In a land torn asunder by incessant warfare, it is time to assemble your own band of hardened warriors and enter the fray. Lead your men into battle, expand your realm, and claim the ultimate prize: the throne of Calradia.

In a genre all its own, experience the one and only medieval combat and kingdom building sandbox game. Mount & Blade Warband is a unique blend of intense strategic fighting, real time army command, and deep kingdom management.

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The Red Wars Logo 2 Metallic


Greetings, everyone, and welcome to our first development blog for the new Red Wars 2. This blog is long overdue, but we are glad to finally present it. In this blog we would like to share information about the current state of the mod, our progress so far, what's next, as well as show some nice previews. With this blog our goal is to be more transparent and let you all know what's going on behind the curtains.

Let's kick it off by discussing the current state of the mod and the progress that has been made so far. Not everyone may be aware of this, but the old code and source was scrapped, and work started over from the beginning a few months ago. We found it easier to start over with a fresh source code instead of learning the ins and outs of the code that others had written. We have, however, reused resources from the current version. "Starting from scratch" may sound intimidating, but don't be afraid; the mod is quite far along. The factions are coming together one by one, and several of them are already finished regarding troops and equipment. Many weapons and uniforms have been added - as well as buildings, vehicles, and different types of objects and covers. The focus will steadily shift over to other areas, such as scenes and balancing, but we still have more items to add along the way. At this point it's sort of difficult to determine a certain percentage as to how far along the mod is, but we can say that it is already in a playable state. There are just some crucial elements that we are yet to implement.

The future development blogs will discuss more specific areas of the mod. As an example, we'll be showcasing the Swadian Reich in the next blog, sharing their lore, troops, equipment, and more.

2 0weapons

Rifles, submachineguns, and pistols.



Combat & Battlefields

In Red Wars 2 we want to put a bigger focus on the battles themselves. In order to do that, we will put a lot of work into creating interesting battle- and siege scenes relevant to the theme and era of the mod. No more plain battlefields. Prepare to fight in trenches, hills, villages, and various different locations inspired by real life scenarios such as the Battle of the Bulge and Hamburger Hill among others. We will be showcasing these scenes in a future blog when they are ready for show.

Besides scenes, we will of course try to make the combat varied, giving the player different options regarding army composition, battlefield tactics, and weapons. Recruit light cavalry to hit the flanks of your enemy's infantry, take control of the trenches to gain a defensive advantage, and equip your rifle with a bayonet to stand a chance in close combat. If you want to stand a chance in the war, you will want to make use of every advantage possible. This is where the choice of mixed themes steps in. In World War 2 you may not see a lot of cavalry and swords, but with the added World War 1 theme you'll see an interesting mix of combat.

Troops will also be balanced and different from each other, making each troop good for certain tasks and purposes. Recruit troops with rocket launchers or grenades to take out larger groups of enemies at once, or recruit a handful of cheap infantry units and use them as cannon fodder in order to defend your machine gunners and snipers. Bring riflemen and snipers to open battlefields and take your submachine gunners to the close quarter combat in the siege of a key town. All of these are factors to take in mind when building your army in Red Wars.

2 0swords

A bunch of swords.



Red Wars 2 Multiplayer

Recently we have been discussing the possibility of a stable Red Wars multiplayer version. Unfortunately this would take time to implement, and we are already drained of time. Our focus lies on singleplayer which means that to be able to release a multiplayer state, we will need your help. If you happen to have experience with Mount & Blade multiplayer modding, please do let us know. We would love to put something together.

2 0commando

The uniform of the Swadian Kommando troop.



Mod of the Year Award

On another note, ModDB is currently hosting its annual Mod of the Year award, and thanks to all of you beautiful people we have made it into this year's Top 100 mods. In approximately 9 days they will crown a winner, and with your help we may be able to make it to the very top. Don't forget to vote. Go to the Mount & Blade: Warband tab and vote for The Red Wars!

That will conclude the first entry in our development blog series. As mentioned earlier, next time we will be showcasing the Swadian Reich faction.

Regards,
the Red Wars team.

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Comments  (0 - 10 of 755)
SandroTheGreat
SandroTheGreat

What happened to the list of mods?

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RequiemLux
RequiemLux

probably site maintenance

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wiseandfree
wiseandfree

I check the mod Page everyday to see if anything new has been uploaded or added and to my surprise almost everyday seems to be exciting.

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RequiemLux
RequiemLux

M&B modding community is one of the most active on the site

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Guest
Guest

Could you actually improve some of the weapons.

Some of the axes in games actually have thrust damage, or an thrusting animation, its just kinda annoying since i prefer weapons that has no thrusting dmg/animations. The same actually goes for Maces, they have thrusting dmg and all that, when they are just used to be swung around and knock people.

The same could go for a few Lances that has swing damage when used on foot.

Just my idea, to keep the mod itself a little more real when in terms to weapon usage and all that.

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Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Guest
Guest

Why noone ever created a pirate mod for this game??? :((((

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Milsimer
Milsimer Reply Good karma Bad karma0 votes
Guest
Guest

or be like most reasonable people and buy the game it doesn't cost a fortune its only 20USD...

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Krieger_Kalradiens
Krieger_Kalradiens

A pirate mod. Carribbean...Royal Navy...Spain...Treasures...muskets...

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KingStannis
KingStannis

Haha

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Mount & Blade: Warband
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Taleworlds
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Highest Rated (83 agree) 10/10

One of the best games I ever played :D

Nov 30 2010 by TomiMaFox

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Nov 16 2017

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