Mount & Blade II: Bannerlord is a sandbox action-RPG strategy hybrid will take players on a journey into a fictional world of up-close and personal medieval combat on a huge scale, bigger, bloodier and more intense than ever before. Mount & Blade II: Bannerlord will build upon the popular Mount & Blade franchise bringing in many exciting and highly requested new features.

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The Kingdom Under Fire conversion is planned to cover a large amount of Bersia, it will be roughly following this map:

Map 2

The TaleWorlds developers have said Bannerlord is to be highly moddable, like warband, and if it is we'll likely have tools to bring a map like this to the new mount and blade world.

The Factions:

The factions will contain plenty of Officers, Captains, Leaders, Castles, Locations and a large troop tree.

  1. Hironeiden (Light Blue)
  2. Ecclesia (Dark Blue)
  3. Hexter (Orange)
  4. Vellond (Red)

Map 3


Note, if you play as a Human faction, you will not be able to recruit Mercenaries from Vellond or Hexter, ie, Humans can not recruit Orges.

  • Wizards, these units and Commanders (Companions), will be able to be recruited from Human settlements.
  • Elven units and Commanders (Companions), these units will be recruited from Pubs in Human settlements in the South.
  • Dwarven units and Commanders (Companions), these units will be recruited from Pubs in Human settlements located in the North.
  • Orges, these units and Commanders (Companions), will be able to be recruited from Hexter and Vellond settlements.
  • Liches, these units and Commanders (Companions), will be able to be recruited from Hexter and Vellond settlements.
  • Orcs, these units and Commanders (Companions), will be able to be recruited from Hexter and Vellond settlements.


  • Humans
  • The first playable faction

Map 4


  • Orcs
  • The second playable faction

Map 5


  • Humans
  • The third playable faction

Map 6


  • Dark-Elves and Half-Vampires
  • The fourth playable faction

Map 7

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Comments  (0 - 10 of 389)

Some time ago I had an idea for a new rekrutmen system for M&B, where you dont recruet single soldires but liutanans whtich comand a camp of soldires.
In cities you cand find liutanans for recrutment, he can be a swort-, sper- or bow comander. He stars whit a smal camp (maby 6 soldires) and tier one equpment, you can upgrade the camp or equipment by talking to him about that.
At the beginning you deploy the encampments on the battlefield, from where soldires spawn and (depend on your orders) atacking the enemy positions. The soldires keep spawning until the camp is destroid. Because the cams are mobile, the can be redeploid to expend you frontline.
What do you thing people, I know this is preaty casual for a complex game like M&B, but I thing it is a funy idea.

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Yeah I totally agree in every point, exept that one with the griffins, seems to be unrealistic.

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There is going to be mods that convert the game into a different universe such as the witcher, LOTR,and so on, but what about the base game itself?

Make quests and new companions.

Make cool custom armors and weapons.

Create more gameplay options and immersion features.

Stuff like that for Calradia. The base game. Why dip the game in a new world when you can vastly improve the enjoyment of the base game? Anyone agree?

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I just hope Quintilius will made a Nova Aetas for this.

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ya estan tardndo en meter el tld aqui

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I hope they really improve morale system. That would be good for gunpowder mod, because most casualties is from routing unit and not the musket itself.

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Maybe it would be a cool idea to be able to customize your troop armor, making your own look.

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How about revitalizing Europe 1200 in Bannerlord? seems cool.

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