that's it, here we go.

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(OUTDATED) Relock Alpha 158 Demo Windows

(OUTDATED) Relock Alpha 158 Demo Windows

Feb 10, 2013 Demo 0 comments

RELOCK is a harsh and unique multiplayer First Person Shooter, all weapon function is controlled by the player. Firearms handle with realism and inflict...

(OUTDATED) Relock Alpha 158 Demo Mac (outdated)

(OUTDATED) Relock Alpha 158 Demo Mac (outdated)

Feb 10, 2013 Demo 0 comments

RELOCK is a harsh and unique multiplayer First Person Shooter, all weapon function is controlled by the player. Firearms handle with realism and inflict...

(OUTDATED) Relock Alpha 158 Demo Linux (outdated)

(OUTDATED) Relock Alpha 158 Demo Linux (outdated)

Feb 10, 2013 Demo 0 comments

RELOCK is a harsh and unique multiplayer First Person Shooter, all weapon function is controlled by the player. Firearms handle with realism and inflict...

Post comment Comments  (0 - 10 of 52)
Guest May 30 2014, 6:33pm says:

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RaptorJesusGames Mar 5 2014, 7:41pm says:

Can't wait for Kickstarter! This game looks like it's gonna be awesome!

+1 vote     reply to comment
Rakasob Dec 31 2013, 2:13pm says:

Estimated goals on kickstarter are?

+1 vote     reply to comment
booleanz Jan 10 2014, 8:01pm replied:

They will be confirmed next week

+1 vote     reply to comment
d10sfan Nov 27 2013, 11:17pm says:

Will a Linux version of the alpha be released soon?

+1 vote     reply to comment
Guest Nov 14 2013, 9:00pm says:

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booleanz Nov 20 2013, 7:17pm replied:

Are you in the closed Alpha?

+1 vote     reply to comment
SRoets Aug 24 2013, 6:14pm says:

No news for awhile, are you still working on this? Hope so because I loved the concept and the alpha showed a lot of promise.

+1 vote     reply to comment
booleanz Sep 10 2013, 10:30am replied:

Yes, Don't you worry good Sir. It is coming. :)

The forums should be up within the next few days, I'm gunning for Thursday.

There will be new screenshots, video and an updated demo also.

+1 vote     reply to comment
booleanz Jun 11 2013, 4:29pm replied:

Hey yeah there are some more issues, they are beig fixed. Hold shift then press right mouse button to toggle true-aim mode. Holding RIght mouse button without shift puts the weapon into instinct mode.

+1 vote     reply to comment
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I'm calm

22hours 18mins ago

Don't you just love it when Unity breaks your ENTIRE FUCKING GAME! #rageeeeeeeeeee #itsokgithasmyback

22hours 19mins ago

@iainlobb I had to do this about 1 hour ago, Created a bundle > it auto-found dependencies > import and done. Actually I do it often.

Jul 20 2014, 7:29am

RT @iainlobb: You know when you're making an indie game and you need to control budget so you hire artists from Dreamworks. #yogsgate

Jul 20 2014, 5:00am

Bit late for #screenshotsaturday but meh. Here's more Relock. Feel like it's missing something though. T.co

Jul 19 2014, 10:46pm

In relation to humans and space; does a fish know it is submerged in water?

Jul 18 2014, 3:56pm

@SuddenlyWhales I'm doing two more closed tests with some friends, one next week and the week after. Guessing 2nd week of August.

Jul 17 2014, 11:36pm

@SuddenlyWhales That's the plan!

Jul 17 2014, 7:17am

Relock now comes with more mirrors edge. Now you can pay for aesthetic. Next gen DLC.

Jul 17 2014, 7:16am

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