Greetings, everyone, and welcome to our first development blog for the new Red Wars 2. This blog is long overdue, but we are glad to finally present it. In this blog we would like to share information about the current state of the mod, our progress so far, what's next, as well as show some nice previews. With this blog our goal is to be more transparent and let you all know what's going on behind the curtains.
Let's kick it off by discussing the current state of the mod and the progress that has been made so far. Not everyone may be aware of this, but the old code and source was scrapped, and work started over from the beginning a few months ago. We found it easier to start over with a fresh source code instead of learning the ins and outs of the code that others had written. We have, however, reused resources from the current version. "Starting from scratch" may sound intimidating, but don't be afraid; the mod is quite far along. The factions are coming together one by one, and several of them are already finished regarding troops and equipment. Many weapons and uniforms have been added - as well as buildings, vehicles, and different types of objects and covers. The focus will steadily shift over to other areas, such as scenes and balancing, but we still have more items to add along the way. At this point it's sort of difficult to determine a certain percentage as to how far along the mod is, but we can say that it is already in a playable state. There are just some crucial elements that we are yet to implement.
The future development blogs will discuss more specific areas of the mod. As an example, we'll be showcasing the Swadian Reich in the next blog, sharing their lore, troops, equipment, and more.
In Red Wars 2 we want to put a bigger focus on the battles themselves. In order to do that, we will put a lot of work into creating interesting battle- and siege scenes relevant to the theme and era of the mod. No more plain battlefields. Prepare to fight in trenches, hills, villages, and various different locations inspired by real life scenarios such as the Battle of the Bulge and Hamburger Hill among others. We will be showcasing these scenes in a future blog when they are ready for show.
Besides scenes, we will of course try to make the combat varied, giving the player different options regarding army composition, battlefield tactics, and weapons. Recruit light cavalry to hit the flanks of your enemy's infantry, take control of the trenches to gain a defensive advantage, and equip your rifle with a bayonet to stand a chance in close combat. If you want to stand a chance in the war, you will want to make use of every advantage possible. This is where the choice of mixed themes steps in. In World War 2 you may not see a lot of cavalry and swords, but with the added World War 1 theme you'll see an interesting mix of combat.
Troops will also be balanced and different from each other, making each troop good for certain tasks and purposes. Recruit troops with rocket launchers or grenades to take out larger groups of enemies at once, or recruit a handful of cheap infantry units and use them as cannon fodder in order to defend your machine gunners and snipers. Bring riflemen and snipers to open battlefields and take your submachine gunners to the close quarter combat in the siege of a key town. All of these are factors to take in mind when building your army in Red Wars.
Recently we have been discussing the possibility of a stable Red Wars multiplayer version. Unfortunately this would take time to implement, and we are already drained of time. Our focus lies on singleplayer which means that to be able to release a multiplayer state, we will need your help. If you happen to have experience with Mount & Blade multiplayer modding, please do let us know. We would love to put something together.
On another note, ModDB is currently hosting its annual Mod of the Year award, and thanks to all of you beautiful people we have made it into this year's Top 100 mods. In approximately 9 days they will crown a winner, and with your help we may be able to make it to the very top. Don't forget to vote. Go to the Mount & Blade: Warband tab and vote for The Red Wars!
That will conclude the first entry in our development blog series. As mentioned earlier, next time we will be showcasing the Swadian Reich faction.
the Red Wars team.
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